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Need help figuring out my bug type team.

NecroElectric

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I really need help figuring out what to do for the rest of my bug team. I have 1 of my bug Pokemon completely figured out, 3 still need some finishing touches, and 2 more are needed to even finish the team. So there's still a lot of work to be done to finish the team, but here's what I have so far:

1. Galvantula
Nature: Timid
Ability: Compound Eyes
Item: Focus Sash
252 Sp. Attack/ 252 Speed/ 6 Hp
Sticky Web
Thunder
Bug Buzz
Energy Ball

2. Volcarona
Nature: Modest
Ability: Flame Body
Item: Life Orb
252 Sp. Attack/ 252 Speed/ 6 Sp. Defence
Quiver Dance
Fiery Dance
Bug Buzz
Roost

3. Armaldo
Nature: Impish
Ability: Battle Armor
Item: ?
252 Attack/ 252 Defence/ 6 Hp
Rapid Spin
X-Scissor
?
?

4. Pinsir Heracross
Nature: Adamant
Ability: Hyper Cutter Guts
Item: Pinsirite Heracronite
252 Attack/ ? Defence/ ? Speed
X-Scissor Pin Missile
Quick Attack Rock Blast
?
?

5. Forretress
Nature: Impish
Ability: Sturdy
Item: ?
252 Defence/ 252 HP/ 6 Attack
Rapid Spin
Spikes/ Toxic Spikes
Explosion
?

6. Scolipede
Nature: Jolly
Ability: Speed Boost
Item: ?
252 Speed/ ? Defence/ ? HP
Baton Pass
?
?
?

Galvantula is going to be my lead Pokemon, so it can set up Sticky Web. Volcarona is going to be my special sweeper, while Armaldo is going to my physical sweeper/ rapid spinner. I choose Pinsir to my Mega for the team. All I need now is a physical wall and a special wall on my team (I'm thinking about using Forretress and Vespiquen, respectively). So any ideas on what I should give the Pokemon I've chosen already, and what bug Pokemon I should use to fill the last 2 slot of my party will be greatly appreciated. Thanks.
 
Last edited:
I've actually used a very similar team myself, so I could help you with this.


Galvantula is pretty much fine as-is.


As for Volcarona, I'd go for somethig like this:

Volcarona @Wise Glasses
EVs: 252 in Sp. Atk and Speed, 4 in either HP or Def.
Ability: Your choice
Firey Dance
Bug Buzz
Hurricane/Giga Drain/Hidden Power Ice
Quiver Dance


As for Armaldo, I personally like this set:

Armaldo Item: Leftovers
EVs: I don't remember the precise spread, but it is heavilly invested in HP, Def. and Sp. Def. with some slight investment in Atk.
Ability: Battle armor
Rock tomb
X-scissor
Rapid spin
Aqua jet


As for Pinsir, I personally prefer a Moxie variant, but here's what I'd run if I had to use a HC one.

Pinsir @Pinsirite
EVs: 252 in Atk. and Speed, 4 Def.
Ability: HC>Aerilate
X-Scizor
Quick Attack
Earthquake/Close Combat/Storm Throw
Swords Dance


As for other 'mons, I can make a few suggestions:

Escavalier or Scizor could work well as bulky sweepers, Scolipede or Ninjask could be used as a Batton Passer to pass Speed Boost and Swords Dance boosts onto another 'mon... That's all I really have, hope my suggestions helped. :)
 
Shuckle is better than Galvantula.

Shuckle @ Mental Herb
Sturdy
Bold
252 HP/252 Def/4 SDef
~Sticky Web
~Stealth Rock
~Encore
~Infestation

Volc is fine. Item should be Life Orb, last move should be Giga drain or Roost.

Armaldo is trash. Use Choice Band Scizor for a Flying-neutral Bug with priority.

MPinsir is one of the best Pokémon in the game, but since you're using a Bug Sticky Web team it would be wasteful to not use MHeracross who is a much better wallbreaker. Everything is about team support and MPinsir shines on Birdspam, not Sticky Web.

Heracross @ Heracronite
Guts -> Skill Link
Adamant
40 HP/252 Atk/216 Spe (outspeeds Bisharp w/o Web)
~Swords Dance
~Pin Missile
~Close Combat
~Rock Blast

For your last two slots you want Scolipede for sure as your sweeper/cleaner, and then maybe Specs Galvantula or a Crustle or something to deal with Birdspam.
 
CB Scizor and Flame Orb Heracross would be great additions. Would also help psych out lower level opponents as to not knowing which of the big Bugs you'll Mega Evolve. Overall I'd follow BAG's sets for the 4 you've already chosen. For Scizor and Heracross I'd recommend the following:

Scizor @ Choice Band
Adamant
Technician
4 HP / 252 Atk / 252 Spe
-Bullet Punch
-Superpower
-U - Turn
-Pursuit

Heracross @ Flame Orb
Adamant/Jolly
Guts
4 HP / 252 Atk / 252 Spe
-Close Combat
-U-Turn/Megahorn
-Earthquake
-Stone Edge

Guts on Heracross ends up negating the decrease in Atk from Burn. Also allows for you to keep Heracross out longer than 3 turns if your opponent inflicts no Damage as opposed to using the Toxic Orb.
 
I'd say go for a Scolipede (Get some stat boost in there!)

Scolipede @ Metal Herb/Life Orb
Jolly
Speed Boost
248 HP / 20 Def / 240 Spe or 16 HP / 252 Atk / 4 Def / 236 Spe (if you want to take the offensive route)
-Baton Pass
-Protect
-Earthquake
-Swords Dance

You could get one of the Smogon sets if you want though, I just think a mix of the two sets would be best.
 
I've actually used a very similar team myself, so I could help you with this.


Galvantula is pretty much fine as-is.


As for Volcarona, I'd go for somethig like this:

Volcarona @Wise Glasses
EVs: 252 in Sp. Atk and Speed, 4 in either HP or Def.
Ability: Your choice
Firey Dance
Bug Buzz
Hurricane/Giga Drain/Hidden Power Ice
Quiver Dance


As for Armaldo, I personally like this set:

Armaldo Item: Leftovers
EVs: I don't remember the precise spread, but it is heavilly invested in HP, Def. and Sp. Def. with some slight investment in Atk.
Ability: Battle armor
Rock tomb
X-scissor
Rapid spin
Aqua jet


As for Pinsir, I personally prefer a Moxie variant, but here's what I'd run if I had to use a HC one.

Pinsir @Pinsirite
EVs: 252 in Atk. and Speed, 4 Def.
Ability: HC>Aerilate
X-Scizor
Quick Attack
Earthquake/Close Combat/Storm Throw
Swords Dance


As for other 'mons, I can make a few suggestions:

Escavalier or Scizor could work well as bulky sweepers, Scolipede or Ninjask could be used as a Batton Passer to pass Speed Boost and Swords Dance boosts onto another 'mon... That's all I really have, hope my suggestions helped. :)

Some quick nitpicks: Wise Glasses is pretty useless considering Life Orb is a thing that exists. I would recommend against using Armaldo altogether, but if you were to use it you'd want max HP and Atk with X-Scissor, Rapid Spin, Rock Blast, and Earthquake. I would use Crustle over Armaldo simply because it gets Sturdy so it can check even Pinsir or Talonflame at +2 while Armaldo can't (+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 4 Def Armaldo: 340-402 (96 - 113.5%) -- 75% chance to OHKO, +2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Armaldo: 492-580 (138.9 - 163.8%) -- guaranteed OHKO). Additionally, while Crustle doesn't get Rapid Spin, it gets Spikes so it can stack multiple hazards. With Shuckle providing Rocks and Sticky Web, the opponent will be highly pressured to bring in Defoggers over and over so you can easily wear them down, and the fact that you're forcing your opponent to Defog so often keeps hazards off of your side of the field so the lack of Spin isn't as noticeable. Here's the set, for reference:

Crustle @ Lum Berry
Ability: Sturdy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Shell Smash
- Hidden Power Ice
- Rock Blast

4 Atk Crustle Rock Blast (3 hits) vs. 0 HP / 4 Def Mega Pinsir: 288-336 (106.2 - 123.9%) -- guaranteed OHKO

4 Atk Crustle Rock Blast (3 hits) vs. 120 HP / 0 Def Talonflame: 408-504 (124.7 - 154.1%) -- guaranteed OHKO

4 Atk Crustle Rock Blast (3 hits) vs. 0 HP / 4 Def Staraptor: 204-252 (65.5 - 81%) -- approx. 43.8% chance to OHKO after Stealth Rock

252 SpA Crustle Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 204-240 (53.4 - 62.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252 SpA Crustle Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 404-476 (105.7 - 124.6%) -- guaranteed OHKO

+2 252 SpA Crustle Hidden Power Ice vs. 0 HP / 0- SpD Garchomp: 428-504 (119.8 - 141.1%) -- guaranteed OHKO

+2 252 SpA Crustle Hidden Power Ice vs. 0 HP / 0 SpD Landorus: 404-476 (126.6 - 149.2%) -- guaranteed OHKO

+2 252 SpA Crustle Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 308-364 (87.5 - 103.4%) -- guaranteed OHKO after Stealth Rock

Finally, the Pinsir set is just plain bad. X-Scissor is like the shittiest STAB move you could ever put on a MPinsir considering it has Aerilate Frustration as a STAB move, and the slashes are weird - why would you even put Storm Throw there? The only slash should be Close Combat, as it breaks through Skarmory and Rotom-W at +2. Pinsir runs SD/Frustration/QA/CC 100% of the time and if you aren't doing that there's a problem.

CB Scizor and Flame Orb Heracross would be great additions. Would also help psych out lower level opponents as to not knowing which of the big Bugs you'll Mega Evolve. Overall I'd follow BAG's sets for the 4 you've already chosen. For Scizor and Heracross I'd recommend the following:

Scizor @ Choice Band
Adamant
Technician
4 HP / 252 Atk / 252 Spe
-Bullet Punch
-Superpower
-U - Turn
-Pursuit

Heracross @ Flame Orb
Adamant/Jolly
Guts
4 HP / 252 Atk / 252 Spe
-Close Combat
-U-Turn/Megahorn
-Earthquake
-Stone Edge

Guts on Heracross ends up negating the decrease in Atk from Burn. Also allows for you to keep Heracross out longer than 3 turns if your opponent inflicts no Damage as opposed to using the Toxic Orb.

Flame Orb Heracross is too slow and frail to use effectively, and it is not worth it compared to MHeracross who has more accurate moves (Pin Missile + Rock Blast > Megahorn + Stone Edge), better bulk, and no residual damage built in at the cost of only 11% of its power and Speed that doesn't matter because a) you're already slow and b) you have Webs. Also Heracross doesn't learn U-Turn.

I'd say go for a Scolipede (Get some stat boost in there!)

Scolipede @ Metal Herb/Life Orb
Jolly
Speed Boost
248 HP / 20 Def / 240 Spe or 16 HP / 252 Atk / 4 Def / 236 Spe (if you want to take the offensive route)
-Baton Pass
-Protect
-Earthquake
-Swords Dance

You could get one of the Smogon sets if you want though, I just think a mix of the two sets would be best.

You wouldn't want a mono-attacking EQ set, not now that Aegislash and Mawile are gone. You want a dedicated BPer or a dedicated sweeper, not something that is mediocre at both.

Scolipede @ Mental Herb
Ability: Speed Boost
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
- Protect
- Substitute
- Baton Pass
- Iron Defense

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 16 HP / 252 Atk / 4 Def / 236 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect

I use the sweeper set and it kicks ass, btw
 
If you're looking for other options for removing hazards, you can look at Defog Scizor and Rapid Spin Forretress. Both give you a switching move with either U-Turn or Volt Switch, and Scizor gives you more offensive presence while Forretress can help with laying down some hazards of your own in addition to Sticky Web.
 
I haven't been able to look at the tread lately (because of work and school), but looking at it now, I see several options I could use. I saw a lot of talk about Mega Heracross, and I'm thinking I'll use Heracross instead of Pinsir now. However I'm sticking with Armaldo, because I'm planning on making a fossil based team, and with Armaldo I can knock out two birds with one stone. Scolipede was mentioned several times, and I'm considering using it. Forretress was also mentioned once, and I'm wanting some sort of wall on my team, and Forretress I know can fill that spot nicely. I'll be editing my first post, so it's updated. Thanks everyone!
 
Armaldo is a beast. When I was working on a mono-bug team I ran something like...

Armaldo@Assult Vest
Ability: Shell Armor
EVs: 252 HP/ 252Att/ 4 Speed
Adamant Nature
- Stone Edge
- Earthquake
- Rapid Spin
- X-Scissor

The Assault Vest combined with the HP EVs allow you to survive a max Sp.Att Modest Charizard Y Fire Blast in the sun and KO it back with Stone Edge. All you have to do is wait for something else to die. Plus, with Shell Armor there is 0 chance of a lucky crit taking you out. Basically this set can beat one of the biggest threats to your team. I never did find a good counter to Talonflame though so that defiantly something to look out for.
 
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