Nerfing Endgame Legendaries

Ghetsis-Dennis

追放されたバカ
Joined
Jul 11, 2011
Messages
4,488
Reaction score
8
They say that people should use the Pokemon they cherish most and it's available in-game, it must be used. But what's the point of it being used if there are restrictions for it from being used in official battle facilities and tournaments? The endgame legendaries have the worst treatment of this scenario because they're always overpowered, and they require you to use another endgame legendary, or a few selected OU Pokemon, to defeat it. It's something Game Freak will need to fix for people who love to use legendaries on their team so they won't be restricted to in-game use only. So far, I only have two solutions on nerfing them:

1. Reducing their base stats to 600 since that's supposedly the total number of stats a Pokemon is allowed to be used in a battle facility (Pokemon w/ base 670 are the exception because they have a nerf ability). However, event Pokemon are discluded because it must be Pokemon you could actually catch in-game rather from an event.

2. Limiting their movepool would also help nerf their OP status so regular Pokemon who also have shallow movepool could stand a chance. They've done it with the Tao trio, but apparently it wasn't enough to make them non-uber material because of their base stats (except Kyurem).

I really wanted to use a non-uber endgame legendary on my team, but my rules prevent me from using them.
 
Last edited:
If they reduced the power of Legendaries to barely above that of regular Pokemon, then why would they even be known as Legendaries any more? What would set them apart other than the fancy battle music and story emphasis?
 
If they reduced the power of Legendaries to barely above that of regular Pokemon, then why would they even be known as Legendaries any more? What would set them apart other than the fancy battle music and story emphasis?

Other legendaries such as the bird trio are fair in-game with regular Pokemon despite their story emphasis, and their total base stats are mostly 580, so why can't endgame legendaries?
 
So you want Arceus, the creator of the pokemon world, to have the same stats as a Dragonite. Somehow i don't think that would catch on
 
Other legendaries such as the bird trio are fair in-game with regular Pokemon despite their story emphasis, and their total base stats are mostly 580, so why can't endgame legendaries?

Besides the fact that GF didn't really know what they were doing back in Gen 1, think about how many fans would complain and say stuff along the lines of "What's up with this? Why are all these legends so weak compared to the past ones!?!? OLD IS BETTERRR!!!"
 
They say that people should use the Pokemon they cherish most and it's available in-game, it must be used. But what's the point of it being used if there are restrictions for it from being used in official battle facilities and tournaments? The endgame legendaries have the worst treatment of this scenario because they're always overpowered, and they require you to use another endgame legendary, or a few selected OU Pokemon, to defeat it. It's something Game Freak will need to fix for people who love to use legendaries on their team so they won't be restricted to in-game use only. So far, I only have two solutions on nerfing them:

1. Reducing their base stats to 600 since that's supposedly the total number of stats a Pokemon is allowed to be used in a battle facility (Pokemon w/ base 670 are the exception because they have a nerf ability). However, event Pokemon are discluded because it must be Pokemon you could actually catch in-game rather from an event.

2. Limiting their movepool would also help nerf their OP status so regular Pokemon who also have shallow movepool could stand a chance. They've done it with the Tao trio, but apparently it wasn't enough to make them non-uber material because of their base stats (except Kyurem).

I really wanted to use a non-uber endgame legendary on my team, but my rules prevent me from using them.

GF doesn't create Pokemon with solely the metagame in mind, you know. And battlers can always battle in UBERs if they really want to use stuff like Palkia and Kyogre. IIRC, VGCs also allowed one legend or something like that.

Frankly nerfing legends is a poor idea. The idea that Palkia, the creater of space being weaker than metagross or something like that makes me shake with mirth. Weaker legends are not really popular in the fandom either. Case would be the Regis. The idea of 680 BST legends is to have Pokemon who have significant power which dwarfs the power of other mons. Something like how we have big politicans and businessmen in the society who hold a lot of power and influence.

If you ask me, I would rather reduce the number of legends in each gen. Gen 4 had 10 to 15 and it feels that they are simply over-doing it. Some legends also seem to have a watered down back-story. Again the story of regis comes to mind.
 
No thank you. Leave the legendaries exactly where they are. Plus, not all legendaries are broken. I mean, look at Articuno. Is that broken? No way.

By your logic, Pokemon like Blaziken, Garchomp, and Excadrill should be nerfed/banned in-game too.

I'm sorry, but no.

EDIT: Plus, I definitely wouldn't want Arceus, the God of Pokemon, to have lower stats than Slaking, or anything for that matter. If you don't like those super strong legendaries, don't play in Ubers or anything. If you do like them, play in Ubers. It's that easy.
 
Last edited:
No thank you. Leave the legendaries exactly where they are. Plus, not all legendaries are broken. I mean, look at Articuno. Is that broken? No way.

Except Articuno is not an endgame legendary (you know, like Reshiram and Dialga).

By your logic, Pokemon like Blaziken, Garchomp, and Excadrill should be nerfed/banned in-game too.

They're not legendaries, but it's true that they need some nerfing.

EDIT: Plus, I definitely wouldn't want Arceus, the God of Pokemon, to have lower stats than Slaking, or anything for that matter. If you don't like those super strong legendaries, don't play in Ubers or anything. If you do like them, play in Ubers. It's that easy.

But I have a rule of not using ubers in my team due to their OP status, but I wish to use endgame legendaries on Random Matchups and other official battle facilities if they weren't so overpowered. Nerfing them is the only way for them to get used without being banned and feeling cheap. Besides, I really don't have access to Smogon battles.
 
Last edited:
But I have a rule of not using ubers in my team due to their OP status, but I wish to use endgame legendaries on Random Matchups and other official battle facilities if they weren't so overpowered. Nerfing them is the only way for them to get used without being banned and feeling cheap. Besides, I really don't have access to Smogon battles.
But if stuff like Groudon and Zekrom were nerfed, would you still want to use them on Random Matchups and battle facilities?
 
But I have a rule of not using ubers in my team due to their OP status,

That is just an opinion or something like a bias. Teams should be logical.

Nerfing them is the only way for them to get used without being banned and feeling cheap.

Believe it or not, casual battlers consider using even "weaker" legends like Registeel or Zapdos as cheap. Its not an uncommon sight to see people saying, "People who use legendaries are n00bs!" When they say legendary, they are referring to all Pokemon who come under the "legendary title". So, even if you slash 80 spatk from Kyogres' BST and turn it into a Pokemon with 600 BST, quite a few people are still going to call its usage as cheap just because it holds the title of legendary.
 
But I have a rule of not using ubers in my team due to their OP status, but I wish to use endgame legendaries on Random Matchups and other official battle facilities if they weren't so overpowered. Nerfing them is the only way for them to get used without being banned and feeling cheap. Besides, I really don't have access to Smogon battles.
But if stuff like Groudon and Zekrom were nerfed, would you still want to use them on Random Matchups and battle facilities?

Yes, because now I can finally use my favorite endgame legendaries on my team.
 
This idea about nerfing the legendaries is good. Kyogre, Zekrom and my other favorites can be used finally. But there is the problem with them being defeated easily. That's why they have their abilities to ensure their safety. I wouldn't mind.
 
But I have a rule of not using ubers in my team due to their OP status, but I wish to use endgame legendaries on Random Matchups and other official battle facilities if they weren't so overpowered. Nerfing them is the only way for them to get used without being banned and feeling cheap. Besides, I really don't have access to Smogon battles.

That's your problem, not Game Freak's. And it's certainly not the only way for them to 'get used without being banned and feeling cheap.' As other people have mentioned, you can always find somebody to play an Ubers style match with. Don't blame GF if you decide to cut off your own legs.
 
That's your problem, not Game Freak's. And it's certainly not the only way for them to 'get used without being banned and feeling cheap.' As other people have mentioned, you can always find somebody to play an Ubers style match with. Don't blame GF if you decide to cut off your own legs.

But I never play ubers, only the standard metagame, which is OU, and I really wish for endgame legendaries to be in OU, and the only way to do that is to nerf them.
 
They aren't going to ever Nerf end-game legends.. the entire POINT of an End-game legend is to BE overpowered... besides you've got Pokemon like the Musketeers who aren't overpowered like GTT said it's your problem not Game Freaks... play normal Kyurem if you want...
 
I think that a great way for Gamefreak to address this problem would be to add an 'unlimited' option to the battle subway, random matchup, or whatever else there is, which would allow all Pokemon to be used. It doesn't tamper with the legendaries, but allows them to actually be used.
 
But I never play ubers, only the standard metagame, which is OU, and I really wish for endgame legendaries to be in OU, and the only way to do that is to nerf them.

And again I say, that's your problem, nobody else's, least of all Game Freak's.
 
But I never play ubers, only the standard metagame, which is OU, and I really wish for endgame legendaries to be in OU, and the only way to do that is to nerf them.

And again I say, that's your problem, nobody else's, least of all Game Freak's.

It's not just my problem, it's also all the non-uber players' problem who love endgame legendaries like me.
 
They say that people should use the Pokemon they cherish most and it's available in-game, it must be used. But what's the point of it being used if there are restrictions for it from being used in official battle facilities and tournaments? The endgame legendaries have the worst treatment of this scenario because they're always overpowered, and they require you to use another endgame legendary, or a few selected OU Pokemon, to defeat it. It's something Game Freak will need to fix for people who love to use legendaries on their team so they won't be restricted to in-game use only. So far, I only have two solutions on nerfing them:

1. Reducing their base stats to 600 since that's supposedly the total number of stats a Pokemon is allowed to be used in a battle facility (Pokemon w/ base 670 are the exception because they have a nerf ability). However, event Pokemon are discluded because it must be Pokemon you could actually catch in-game rather from an event.

2. Limiting their movepool would also help nerf their OP status so regular Pokemon who also have shallow movepool could stand a chance. They've done it with the Tao trio, but apparently it wasn't enough to make them non-uber material because of their base stats (except Kyurem).

I really wanted to use a non-uber endgame legendary on my team, but my rules prevent me from using them.

I don't agree with pretty much 99% of the words you said. Two things,

1) If you don't want to play in Ubers, then don't. If you do, then do.

2) I think GF shouldn't do anything to the Legendaries, rather allow only one Legendary into these tornaments and fasilities. That would fix it I think. Do you see a problem with my solution?
 
I don't agree with pretty much 99% of the words you said. Two things,

1) If you don't want to play in Ubers, then don't. If you do, then do.

2) I think GF shouldn't do anything to the Legendaries, rather allow only one Legendary into these tornaments and fasilities. That would fix it I think. Do you see a problem with my solution?

Only on your second solution, because you could still wipe out a team with just a single endgame legendary since they're too bulky to get OHKO'd nor 2HKO'd, up until you face your opponent's legendary, even if it's restricted to just one endgame legendary.
 
Please note: The thread is from 14 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom