Well this is what Im going to use for my main Unova OU team so I want to see what you guys think about it and fell free to suggest anything.
Lead
Scrafty@Life Orb
Nature: Adament
Ability: Moxie
EVs: 252 Atk/252 Spe/4 HP
-Dragon Dance
-Hi Jump Kick
-Crunch
-Ice Punch
With two great stabs and a great boosting move this set in one turn can turn Scafty with it's average attack and low speed into a power house. Ice Punch could be switched out for something else but its to deal with dragons and slower flying types.
Jellicent@ Leftovers
Nature: Bold
Ability: Cursed Body
EVs:252 Def/252 HP/4 S.Def
-Will-O-Wisp
-Recover
-Ice Beam
-Scald
This is the spin blocker and supporter of the team. It is quite bulky at both ends thanks to its nature and EVs so switching in won't be much of a problem as it can recover any HP lost while doing it. Then it can shut down a lot of Pokemon with Will-O-Wisp and scare away dragons such as Dragonite, Garchomp and Flygon due to Ice Beam and they won't like to take a burn. Scald is for the main stab as it does decent damage and can burn stuff too. The ability can shut down Pokemon trying to defeat it as it disables moves and it can stall it out with recover until Cursed Body disables it's move.
Haxorus@ Life Orb
Nature: Jolly
Ability: Mold Breaker
EVs:4 HP / 252 Atk / 252 Spe
-Sword Dance
-Outrage
-Earthquake
-Taunt(Might replace this with Dragon Tail)
This thing is just made to beat the crap out of anything with its massive attack that is boosted even higher by Sword Dance. Once it gets a Sword Dance in most things will be 1 hit or 2 hit K.Oed by Outrage and if a steel type tries to come in to ruin Haxorus's fun it can hit it hard with EarthQuake. Taunt is for blocking status moves that could shut down Haxorus.
Eelektross@ Leftovers
Nature: Modest
EVs: 252 HP / 4 Def / 252 SpA
-Acid Spray
-Thunder Bolt
-Flamethrower
-Grass Knot
This is set is simple, weaken what ever its facing and ether it will switch out or Eelektross can beat the crap out of it. Thunder Blot for main stab, Flamethrower for coverage and grass knot to deal with ground or rock types. Eelektross is quite bulky and has no weakness and is quite slow so there is no point in putting EVs into speed.
Volcarona@ Life Orb
Nature: Modest
EVs:252 SpA / 4 SpD / 252 Spe
Ability: Flame Body
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Psychic
This thing is just a monster as it has massive SpA and good Speed and one of the best boosting moves in the game. Get in a Quiver Dance and let the fun begin and Fiery Dance can be used to boost its already insane SpA to even higher levels while damaging what ever its battling.
Reuniclus@ Life Orb
Nature: Quite
Ability: Magic Guard
Evs:252 SpA/252 HP/4 Def
-Trick Room
-Psychic
-Focus Blast
-Shadow Ball
This guy can pack a huge punch as once it gets trick room up it can out speed pretty much anything and beat it down. It gets no recoil with life orb so it can stay alive longer and has great bulk too. It can switch in easy as it does not have worry about Status moves or Entry Hazards thanks to its ability. Psychic for main STAB move, Shadow Ball for coverage and Focus Blast for dealing with dark and steel types trying to wall it out. Also it can support its team mates with Trick Room.
Lead
Scrafty@Life Orb
Nature: Adament
Ability: Moxie
EVs: 252 Atk/252 Spe/4 HP
-Dragon Dance
-Hi Jump Kick
-Crunch
-Ice Punch
With two great stabs and a great boosting move this set in one turn can turn Scafty with it's average attack and low speed into a power house. Ice Punch could be switched out for something else but its to deal with dragons and slower flying types.
Jellicent@ Leftovers
Nature: Bold
Ability: Cursed Body
EVs:252 Def/252 HP/4 S.Def
-Will-O-Wisp
-Recover
-Ice Beam
-Scald
This is the spin blocker and supporter of the team. It is quite bulky at both ends thanks to its nature and EVs so switching in won't be much of a problem as it can recover any HP lost while doing it. Then it can shut down a lot of Pokemon with Will-O-Wisp and scare away dragons such as Dragonite, Garchomp and Flygon due to Ice Beam and they won't like to take a burn. Scald is for the main stab as it does decent damage and can burn stuff too. The ability can shut down Pokemon trying to defeat it as it disables moves and it can stall it out with recover until Cursed Body disables it's move.
Haxorus@ Life Orb
Nature: Jolly
Ability: Mold Breaker
EVs:4 HP / 252 Atk / 252 Spe
-Sword Dance
-Outrage
-Earthquake
-Taunt(Might replace this with Dragon Tail)
This thing is just made to beat the crap out of anything with its massive attack that is boosted even higher by Sword Dance. Once it gets a Sword Dance in most things will be 1 hit or 2 hit K.Oed by Outrage and if a steel type tries to come in to ruin Haxorus's fun it can hit it hard with EarthQuake. Taunt is for blocking status moves that could shut down Haxorus.
Eelektross@ Leftovers
Nature: Modest
EVs: 252 HP / 4 Def / 252 SpA
-Acid Spray
-Thunder Bolt
-Flamethrower
-Grass Knot
This is set is simple, weaken what ever its facing and ether it will switch out or Eelektross can beat the crap out of it. Thunder Blot for main stab, Flamethrower for coverage and grass knot to deal with ground or rock types. Eelektross is quite bulky and has no weakness and is quite slow so there is no point in putting EVs into speed.
Volcarona@ Life Orb
Nature: Modest
EVs:252 SpA / 4 SpD / 252 Spe
Ability: Flame Body
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Psychic
This thing is just a monster as it has massive SpA and good Speed and one of the best boosting moves in the game. Get in a Quiver Dance and let the fun begin and Fiery Dance can be used to boost its already insane SpA to even higher levels while damaging what ever its battling.
Reuniclus@ Life Orb
Nature: Quite
Ability: Magic Guard
Evs:252 SpA/252 HP/4 Def
-Trick Room
-Psychic
-Focus Blast
-Shadow Ball
This guy can pack a huge punch as once it gets trick room up it can out speed pretty much anything and beat it down. It gets no recoil with life orb so it can stay alive longer and has great bulk too. It can switch in easy as it does not have worry about Status moves or Entry Hazards thanks to its ability. Psychic for main STAB move, Shadow Ball for coverage and Focus Blast for dealing with dark and steel types trying to wall it out. Also it can support its team mates with Trick Room.
Last edited: