Updated 2/12/09 with new ideas
Latias
Nature: Timid
EVs: 112 HP / 204 SpA / 192 Spe
Item: Damp Rock/Leftovers
~Rain Dance
~Dragon Pulse
~Thunder
~Wish
With the advent of Latias being added to OU (without Soul Dew of course), it provides some nice support for my team. Rain Dance to set them up, and Wish to give some healing (to itself or to the team).
Shaymin-S
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Spe
Item: Life Orb
~Swords Dance
~Seed Bomb
~Zen Headbutt
~Earth Power
So I got this totally awesome Shaymin during the Toys R Us event (29/31/28/x/31/31) and I wanted a way to use it. I figured this would be a cool way to do that. Switch in on some random Earthquake or whatever, Swords Dance on their switch to a special wall, and totally throttle it. Although it has a -SpA nature, Earth Power OHKOs -SpD natured Heatran 100% of the time, and neutral SpD natured Heatran >50% of the time.
Rotom-W
Nature: Calm
EVs: 252 HP / 136 Def / 120 SpD
Item: Leftovers
~Thunder
~Hydro Pump
~Hidden Power Ice
~Will-o-Wisp
Even without the Defense investment and Will-o-Wisp, this will stop anything that's purely special, such as Scarf/Specstran, SpecsMence, and SpecsLuke. The awesome thing about Rotom-A, though, is that not only can it stand up to the special threats, but it can also do well against the physical variants, such as Bandmence/Mixmence and SDLuke/CBLuke, which is the reason I have Will-o-Wisp on here to ease physical blows.
Kingdra
Ability: Swift Swim
Nature: Naughty
EVs: 252 Atk / 240 SpA / 16 Spe
Item: Life Orb
~Rain Dance
~Waterfall
~Hydro Pump
~Draco Meteor
This is one of the more replaceable members of the team, but I wanted something to have an ability that abused the Rain. Mixed sweeper of the team here. It's amazing how powerful this thing really is, especially in the rain. It also serves as my second Rain user.
Forretress
Nature: Impish
EVs: 252 HP / 112 Atk / 144 Def
Item: Leftovers
~Stealth Rock
~Earthquake
~Rapid Spin
~Rest/Explosion
Here's my Spinner and Stealth Rock setup for the team. Earthquake over Gyro Ball so I don't have to worry as much about Magnezone. Still debating on Rest vs Explosion, since I might need to Rapid Spin more than once. It only has a 2x weakness to Fire thanks to the rain.
Blissey
Ability: Natural Cure
Nature: Calm
EVs: 252 Def / 40 SpA / 216 SpD
Item: Leftovers
~Aromatherapy
~Ice Beam
~Toxic
~Softboiled
I kinda wanted to avoid using Blissey, but it does a good service to my team: cures all status. It can back up Forretress well if I decide to use Rest, as I can switch to Blissey and cure its sleep status.
Any suggestions for replacing Kingdra? Or is it the best option?
Latias
Nature: Timid
EVs: 112 HP / 204 SpA / 192 Spe
Item: Damp Rock/Leftovers
~Rain Dance
~Dragon Pulse
~Thunder
~Wish
With the advent of Latias being added to OU (without Soul Dew of course), it provides some nice support for my team. Rain Dance to set them up, and Wish to give some healing (to itself or to the team).
Shaymin-S
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Spe
Item: Life Orb
~Swords Dance
~Seed Bomb
~Zen Headbutt
~Earth Power
So I got this totally awesome Shaymin during the Toys R Us event (29/31/28/x/31/31) and I wanted a way to use it. I figured this would be a cool way to do that. Switch in on some random Earthquake or whatever, Swords Dance on their switch to a special wall, and totally throttle it. Although it has a -SpA nature, Earth Power OHKOs -SpD natured Heatran 100% of the time, and neutral SpD natured Heatran >50% of the time.
Rotom-W
Nature: Calm
EVs: 252 HP / 136 Def / 120 SpD
Item: Leftovers
~Thunder
~Hydro Pump
~Hidden Power Ice
~Will-o-Wisp
Even without the Defense investment and Will-o-Wisp, this will stop anything that's purely special, such as Scarf/Specstran, SpecsMence, and SpecsLuke. The awesome thing about Rotom-A, though, is that not only can it stand up to the special threats, but it can also do well against the physical variants, such as Bandmence/Mixmence and SDLuke/CBLuke, which is the reason I have Will-o-Wisp on here to ease physical blows.
Kingdra
Ability: Swift Swim
Nature: Naughty
EVs: 252 Atk / 240 SpA / 16 Spe
Item: Life Orb
~Rain Dance
~Waterfall
~Hydro Pump
~Draco Meteor
This is one of the more replaceable members of the team, but I wanted something to have an ability that abused the Rain. Mixed sweeper of the team here. It's amazing how powerful this thing really is, especially in the rain. It also serves as my second Rain user.
Forretress
Nature: Impish
EVs: 252 HP / 112 Atk / 144 Def
Item: Leftovers
~Stealth Rock
~Earthquake
~Rapid Spin
~Rest/Explosion
Here's my Spinner and Stealth Rock setup for the team. Earthquake over Gyro Ball so I don't have to worry as much about Magnezone. Still debating on Rest vs Explosion, since I might need to Rapid Spin more than once. It only has a 2x weakness to Fire thanks to the rain.
Blissey
Ability: Natural Cure
Nature: Calm
EVs: 252 Def / 40 SpA / 216 SpD
Item: Leftovers
~Aromatherapy
~Ice Beam
~Toxic
~Softboiled
I kinda wanted to avoid using Blissey, but it does a good service to my team: cures all status. It can back up Forretress well if I decide to use Rest, as I can switch to Blissey and cure its sleep status.
Any suggestions for replacing Kingdra? Or is it the best option?
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