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My sandstorm/trick room team

Magmortar123

Get those Devil Horns up
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OK, here they are:

Hippowdon-Sand Stream- sassy w/leftovers
60 attk 196 HP 252 sp. def
EQ
Curse
Stealth Rock
Slack Off

My lead, sets up sandstorm and rocks. It can take a few hits, both physical and special then slack off + leftovers for healing. Plus EQ for STAB

Bronzong-Heatproof-brave-w/macho brace
252 attk 252 HP 4 sp.def
Trick Room
Gyro Ball
EQ
Explosion

My ohysical sweeper, sets up Trick Room and totally destroys with gyro ball. EQ for coverage, and then explodes when necessary.

Rhyperior-Solid Rock-sassy-w/leftovers
80 attk 208 HP 220 sp.def
EQ
Aqua Tail
Stone Edge
Megahorn

Kind of a "special wall" Attacks are mainly just for coverage. Leftovers for some recovery.

Armaldo-Brave-Battle Armor-w/ life orb.
252 attk 180 HP 76 sp.def
Curse
Stone Edge
EQ
X-Scissor

My life orb sweeper. X-scissor and Stone Edge for STAB, EQ for coverage, and curse to boost its stats.

Omastar- Quiet- Shell Armor- w/choice specs
180 sp.attk 252 HP 76 sp.def

Earth Power
Ancientpower
Ice Beam
Surf

My special sweeper. Can take a few hits, and then OHKO with one of it's moves. Earth Power and Ice Beam for coverage, Ancientpower and Surf for STAB.

Skarmory- Sturdy- Relaxed- w/Shed Shell
252 HP 56 Attk 200 Def

Brave Bird
Roost
Spikes
Roar

My physical wall. Brave Bird for STAB, Roost for recovery, Spikes for some extra damage, and Roar for boosting foes and forced switches.


Please tell me what you think, I'm open to any suggestions, oh and BTW all speed IVs are 0.
 
read this first, since your structure is all wrong. the only walls you should have should set up TR, and the rest of your team should be sweeping. Also, RHyperior has too many weaknesses to be an OU wall.
 
read this first, since your structure is all wrong. the only walls you should have should set up TR, and the rest of your team should be sweeping. Also, RHyperior has too many weaknesses to be an OU wall.

So I'm going to get rid of rhyperior for a tyranitar like this: Nature:quiet 252 attk, 252 sp.attk, 4 HP. with life orb

Crunch
Stone Edge
Fire Blast
T-bolt

and for zong something like relaxed nature with 252 HP 148 Def and 148 sp. def with leftovers and moves:
Light screen, Reflect, TR, Gyro Ball. Am I getting this right?
 
Trick room in general is a bit gimmicky imo in singles and adding in ss is a bit over the top if you plan to make a winning team. I think you should just stick to having say 2 TR users and letting the rest of your team sweep as opposed to wall(wastes TR turns.) In general, you shouldn't focus too much on set up. Use mons with immediate power and good coverage, such as Machamp and Heatran. gl
 
Trick room in general is a bit gimmicky imo in singles and adding in ss is a bit over the top if you plan to make a winning team. I think you should just stick to having say 2 TR users and letting the rest of your team sweep as opposed to wall(wastes TR turns.) In general, you shouldn't focus too much on set up. Use mons with immediate power and good coverage, such as Machamp and Heatran. gl

Thanks this idea sounds good!
 
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