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Need Help With My Shiny Team

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blackforest0

Phantom of the Opera Fan
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First, I know that an all eeveelution team is bad, but I don't do any serious battling with them.

What I need help with are the movesets for all of them.

Umbreon
Lv. 25
No held Item
Nature: Impish
Moveset:
Payback
Dark Pulse
Taunt
Torment

Espeon:
Lv. 25
No held Item
Nature: Mild
Moveset:
Psychic
Calm Mind
Light Screen
Reflect

Leafeon:
Lv. 25
No held Item
Nature: Lonely
Moveset:
Giga Drain
Dig
Captivate
Toxic

Vaporeon:
Lv. 25
No held Item
Nature: Naughty
Moveset:
Shadow Ball
Waterfall
Swagger
Double Team

Flareon
Lv. 25
No held Item
Nature: Careful
Moveset:
Dig
Flamethrower
Attract
Will-O-Wisp

Jolteon:
Lv. 25
No held Item
Nature: Mild
Moveset:
Thunderbolt
Double Team
Charge Beam
Flash

Glaceon:
Lv. 25
No held Item
Nature: Rash
Moveset:
Blizzard
Swagger
Iron Tail
Avalanche
 
Get rid of Dig if you are going to use this competitively. Earthquake will destroy you. Iron Tail isn't that great either. Double Team is mostly banned from competitive play. Swagger is just giving your opponent more attack more often than not.
 
Umbreon isn't much of an attacker no matter how you slice it, and Impish Nature with Dark Pulse doesn't help matters there much.

Umbreon @ Leftovers

- Toxic
- Protect/Dig/Taunt/Snatch
- Mean Look
- Rest/Moonlight

Toxistalling Umbreon is a menace thanks to Mean Look, and if you trap the right Pokemon it will have no chance of killing you whilst it gets murdered by Toxic damage. Toxic + Mean Look are the main moves of choice here, Protect is a common choice although Dig helps against Poison/Steel types whilst providing the same protection as Protect itself, assuming there's no 'Quakers around - risky, but I think it can be worth it. Taunt will bar a more defense-oriented Pokemon from healing itself or PHazing you out to remove Mean Look's trapping effect, although Snatch yields better results overall at the cost of being a riskier move in general, since it requires predicting your opponent's moves.

Espeon will likely be severely mauled during the turns it takes to set up Reflect/Light Screen, and Mild Nature doesn't help matters there really.

Espeon @ Salac Berry/Focus Sash/Life Orb

- Psychic
- Shadow Ball/Grass Knot
- HP Fighting/HP Fire/HP Ground/Grass Knot
- Calm Mind

I prefer Salac with this set, although the choice is up to you. Psychic for STAB, Shadow Ball hits Ghosts, Grass Knot is there for extra coverage, although if you can get a good typing on Hidden Power as shown, you can get far better coverage than what Grass Knot provides. Calm Mind is to boost your Sp.Attack - hopefully the Salac Berry will trigger should you take a hit and live whilst boosting your stats.

Overall, Eeveelutions do a lot better with Egg Moves, although that will require re-breeding which most people don't like having to do. When making sets though, take these points into consideration:

- Don't run two attack moves of the same type on a moveset unless you have a very good reason to. All this usually does is hurt your type coverage and make you less effective. Unless you have a specific reason for it and you know exactly what you're doing, avoid this at all costs.

- Make sure your moves are tailored to suit your stats. Espeon having mostly support moves isn't really making the most of its abilities, since Espeon's poor defensive stats will usually result in it getting KO'd or at least severely damaged whilst setting up the barriers for you. Glaceon likewise doesn't want physical attack moves since its Attack stat is poor whilst its Sp.Attack is much higher - that means Avalanche and Iron Tail should go. Also, your Leafeon moveset makes almost no use of Leafeon's good Attack and Speed stats, and your Nature also drops its Defense stat, making a defensive set like yours a bad idea for it.

- Finally, more specific stuff: Ice Beam is vastly superior to Blizzard unless you have Hail, Swagger should generally be avoided due to the risks involved with giving your opponent free stat boosts, and with the increase in Outrage users come Platinum, Swaggering an opponent holding a Persim Berry is absolute suicide. Also, as Ino-Chan pointed out, Double Team is usually banned in competitive play.

The best thing to do here is check what stats your Natures raise/drop for each Pokemon, find out where their highest stats lie and work your movesets around that.
 
Has anyone else noticed that this team has 7 members? :/
 
Yes, I've noticed that this party has 7 pokemon!!! He/She probably switches them any time he/she needs them. :)
 
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