My team

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Is this a good team?

Torterra
Rash nature
ability:growth
hp:277
Atk:218
Df:223
sp.atk:178
sp.df:160
speed:152
Frenzy plant
Leaf storm
Earthquake
Stone edge

Charizard
Hardy
ability:blaze
hp:228
Atk:172
Df:167
sp.atk:194
sp.df:153
speed:194
Flamthrower
Blastburn
Seismic toss
Steel wing

Tyranitar
naive
ability:sand stream
hp:211
Atk:143
Df:203
sp.atk:146
sp.df:129
speed:116
Earthquake
Dark pulse
Aerial Ace
Dragon pulse

Garchomp
Brave
ability:sand veil
hp:221
Atk:120
Df:134
sp.atk:134
sp.df:125
speed:150
Earthquake
Dragon rush
Flamethrower
Take down

Dragonite
Hasty
ability:inner focus
hp:198
Atk:132
Df:136
sp.atk:166
sp.df:148
speed: 129
Draco meteor
Hyper beam
Aqua tail
Flamethrower

Lucario
ability:steadfast
Gentle
hp:173
Atk:193
Df:151
sp.atk:192
sp.df:171
speed:175
Aura sphere
Water pulse
Dark pulse
Detect

competitive
 
Last edited:
Is this casual or competative? We need to see natures at the very least, and EV spreads if you plan on training them that way.
 
Although he's not answering (<_<) I'm going to go ahead and say right now this team lacks synergy. There's no special bulk (Unless you want to make Dragonite specially bulky, but it has better things to do), 2 of the members aren't immune to the sandstorm while you have one team member that starts one as soon as it enters the battle, and there are Pokémon using moves that aren't running off of their good attacking stats (Torterra with Frenzy Plant/Leaf Storm). Anything that is Hyper Beam/Like Hyper Beam is nearly never good. There's only a VERY, VERY SMALL number of Pokémon that can use Hyper Beam effectively (Porygon-Z to OHKO [I think] Blissey, and as a filler move for other stuff).

You lack items, abilities, natures, and EV spreads. We can't rate this at all.
 
Also, watch out for Ice-type moves. A strong Blastoise/Empoleon/Milotic or similar could take out most of your team with Surf and Ice Beam.
 
General rule is, if they aren't immune to sand, then they will have to use Leftovers (and that's why I usually don't even set my weather up on the first turn)

You've edited it to say competitive, but all you've given us is useless information, please post the EVs, and atleast comment on your Pokemon and why they are there, and why you use specific moves. no thought was given to items at all, nor have you thought about natures. Just because you plan to battle on wifi, doesn`t mean its always competitive either. For all intent purposes, competitive battling is battlng with the use of EVs, natures, tiers etc..

I'll get into an idepth rate later, but for now:
Hyper Beam-esque moves-No. Things like Frenzy Plant andBlast Burn may seem like a good idea, but really, it leaves you open for attack or a free switch in on your next turn. Not to mention that a weaker move over the span of two turns is more powerful than a Hyperbeam over the same time span.

Flamethrower has a base power of 95 I believe. Over two turns, that would be 190, Blast Burn over two turns will always be 150.
Redundancy-Well, atleast your not exibiting the most common form of redundancy, in which a person uses a weaker variation of the same move in the same moveset. However, you are basically using moves that are inefficient when there are better ones.

For example, Dragon Pulse Tyrannitar. Most common dragons are already part flying, so your Stone Edge would do more damage, however, Tyrannitar can also use Ice Beam which will hit most Dragons with four times the power. The only exception is Kingdra, but compared to the number and popularit of other dragons, its hardly worth it.

Another example is Take Down on your Garchomp, Return is by far a superior move which will not cause Recoil. However, Dragon Claw itself is much stronger than both those two and has all the same coverage with the ability to hit dragons super effective, and only resisted by Steel.

Yeah, you have Dragon Rush, remove it, very inaccurate for something that does not have a lot of pay-off.
 
This is a classic noob nonuber team of Starters, Dragons, and Populars.

To add on to iPoke said, your team has poor type coverage. Tyranitar usually runs a Rock/Ground combo because it covers most types for either super or neutral damage. I suggest changing Charizard into a defensive pokemon and changing Dragonite to a special wall. It also would help to have some pokemon in there that know moves that arent purely attacks. A good Thunder Wave can do more "damage" than most attacks.
 
I'm pretty sure he means putting a defensive Pokemon in its place, but I dunno... seeing as Dragonite can be a special "wall" (although it's not really walling as much as it is sponging).

But yeah, Charizard can't exactly be defensive. If you want a defensive Fire/Flying, Moltres would be better, although the common weaknesses are a drag.
 
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