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Mysterious Dungeon...is it worth it?

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Two questions here.

1) Should I buy this game?
2) Is the amount of required reading in the game prohibitive to the level where I wouldn't be able to play a Japanese version of the game? (Zhen, I expect you can answer this question?)

The English release of the game in Australia is on the 28th, the day before I expect I'll have my Japanese copy of Diamond. Given how much I'll be playing that, I've been holding off purchasing anything else for now, but...it's still tempting.
 
I want MD as well, but like you, I'll be playing Diamond too much.

Maybe you should just get MD for Christmas or something?
 
I can afford MD at the moment as well, I just won't play it much with Diamond coming out.
 
MD is a pretty repetitive game with only the characters of Pokemon driving you forward really.

It IS very much aimed at kids, who would no doubt find being the chance to be Pikachu or whatever the biggest appeal but it can be fun for the older gamer too.

Just don't expect anything deep, or expect to stick with it unless you're masochistic.
 
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It has a great story though, something we're not used to in a Pokemon game.
 
1) Should I buy this game?

If you don't have patience, you'll probably get very annoyed after finishing the main storyline, assuming getting to the epilogue isn't sufficient motivation. (There are two endings, as you may or may not know. The main ending is reached after perhaps 16 hours of play. The epilogue... I don't know. There are a few giant dungeons you must clear before the epilogue mission becomes available.)

2) Is the amount of required reading in the game prohibitive to the level where I wouldn't be able to play a Japanese version of the game? (Zhen, I expect you can answer this question?)

Yes and no. The operation of the game itself is slightly different, so having an English manual will be helpful. Furthermore the dialogue and plot are far more enjoyable than the usual mainstream Pokémon RPGs, so it would be better if you could appreciate it - i.e. if it were in English. Finally, according to Yamato, in the Japanese version, the dialogue varies depending on your partner character - there is a feminine variant (Chikorita and Torchic, apparently), a mild-masculine variant (the most common) and a macho variant (Treecko, and presumably Cyndaquil).

Also... battles are a little more complicated than in the mainstream RPGs, so being able to know the functions of items and moves at a glance helps a lot.

Finally: get Blue, not Red. You'll grow to appreciate having the stylus interface.
 
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Hmm, so I'm assuming macho is "ore, omae," mild-masculine is "boku, kimi," and feminine is "atashi, anata"?
 
It's aimed mostly for kids younger than the usual ones that Play the other RPG'S but it's cute and dificult. Battling is much more dificult, since 4 Pokemon at the same time can surround you and kick your butt, luckily my bulbasur survived a battle of 2 houndooms and two tauros at the same time.
 
Forget 4 Pokémon, Monster Houses can have 10 or more Pokémon, and don't forget there are ranged attacks which can reach targets several squares away.
 
Movesets for this game need to be completely rethought. Unlike the mainstream games, the two things you want a lot of are:

PP, and Range

So in this case, for instance, Razor Leaf is the most useful Grass-type attack in the game, for example. And Powder Snow is better than Ice Beam . . .
 
So...what makes this game more "kiddy"?

I see nothing more kiddish about it then a normal Pokemon game.
 
Handy to know. I imagine the battles here would end up being a lot like those in the old PASBL then. Kind of neet, that. ^^;

Actually, yes. Since you move around, you're always at an advantage since you can attack from a distance.

And since you have to endure battle after battle in a dungeon, you want more PP than power since you're going to kill most enemies in one or two hits as you move along, and it's better to save the more powerful attacks for bosses or tight situations. But the small fry like Elekid or Pidgey should be taken down with moves like Water Gun that have tons of PP and can be used throughout the dungeon. At least that's the strategies that have worked for me. A couple of attacks are very useful (like Powder Snow) because they'll hit all enemies on the screen at once.

Also, Wobuffet is a BEAST in this game, because all Pokemon have a basic tackle attack that costs no PP to use and moves like Counter can actually last several moves to simulate the length of a turn. The Psychic MiniDungeon at the Makuhita Gym is the hardest part of the game, ironically enough, because it's full of Wobuffet who buff themselves up with Mirror Coat, Counter, and Destiny Bond and then tackle you while you're unable to attack them. Or your partner Pokemon stupidly attacks them and gets you all killed from the riccochet damage.

Damn you, Wobbuffet.
 
You can tell your partner not to attack by setting the appropriate tactic from the Team menu.

Also... Max Elixirs are far more common in PMD than the mainstream RPGs, so while PP can become a problem, it is not necessarily the case, especially in the smaller dungeons. Reviver Seed also restores PP, so when you faint, all your PP is restored. Both of these items, rather conveniently, can be bought from the Kecleon Shop.

Linked moves are also fun. You can either combine two damaging moves so that damage done per turn is increased... or you can combine it with a stat-changing move like Tail Whip or Leer.
 
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