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My OU team in Heartgold

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Pokemon!

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I have been working on my team, and think I improved it greatly. I still think I need to work on it some more. :-D

EDIT: I gave Breloom Focus Punch and Substitute, and made Dragonite a cleric dancer.

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Weavile @ Focus Sash
Jolly
Pressure
4 HP/252 Attack/252 Speed
-Taunt
-Counter
-Night Slash
-Fake out

It is my anti-lead. I feel a bit shaky, considering it doesn't cover some common leads (Infernape, Lucario, Swampert), but worst comes to worst, I can just fake-out and then switch out.


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Starmie @ Expert Belt
Natural Cure
Timid
140 HP/152 Def/216 Speed
-Rapid Spin
-Ice Beam
-Surf
-Recover

I have trouble deciding whether I should use Thunderbolt or Ice Beam. If I use Thunderbolt, I have no counter for Gyarados, but with Ice Beam, I can counter annoying Dragon-type Pokemon more effectively.

Otherwise, Starmie is my rapid-spinner, and my most effective Pokemon against flying-types besides Weavile. I thought this was the best EV spread, and I tried to assist Starmie where it was lacking, and also tried to boost its gigantic speed stat.

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Togekiss @ Leftovers
Modest
Serene Grace
EVs: 252 HP/150 Sp. Attack/106 Speed

-Nasty Plot
-Aura Sphere
-Air Slash
-Roost

My most effective sweeper. I thought it was important to max out its HP stat, since its defenses are already very high, and HP was important to max-out to protect against a thunderbolt OHKO or whatnot.


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Breloom @ Toxic Orb
Poison Heal
Adamant
EVs: 68 HP/232 Attack/208 Speed

-Substitute
-Seed Bomb
-Spore
-Focus Punch

Simple strategy -- spore, swords dance, and sweep.

My Breloom is very fragile with these stats, but is also very powerful. I focused on its Attack and Speed the most because those stats are important to improve in order to make Breloom the most effective sweeper that it can be.



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Ninetales @ Life Orb
Flash Fire
Timid
EVs: 252 Sp. Attack/4 Sp. Def/252 Speed

-Hypnosis
-Energy Ball
-Nasty Plot
-Flamethrower

People have suggested to get rid of Hypnosis, because I have Spore on Breloom. Do any of you think I should get rid of hypnosis? If so, what should I replace it with? (I am actually considering Pain Split)

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Dragonite @ Leftovers
Careful
Inner Focus
EVs: 252 HP/252 Special Defense/4 Speed
-Dragon Claw
-Dragon Dance
-Heal Bell
-Roost

He is my very very bulky cleric. If there is an opportunity to use a Dragon Dance or two, Dragonite can also be a decent sweeper.
 
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I would recommend putting a stealth rock user on your team because it currently has no effective way to deal with Salamence or Gyarados. Stealth rock damage will at least soften them up and discourage repeated switch-ins. Maybe a lead Metagross could do the trick while simultaneously fighting off other leads such as Swampert and Infernape.
 
Breloom: I think there's a lot more Fighting-type move deals more damage than Mach Punch.. Since you EV-ed its speed and it has Sword Dance.. I don't really see why you need Mach's effect anymore..

Ninetales: I don't think you need Hypnosis.. Hypnosis is pretty useless unless you are using Dream Eater and stuff.. And yeah, your Breloom has Spore as well..
 
Ninetales: I don't think you need Hypnosis.. Hypnosis is pretty useless unless you are using Dream Eater and stuff.. And yeah, your Breloom has Spore as well..

Ninetales might need Hypnosis to put counters to sleep before setting up Nasty Plot.
 
I think maybe will-o-wisp would be a decent choice for ninetales since it halves the attack stat and will therefore hurt salamence and gyarados' sweeping capabilities.
PS
you probably should've put this in the all in-game teams go here thread
 
Actually, Jaxon, this is tailor-made for the competitive threads.

And Kaguya, Hypnosis/Dream Eater is surprisingly useless on Wi-Fi.
 
Well, to the inexperienced, it seems effective, but on Wi-Fi, it's not. People usually switch right after having a Pokemon put to sleep, and the Sleep Clause only allows you to put one Pokemon to sleep at a time. Therefore, useless.
 
I expect the user to have Mean Lock beforehand.. DX Lolx, let's leave this thread alone again.. It's out of topic..
 
Mean look is rarely effective. It goes something like this: User switches in. Opponent switches to counter. User Mean Looks, trapping its own counter in against it. User is forced to switch out.
 
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