Angeliclight
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- Joined
- Jun 14, 2010
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Well I'm new to the WiFi battling, so I'm sure to see many errors and flaws with what I'm doing, which is why I'm posting here. I've been over at Smogon and checked out some things like tiers, and such and came up with this team for UU and below. I've been spending alot of time building this team with (hopefully) proper EV training.
The team is build to be bulky and capable of dishing out damage, as well as having overall coverage.
They should be as so (unless I've made a mistake somewhere).
Claydol (lead)
EVs: 252 HP / 144 Def / 112 SpA
Nature: Bold
Item: leftovers
-Rapid Spin
-Stealth rock
-Earth Power
-Shadow Ball
Claydol is sent out first to plant the stealth rocks and rapid spin any thats layed on its side. Moving on from there its main attacks are a STAB earth power and a shadow ball for coverage.
Kangaskhan (physical sweeper)
Ability: Scrappy
Nature: Jolly
EVs: 4HP, 252Atk, 252Spe
Item: Choice Band
-Return
-Thunder Punch
-Sucker Punch
-Earthquake
I chose this Pokemon for the reason that It has Scrappy which allows it to hit ghost types. Asides from that it has good coverage and a pretty strong base stats to begin with. Return is there for STAB damage.Thunder Punch has replaced Hammer Arm to give coverage and deal with the teams water weakness. Sucker punch is again for priority and psychics. Earthquake is overall usefull and is a better alternative against Rocks/Steels.
Registeel (tank)
EVs: 252HP, 100Atk, 156Sp.D
Nature: Careful
Item: Leftovers
-Stealth Rock
-Thunder Wave
-Earthquake
-Iron Head
This is essentially the main tank of this team. It would usually come in after Spiritomb to set up stealth rocks and paralyze the enemy. If any trouble comes its way like fire types it would use Earthquake. Iron head is there for STAB and a way to deal with ghost types that might become problematic with this Pokemon.
Mesprit (special sweeper)
EVs: 4HP, 252Spe, 252Sp.A
Nature: Timid
Item: Leftovers
-Calm Mind
-Psychic
-Ice Beam
-Substitute
Calm mind is a given as it's a sweeper and benefits greatly from it. Psychic is its STAB move and give great coverage. Ice beam is to compliment its coverage and allow it to hit dragons/flying/grass types. Substitute is for status prevention. Not much more to say.
Arcanine (bulky)
Ability: Intimidate
Nature: Bold
Evs: 240HP, 168Def, 72Spe, 28Sp.A
Item: Leftovers
-Will-O-Wisp
-Hidden Power (Ground)
-Flamethrower
-Roar
Will-O-Wisp + intimidate are put together to severely dent the enemies power. Hidden power is for coverage and combating other fire types who are unaffected by Will-O-Wisp. Flamethrower is the STAB move of this pokemon and Roar is to try and abuse leftovers and Stealth rock if its up.
Milotic (Tank)
EVs: 152HP, 80Def, 220Sp.A, 56Sp.D
Nature: Modest
Item: Life Orb
-Surf
-Ice Beam
-Hidden power (Electric)
-Recover
Surf is the STAB move on this Pokemon and does neutral damage for the most part and has good PP. Ice beam is there to deal with grass types that might switch in. Hidden power is to deal with other water types that might come up and be problematic. Recover, Well its a tank so it very useful to have.
Edit 1: Replaced Spiritomb with Claydol, gave kangaskhan Choice band and replaced Hammer arm with Thunder Punch.
The team is build to be bulky and capable of dishing out damage, as well as having overall coverage.
They should be as so (unless I've made a mistake somewhere).
Claydol (lead)
EVs: 252 HP / 144 Def / 112 SpA
Nature: Bold
Item: leftovers
-Rapid Spin
-Stealth rock
-Earth Power
-Shadow Ball
Claydol is sent out first to plant the stealth rocks and rapid spin any thats layed on its side. Moving on from there its main attacks are a STAB earth power and a shadow ball for coverage.
Kangaskhan (physical sweeper)
Ability: Scrappy
Nature: Jolly
EVs: 4HP, 252Atk, 252Spe
Item: Choice Band
-Return
-Thunder Punch
-Sucker Punch
-Earthquake
I chose this Pokemon for the reason that It has Scrappy which allows it to hit ghost types. Asides from that it has good coverage and a pretty strong base stats to begin with. Return is there for STAB damage.Thunder Punch has replaced Hammer Arm to give coverage and deal with the teams water weakness. Sucker punch is again for priority and psychics. Earthquake is overall usefull and is a better alternative against Rocks/Steels.
Registeel (tank)
EVs: 252HP, 100Atk, 156Sp.D
Nature: Careful
Item: Leftovers
-Stealth Rock
-Thunder Wave
-Earthquake
-Iron Head
This is essentially the main tank of this team. It would usually come in after Spiritomb to set up stealth rocks and paralyze the enemy. If any trouble comes its way like fire types it would use Earthquake. Iron head is there for STAB and a way to deal with ghost types that might become problematic with this Pokemon.
Mesprit (special sweeper)
EVs: 4HP, 252Spe, 252Sp.A
Nature: Timid
Item: Leftovers
-Calm Mind
-Psychic
-Ice Beam
-Substitute
Calm mind is a given as it's a sweeper and benefits greatly from it. Psychic is its STAB move and give great coverage. Ice beam is to compliment its coverage and allow it to hit dragons/flying/grass types. Substitute is for status prevention. Not much more to say.
Arcanine (bulky)
Ability: Intimidate
Nature: Bold
Evs: 240HP, 168Def, 72Spe, 28Sp.A
Item: Leftovers
-Will-O-Wisp
-Hidden Power (Ground)
-Flamethrower
-Roar
Will-O-Wisp + intimidate are put together to severely dent the enemies power. Hidden power is for coverage and combating other fire types who are unaffected by Will-O-Wisp. Flamethrower is the STAB move of this pokemon and Roar is to try and abuse leftovers and Stealth rock if its up.
Milotic (Tank)
EVs: 152HP, 80Def, 220Sp.A, 56Sp.D
Nature: Modest
Item: Life Orb
-Surf
-Ice Beam
-Hidden power (Electric)
-Recover
Surf is the STAB move on this Pokemon and does neutral damage for the most part and has good PP. Ice beam is there to deal with grass types that might switch in. Hidden power is to deal with other water types that might come up and be problematic. Recover, Well its a tank so it very useful to have.
Edit 1: Replaced Spiritomb with Claydol, gave kangaskhan Choice band and replaced Hammer arm with Thunder Punch.
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