My (poorly put together) UU team: DCM style.

DCM

Man Skilled In All Ways of Contending
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If you can't tell, I didnt put much thought into the IV's. I'm much fonder of just throwing together a team and running with it, this one has just worked out well.


I've had great success with this team, which is unusual, but it works, so i don't complain.

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Houndoom@Focush Sash
252 Sp Attack/252 Speed
Hasty Nature / Early Bird
Counter
Fire Blast
Sucker Punch
Taunt

The Anti-Lead. Taunt is to stop opposing leads from setting up Stealth Rock/Spikes/Destiny Bond, Counter is to slam back physical attacks (hence the focus sash), Fire Blast for a powerful STAB and sucker punch for a priority move. it works better in practice than it looks

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Ambipom@Life Orb
252 Attack/252 Speed
Jolly Nature / Technician
Double Hit
Fake Out
Fire Punch
U-Turn

The Hit and Runner. Fake out and U-turn are obvious ones. Fire Punch is more of a preference, i'd change that for any better move. Double Hit is there to break substitutes, and it hits slightly less hard then return.


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Weezing@Leftovers
252 HP/ 252 Defense
Bold Nature / Levitate
Fire Blast
Pain Split
Thunder Bolt
Will O' Wisp

Basically, he passes around burn's. very helpful in the long run. Pain split for mild recover, Fire Blast for power, Thunderbolt for reliability.


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Milotic@leftovers
252 HP/252 Sp. Def/ 6 Sp. Attack
Calm/ Marvel Scale
Confuse Ray
Recover
Surf
Thunder-wave

To Pass around status. An annoyer chiefly. You have no idea how successful she is at stalling out the opponent.

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Leafeon@Life Orb
252 Attack/ 252 Speed
Jolly / Leaf Guard
Leaf Blade
Return
Swords Dance
Synthesis

you'd be surprised he works in combo with Leafeon. Sword Dance on switch, sweep. Heal when needed.

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Missy@Leftovers
48 Defense/252 Speed/208 Sp Attack
Timid / Levitate
Calm Mind
Substitute
Hidden Power Fighting
Shadow Ball

I'm sure you know how well missy works in the right situation.


The Big Two threats:

Spiritomb
Arcanine

thanks.
 
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Fire Blast on weezing should be taken out for flamethrower, even though it isn't as strong it is much more reliable and from my experience of using my weezing it works great. Also with leafeon maybe try aerial ace over return, it gives you something to hit fighting types that you can switch in to that won't be expecting it
 
Fire Blast on weezing should be taken out for flamethrower, even though it isn't as strong it is much more reliable and from my experience of using my weezing it works great. Also with leafeon maybe try aerial ace over return, it gives you something to hit fighting types that you can switch in to that won't be expecting it

return hits like a truck.
 
I think a magneton should be on this team. It can trap and kill steel types which wall leafeon, and can allow ambipom to change fire punch to a more effective seed bomb or low kick. Also, toxic works much better with milotic than confuse ray, as well as the fact that steel's immunity to toxic is taken care of by magneton.

your lead could use some work, since sucker punch isn't a reliable move with no attack evs. dark pulse is better to deal with uxie, but you still lose to ambipom. I think with all the attackers which benfit from entry hazards, you are better off with a standard spike or SR lead, or else alakazam does the same role similarly (with inner focus for fake out). The only difference is it deals with most standard leads batter, however it adds anothyer spiritomb weakness, which you said you have:

alakazam @ focus sash
modest/inner focus
4 HP / 252 SpA / 252 Spe
~ Taunt
~ Psychic
~ Counter
~ Signal Beam
 
any idea for the set for magneton? i like the Alakazam idea. I'm going to try that.
 
since most steels in uu are slow, a set like this is what is usually used when magneton is used for the purpose of trapping steels:

magneton @ leftovers
modest
magnet pull (duh)
108 HP / 252 SpA / 148 Spe
~ Thunderbolt
~ Hidden Power Fire/fighting/ground
~ Substitute
~ Magnet Rise

speed outspeeds torterra and allows you to magnet rise before an earthquake. otherwise, you can run 88 speed evs to outspeed no speed nuetral 80's (like venasaur and blaziken). the rest of the evs make it hit as hard as possible while being bulky as well. Also, you could run a scarf set with magnet rise out for explosion and 228 speed evs (the rest cn go in attack for explosion or HP for bulk) (naive nature as well). I would suggest the first set, however.
 
the reason magneton was suggested was to help out ambipom and leafeon, so obviously not those two. It isn't a lead, and your last three pokemon really support themselves. I would test it out replacing weezing, milotic, and missy on shoddy and see how it plays out, since I'm npt sure which to replace. Which ever one seems to be the least productive would be my answer, however you would need to test it and see how well your team does without each.
 
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