Spin-Off Mystery dungeon and mega evolution

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As we can see every generation had a mystery dungeon game since gen 3 (red and blue rescue) and sometimes come out on the same console ( blue rescue was on the ds and so was explores of time) so seeing as we have another generation we have another mystery dungeon...maybe

How do you think mega evolution will be used in the games? clearly we won't be able to use it but we'll most likely need to fight villains using them.
 
I think you're jumping the gun a bit. At this point, I'm wondering if we'll even get another Mystery Dungeon game in the first place. I wouldn't be surprised if GtI killed the series, the industry's become very safe nowadays and when a game like that comes along that does as badly as GtI does, the series tends to be cancelled, or at least put on hold for a while. And compared to other series like Metroid, F-Zero, and Star Fox, there isn't as much demand for another one, so I wouldn't be surprised if there is no 6th gen Mystery Dungeon game.

But for the sake of staying on topic, IDK how it would work in battle if you were to use it, and considering we generally don't get to evolve our Pokemon until post game, we certainly won't be using it until then. As for enemy Mega Evolutions, I think they would only give it to bosses and they would automatically Mega Evolve mid battle (like say, when they get down to half of their HP).
 
There would probably be a meter or gauge that increases over time, eventually allowing for the evolution.

I would have it as a gauge that increases each time a turn passes. Once the gauge is full, then the respective Pokemon can Mega Evolve. On normal floors, the Mega Evolution lasts until either you are knocked out or ascend to the next floor. For Boss Battles, it lasts until you are knocked out/faint.

Personally, I think PMD will make a comeback and include Gen 6. Hopefully the developers will learn from the mistakes Gates to Infinity had and resume along the route of Explorers.

As for enemy Mega Evolutions, I agree with Bolt the Cat.
 
There would probably be a meter or gauge that increases over time, eventually allowing for the evolution.

I would have it as a gauge that increases each time a turn passes. Once the gauge is full, then the respective Pokemon can Mega Evolve. On normal floors, the Mega Evolution lasts until either you are knocked out or ascend to the next floor. For Boss Battles, it lasts until you are knocked out/faint.

Hm. Yeah, that sounds about right, that's what a lot of action games tend to do with power boosts like that.
 
I think you're jumping the gun a bit. At this point, I'm wondering if we'll even get another Mystery Dungeon game in the first place. I wouldn't be surprised if GtI killed the series, the industry's become very safe nowadays and when a game like that comes along that does as badly as GtI does, the series tends to be cancelled, or at least put on hold for a while. And compared to other series like Metroid, F-Zero, and Star Fox, there isn't as much demand for another one, so I wouldn't be surprised if there is no 6th gen Mystery Dungeon game.

But for the sake of staying on topic, IDK how it would work in battle if you were to use it, and considering we generally don't get to evolve our Pokemon until post game, we certainly won't be using it until then. As for enemy Mega Evolutions, I think they would only give it to bosses and they would automatically Mega Evolve mid battle (like say, when they get down to half of their HP).

Really hoping they make another its my favorite of the spin offs. Honestly I think the lack of the quiz and starter to pick from hurt it too ( I haven't played it yet But saw someone play the first part) The story for explores of time was fantastic. And yeah the typical boss has a second form type of deal I guess
 
To be honest, I just don't see how they could find an in-universe explanation as to why they exist, since it's implied that Mega Stones were created by the Ultimate Weapon's radiation (That's what Sycamore said to you post-game, right?), and since the Ultimate Weapon doesn't exist in the PMD universe, it would be extremely contradictory if the theory was correct (I know, TMs are in the game, but I count that as Gameplay and Story Segregation since they don't provide any story elements, wheras Mega Stones would pretty much have to be a part of the plot in some way, no matter how small.)

Another concern is that, if they were to make Mega Evolution, it would restrict the Pokémon available to you as a player character/partner to Pokémon with Mega Evos, and it would also mean that, if it were to be a prominent mechanic, they would have to break the tradition of not allowing you and your partner to evolve until post game, which is problematic since the entire idea behind keeping you from evolving was so that they wouldn't have to draw extra portraits or, in the case of GtI, redo cutscenes to prevent graphical and practical errors.
 
But Mewtwo and Porygon also exist in the PMD-verse. I think it's like a post-humanity future or something.

And since the game restricts the player's/partner's evos, it shouldn't have an impact on your starter choices (I'll flip if PMD5 only allows Kalos starters)

Since Mega Evolution is so prominent in the main series, it will definitely be included with some hand-wave regarding nakama/camaraderie/so on. I couldn't tell you how it affects the mons themselves besides types/abilities. Remember, this is also a game where Shuckle can have more ATK than DEF, so those might be the only functional changes.
 
To be honest, I just don't see how they could find an in-universe explanation as to why they exist, since it's implied that Mega Stones were created by the Ultimate Weapon's radiation (That's what Sycamore said to you post-game, right?), and since the Ultimate Weapon doesn't exist in the PMD universe, it would be extremely contradictory if the theory was correct (I know, TMs are in the game, but I count that as Gameplay and Story Segregation since they don't provide any story elements, wheras Mega Stones would pretty much have to be a part of the plot in some way, no matter how small.)

Mystery Dungeon's lore does not follow the main series' lore faithfully, they'll come up with another explanation for it.

Another concern is that, if they were to make Mega Evolution, it would restrict the Pokémon available to you as a player character/partner to Pokémon with Mega Evos, and it would also mean that, if it were to be a prominent mechanic, they would have to break the tradition of not allowing you and your partner to evolve until post game, which is problematic since the entire idea behind keeping you from evolving was so that they wouldn't have to draw extra portraits or, in the case of GtI, redo cutscenes to prevent graphical and practical errors.

Why exactly would they have to put evolutions in the main game? They can make Mega Evolution post game as well.
 
Why exactly would they have to put evolutions in the main game? They can make Mega Evolution post game as well.
I don't know about you, but keeping Mega Evos form you until you've pretty much accomplished everything in the story seems a little bit of a waste, don't you think?
 
I'm thinking we're not going to see another PMD game in a good while. GtI was a flop (for good reason) and Explorers of Sky kinda took the concept as far as it could go. Other side games have that problem as well, particularly the Ranger series. If something did happen, I'm sure they'd implement it some how, although I'm not sure how with PMD's weird stat system.
 
But for the sake of staying on topic, IDK how it would work in battle if you were to use it, and considering we generally don't get to evolve our Pokemon until post game, we certainly won't be using it until then. As for enemy Mega Evolutions, I think they would only give it to bosses and they would automatically Mega Evolve mid battle (like say, when they get down to half of their HP).
If they did it at all (and I'd find it weird if they didn't), then this is exactly the way I see it being done.
That being said though, if the game did as badly as you all are saying (I have yet to play it), then I would expect there to be some time before the next one, assuming that they continue it at all.
 
Hm... well, normal evolution itself works kind of differently than the core series. A Pokemon doesn't just hit a certain level, then try to change form; one has to hit that level (or meet other requirements), then go to a special Luminous place to evolve. I think Megavolution doesn't have to follow the same rules of the core series, with Keystones and humans and all. Besides, remember those few Pokemon movies where Pokemon like Kyurem and Mewtwo could just randomly transform at will? I don't think that the games are always treated as the ground zero of everything.

If there were a PMD game with Megavolution, I think it would probably be explained as a side-effect of whatever world-ending issue is affecting the world. Like how time going out of whack caused many Mystery Dungeons to materialize in T/D/S, random gushes of raw, natural power sometimes burst forth, causing some Pokemon to Megavolve, have their power boosted into overdrive, and go out of control because of it (kinda like Korrina's Lucario in the anime). When this happens, the player and their partner go to try to quell the ensuing violence of a rampaging final form. Possibly, the player and partner could evolve before the main story is done, and the player could learn how to harness the power of Megavolution (without getting overwhelmed by it) to give them the strength to face the final threat. Since the player is a human transformed into a Pokemon (presumably), they can keep control even while their power goes into overdrive. Of course, the problem would be an obligatory evolution...

Megavolution in question would mostly be a boss power and introduced in such a way- through beating an out-of-control Megavolver down. Once the player gains its power, Megavolution can be triggered once a gauge is filled. Filling the gauge requires knocking out a certain amount of foes or dealing a certain collective amount of damage. A player can keep the gauge full and ready until they might need it, and activate a Megavolution by selecting the option to do so in the menu. Flash, form change, player remains in Mega form until they go to another floor. Being knocked out and revived by a Reviver Seed doesn't cause a reversion to normal form.
 
I think you're jumping the gun a bit. At this point, I'm wondering if we'll even get another Mystery Dungeon game in the first place. I wouldn't be surprised if GtI killed the series, the industry's become very safe nowadays and when a game like that comes along that does as badly as GtI does, the series tends to be cancelled, or at least put on hold for a while. And compared to other series like Metroid, F-Zero, and Star Fox, there isn't as much demand for another one, so I wouldn't be surprised if there is no 6th gen Mystery Dungeon game.

Nooo... I loved the Explorers trilogy. Best Pokémon games in terms of plot. And every Pokémon up to that point was available (minus Arceus, who was still visible as a statue). Not to mention the music. For a spin-off series, GameFreak went all in on those three little games.

If the next MD game could bring some of that soul into itself, it'd be a hit. I guarantee it. Gates To Infinity sounds like it was bad (I've yet to play it) it didn't include all the Pokémon, didn't even include all of the Unova Pokémon.

A good MD game needs ALL Pokémon available to work. Seriously.
 
I think you're jumping the gun a bit. At this point, I'm wondering if we'll even get another Mystery Dungeon game in the first place. I wouldn't be surprised if GtI killed the series, the industry's become very safe nowadays and when a game like that comes along that does as badly as GtI does, the series tends to be cancelled, or at least put on hold for a while. And compared to other series like Metroid, F-Zero, and Star Fox, there isn't as much demand for another one, so I wouldn't be surprised if there is no 6th gen Mystery Dungeon game.

Nooo... I loved the Explorers trilogy. Best Pokémon games in terms of plot. And every Pokémon up to that point was available (minus Arceus, who was still visible as a statue). Not to mention the music. For a spin-off series, GameFreak went all in on those three little games.

If the next MD game could bring some of that soul into itself, it'd be a hit. I guarantee it. Gates To Infinity sounds like it was bad (I've yet to play it) it didn't include all the Pokémon, didn't even include all of the Unova Pokémon.

A good MD game needs ALL Pokémon available to work. Seriously.

I can kind of see where they might have trouble accommodating several hundred Pokemon in a 3DS game, but they definitely should've had more than a paltry 150. But at the very least they should've had:

-All 5th gen Pokemon
-Many of the mascots and popular Pokemon
-All of the 5th gen legendaries recruitable in some way (seriously, making the Tao trio and most of the major legendaries bosses was a dick move).
-At least 300-400 Pokemon total if not all of them.
 
I think you're jumping the gun a bit. At this point, I'm wondering if we'll even get another Mystery Dungeon game in the first place. I wouldn't be surprised if GtI killed the series, the industry's become very safe nowadays and when a game like that comes along that does as badly as GtI does, the series tends to be cancelled, or at least put on hold for a while. And compared to other series like Metroid, F-Zero, and Star Fox, there isn't as much demand for another one, so I wouldn't be surprised if there is no 6th gen Mystery Dungeon game.

Nooo... I loved the Explorers trilogy. Best Pokémon games in terms of plot. And every Pokémon up to that point was available (minus Arceus, who was still visible as a statue). Not to mention the music. For a spin-off series, GameFreak went all in on those three little games.

If the next MD game could bring some of that soul into itself, it'd be a hit. I guarantee it. Gates To Infinity sounds like it was bad (I've yet to play it) it didn't include all the Pokémon, didn't even include all of the Unova Pokémon.

A good MD game needs ALL Pokémon available to work. Seriously.

I can kind of see where they might have trouble accommodating several hundred Pokemon in a 3DS game, but they definitely should've had more than a paltry 150. But at the very least they should've had:

-All 5th gen Pokemon
-Many of the mascots and popular Pokemon
-All of the 5th gen legendaries recruitable in some way (seriously, making the Tao trio and most of the major legendaries bosses was a dick move).
-At least 300-400 Pokemon total if not all of them.

Considering this game came out AFTER B2/W2, they could've easily used the Dex listing for it. It includes all Unova Pokémon and a good number of past favorites. It makes no sense to me. What were they even thinking?
 
I don't know about you, but keeping Mega Evos form you until you've pretty much accomplished everything in the story seems a little bit of a waste, don't you think?

Unlike the main series games, surely you know that the game is not over once you've beaten the main story In Mystery Dungeon. There's always a considerable post-game story, and several mini plots, so Mega Evolution being restricted to post-game would not be that bad. Hell, the post story itself could be centered on it. That's the good thing about Mystery Dungeon in that even when you "finish", you're still no where near complete.

As for my thoughts, I agree that there will probably be some cool reasoning to explain how Mega Evolution could take place in the Mystery Dungeon world should that occur in a later series. As for how it could be implemented, an idea just came to mind. What if the Mega Stones were not held items, but regular items that could be used like Seeds? It would be OP to just be able to hold your Charizardite X and plow through every Pokemon you encounter throughout the dungeons. So I'm thinking, maybe you can find Mega Stones to use as a one time use item that wears off upon moving to the next floor (or getting KOd). Say, you're exploring a floor and pick up a Mawilite. Assuming you have one on your team, that Pokemon can use the Mega Stone and become Mega Mawile for the rest of the time you're on that floor. This way, the Mega Stones aren't OP. This could be balanced by making finding Mega Stones fairly easy. In harder dungeons, they're a bit more abundant. But every Mega Stone wouldn't be available in every dungeon, so you'll want to learn how to use them wisely. Later in the game, you could deal with this by someone selling all of the Mega Stones for a reasonable price, so as not to discourage people from using them at all. I think this seems to be a pretty balanced way for them to implement Mega Stone and Mega Evolution into the Mystery Dungeon world.
 
Unlike the main series games, surely you know that the game is not over once you've beaten the main story In Mystery Dungeon. There's always a considerable post-game story, and several mini plots, so Mega Evolution being restricted to post-game would not be that bad. Hell, the post story itself could be centered on it. That's the good thing about Mystery Dungeon in that even when you "finish", you're still no where near complete.

I am aware that after the first start arc is over (The meteor in Rescue Team, time gears in Explorers, and the Bittercold in GtI.), there is a second arc that contains many of the side-plots in the series, but I'm not talking about that. I'm talking after that is done. I'm not sure about GtI, since I only got up to the Bittercold before deciding that it wasn't fun anymore, but in Explorers, you had to complete absolutely everything in the story in order to allow the player and his partner to evolve (Which is obviously required for mega evos.), which at that point, the only thing you can really do is explore dungeons since there are no more story missions to complete.
 
I am aware that after the first start arc is over (The meteor in Rescue Team, time gears in Explorers, and the Bittercold in GtI.), there is a second arc that contains many of the side-plots in the series, but I'm not talking about that. I'm talking after that is done. I'm not sure about GtI, since I only got up to the Bittercold before deciding that it wasn't fun anymore, but in Explorers, you had to complete absolutely everything in the story in order to allow the player and his partner to evolve (Which is obviously required for mega evos.), which at that point, the only thing you can really do is explore dungeons since there are no more story missions to complete.

But they don't have to do it exactly like Explorers. They could simply prevent regular Evolution until after the main story, like the original Red and Blue Rescue Teams, allowing for Evolution and Mega Evolution in the post-story. The could even make it so that the post-game story somehow focused on Mega Evolution, allowing for plenty of available game play with the Megas~
 
But they don't have to do it exactly like Explorers. They could simply prevent regular Evolution until after the main story, like the original Red and Blue Rescue Teams, allowing for Evolution and Mega Evolution in the post-story. The could even make it so that the post-game story somehow focused on Mega Evolution, allowing for plenty of available game play with the Megas~

It would take a lot of extra effort to make sure that cutscenes and stuff would be able to accommodate the evolved forms of the starters, and I bet it would probably limit the amount of Starter Pokémon available to you, but I suppose it could work.
 
I can't say much for Gates to Infinity, but I have Explorers of Darkness so I get the concept.

For one, I heard that Gen 5 games were actually underwhelming, despite I never playing it. I was actually thinking that for a long time that the games was going to stop, but then the introduction of Mega Evolution had caught the world by its feet and gave them a shook along with fairy types. Why am I saying this? A lot of replies are knocking the GtI and saying that the next Mystery Dungeon won't come. I'm thinking different and that it has to come to compliment this game.

Here is something they could do with Mega evolution. In post game EoD, you had to evolve certain Pokemon by ribbons or gummies, instead of time of day or friendship. Maybe the player would earn their mega evolution and it not just be a held item, like a given power. Or they could have the power the whole time?

So...what if sometime during the game they evolve in the story as a requirement, and then through the power of friendship between the two partners, the player can mega evolve and take down the final boss.

Am I making any sense whatsoever?
 
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