Misty
I'm the TRASH MAN! I eat GAHBAGE!
- Joined
- Mar 3, 2005
- Messages
- 5,218
- Reaction score
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- #1
Serebii and Coronis pretty much deserve all the credit for this, I got all this data from here:
http://www.serebii.net/attackdex-dp/
But for your reading pleasure, here is every new attack in DP:
BUG
Attack Command Physical 15 90 100 High critical hit ratio
Bug Devour Physical 20 60 100 Receives effect from foe's held berry
Bug Upheavel Special 10 90 100 May lower opponent's SP.DEF one stage
Defense Command Other 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Restore Command Other 10 -- -- Recovers half of max HP
Scissor Cross Physical 15 80 100 No Added Effect
Summersault Physical 20 70 100 User switches out automatically after attack
DARK
Ambush Physical 5 80 100 Always strikes first, but fails if foe is not using attacking move
Blade Test Physical 15 70 100 High critical hit ratio
Dark Hall Other 10 -- 80 Induces sleep to both opponents
Dark Pulse Special 15 80 100 May cause foe to flinch
Freeze Other 15 -- 100 Foe is unable to use held items
Hurl Physical 10 -- 100 Hurls out held item, power depends on held item
Punish Physical 5 -- 100 Power depends on foe's stat
Quick Revenge Physical 10 50 100 Power doubles if user receives damage first
Repeat Physical 10 50 100 Power doubles if foe already receives damage that turn
Scheme Other 20 -- -- Raises SP.ATT two stages
Sneak Other 10 -- 100 Exchanges held item with foe
DRAGON
Dragon Dive Physical 10 100 75 May cause foe to flinch
Dragon Pulse Special 10 90 100 No Added Effect
Meteoric Swarm Special 5 140 90 Lowers users SP.ATT two stages
Space Break Special 5 100 95 High critical hit ratio
Time Roar Special 5 150 90 User is unable to attack the next turn
ELECTRIC
Charge Beam Special 10 50 90 High chance of raising user's SP.ATT one stage
Discharge Special 15 80 100 May induce paralysis
Electrolevitate Other 10 -- -- Changes own ability to levitate
Thunder Fang Physical 15 65 95 Has a chance of paralyzing and flinching the foe
FIGHTING
Arm Hammer Physical 10 100 90 Lowers users SPEED one stage
Awaken Slap Physical 10 60 100 Power doubles if foe is asleep, cures sleep status
Drain Punch Physical 5 60 100 User recovers half the damage inflicted
Focus Bomb Special 5 120 70 May lower foe's SP.DEF one stage
Force Exert Physical 10 60 100 May induce paralysis
In Fight Physical 5 120 100 Lowers user's DEFENSE and SP.DEF
Pulse Bomb Special 20 90 -- Cannot miss
Vacuum Blade Special 30 40 100 Always strikes first
FIRE
Fire Fang Physical 15 65 95 Has a chance of burning and flinching the foe
Flare Drive Physical 15 120 100 User takes recoil damage
Magma Storm Special 5 120 70 Traps foe
Smoke Erupt Special 15 80 100 May induce burn
FLYING
Air Slash Special 20 75 95 May cause opponent to flinch
Beak Peck Physical 20 60 100 Power doubles if foe is holding a berry
Blabber Special 20 60 100 Confuses foe
Brave Bird Physical 15 120 100 User takes recoil damage
Feather Rest Other 10 -- -- Restores half of max HP
Fog Clear Other 15 -- -- Lowers foe's evasiveness
Tail Wind Other 30 -- -- User's team raises SPEED for 5 turns
GHOST
Eerie Wind Special 5 60 100 May raise all user's stats one stage
Shadow Claw Physical 15 70 100 High critical hit ratio
Shadow Drive Physical 5 120 100 Disappears the first turn and attacks the second, foe cannot protect
Shadow Strike Physical 30 40 100 Always strikes first
GRASS
Energy Ball Special 10 80 100 May lower foe's SP.DEF one stage
Grass Rope Special 20 -- 100 Power increases if foe is heavy
Leaf Storm Special 5 140 90 Lowers users SP.ATT two stages
Power Whip Physical 10 120 85 No Added Effect
Seed Bomb Physical 15 80 100 No Added Effect
Seed Flare Special 5 120 85 Lowers foe's SP.DEF
Trouble Seed Other 10 -- 100 Changes the ability of foe to insomnia
Wood Hammer Physical 15 120 100 User takes recoil damage
GROUND
Land Power Special 10 90 100 May lower foe's SP.DEF one stage
Mud Bomb Special 10 65 85 May lower foe's accuracy one stage
ICE
Ice Fang Physical 15 65 95 Has a chance of freezing and flinching the foe
Ice Pebble Physical 30 40 100 Always strikes first
Snow Slide Physical 10 60 100 Power doubles if user receives damage first
NORMAL
Ace Special 5 -- -- Power increases when PP drops
Double Attack Physical 10 35 90 Strikes twice
Entice Other 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Feint Other 20 -- -- Only works when foe uses Protect or Detect
Giga Attack Physical 5 150 90 User cannot attack next turn
Imitate Other 20 -- -- Copies foe's last move
Judgement Pebble Special 10 100 100 Type changes depending on plate held
Nature Blessing Physical 15 -- 100 Power and type of move depends on the held berry
Point Strike Other 30 -- -- Randomly raises user's one stat two stages
Prayer Other 30 -- -- Foe cannot have critical hits for 5 turns
Rock Climb Physical 20 90 85 May induce confusion
Squash Physical 5 -- 100 Power depends on foe's remaining HP
Squeeze Special 5 -- 100 Power depends on foe's remaining HP
POISON
Cross Poison Physical 20 70 100 High chance of critical hit, may poison foe
Digestive Juice Other 10 -- 100 Cancels effect of foe's ability
Dust Shoot Physical 5 120 70 May poison foe
Poison Spikes Other 20 -- -- Causes damage when opponent switches Pokémon
Poison Stab Physical 20 80 100 May poison foe
PSYCHIC
Gravity Other 5 -- -- Disables moves that fly or levitate in 5 turns
Guard Swap Other 10 -- -- Swarps DEFENSE and SP.DEF with target
Heal Wish Other 10 -- -- If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap Other 10 -- -- Swaps altered stats with foe
Mighty Guard Other 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Miracle Eye Other 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Power Swap Other 10 -- -- Swaps ATTACK and SP.ATT with target
Power Trick Other 10 -- -- Swaps user's own ATTACK and DEFENSE
Psycho Cutter Physical 20 70 100 high critical hit ratio
Psycho Shift Other 10 -- 90 Shifts status effect to target
Reminiscant Headbutt Physical 15 80 90 May cause foe to flinch
Restore Imprison Other 15 -- 100 Foe is unable to restore HP in 5 turns
Trick Room Other 5 -- -- Slower Pokémon attacks first in 5 turns
ROCK
Double Headbutt Physical 5 150 80 User takes recoil damage
Power Gem Special 20 70 100 No Added Effect
Rock Cannon Physical 5 150 90 User cannot attack next turn
Rock Cart Other 20 -- -- Raises users SPEED two stages
Stealth Rock Other 20 -- -- Causes damage when foe switches Pokémon
Stone Edge Physical 5 100 80 High critical hit ratio
STEEL
Gyro Ball Physical 5 -- 100 Power depends on foe's SPEED
Iron Head Physical 15 80 100 May cause opponent to flinch
Luster Cannon Special 10 80 100 May lower foe's SP.ATT one stage
Magnet Bomb Physical 20 60 -- Cannot miss
Metal Burst Physical 10 -- 100 Returns double damage done by foe
Mirror Shot Special 10 65 85 May lower opponent's accuracy one stage
Palette Punch Physical 30 40 100 Always strikes first
WATER
Aqua Jet Physical 20 40 100 Always strikes first
Aqua Ring Other 20 -- -- Restores HP every turn
Aqua Tail Physical 10 90 90 No Added Effect
http://www.serebii.net/attackdex-dp/
But for your reading pleasure, here is every new attack in DP:
BUG
Attack Command Physical 15 90 100 High critical hit ratio
Bug Devour Physical 20 60 100 Receives effect from foe's held berry
Bug Upheavel Special 10 90 100 May lower opponent's SP.DEF one stage
Defense Command Other 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Restore Command Other 10 -- -- Recovers half of max HP
Scissor Cross Physical 15 80 100 No Added Effect
Summersault Physical 20 70 100 User switches out automatically after attack
DARK
Ambush Physical 5 80 100 Always strikes first, but fails if foe is not using attacking move
Blade Test Physical 15 70 100 High critical hit ratio
Dark Hall Other 10 -- 80 Induces sleep to both opponents
Dark Pulse Special 15 80 100 May cause foe to flinch
Freeze Other 15 -- 100 Foe is unable to use held items
Hurl Physical 10 -- 100 Hurls out held item, power depends on held item
Punish Physical 5 -- 100 Power depends on foe's stat
Quick Revenge Physical 10 50 100 Power doubles if user receives damage first
Repeat Physical 10 50 100 Power doubles if foe already receives damage that turn
Scheme Other 20 -- -- Raises SP.ATT two stages
Sneak Other 10 -- 100 Exchanges held item with foe
DRAGON
Dragon Dive Physical 10 100 75 May cause foe to flinch
Dragon Pulse Special 10 90 100 No Added Effect
Meteoric Swarm Special 5 140 90 Lowers users SP.ATT two stages
Space Break Special 5 100 95 High critical hit ratio
Time Roar Special 5 150 90 User is unable to attack the next turn
ELECTRIC
Charge Beam Special 10 50 90 High chance of raising user's SP.ATT one stage
Discharge Special 15 80 100 May induce paralysis
Electrolevitate Other 10 -- -- Changes own ability to levitate
Thunder Fang Physical 15 65 95 Has a chance of paralyzing and flinching the foe
FIGHTING
Arm Hammer Physical 10 100 90 Lowers users SPEED one stage
Awaken Slap Physical 10 60 100 Power doubles if foe is asleep, cures sleep status
Drain Punch Physical 5 60 100 User recovers half the damage inflicted
Focus Bomb Special 5 120 70 May lower foe's SP.DEF one stage
Force Exert Physical 10 60 100 May induce paralysis
In Fight Physical 5 120 100 Lowers user's DEFENSE and SP.DEF
Pulse Bomb Special 20 90 -- Cannot miss
Vacuum Blade Special 30 40 100 Always strikes first
FIRE
Fire Fang Physical 15 65 95 Has a chance of burning and flinching the foe
Flare Drive Physical 15 120 100 User takes recoil damage
Magma Storm Special 5 120 70 Traps foe
Smoke Erupt Special 15 80 100 May induce burn
FLYING
Air Slash Special 20 75 95 May cause opponent to flinch
Beak Peck Physical 20 60 100 Power doubles if foe is holding a berry
Blabber Special 20 60 100 Confuses foe
Brave Bird Physical 15 120 100 User takes recoil damage
Feather Rest Other 10 -- -- Restores half of max HP
Fog Clear Other 15 -- -- Lowers foe's evasiveness
Tail Wind Other 30 -- -- User's team raises SPEED for 5 turns
GHOST
Eerie Wind Special 5 60 100 May raise all user's stats one stage
Shadow Claw Physical 15 70 100 High critical hit ratio
Shadow Drive Physical 5 120 100 Disappears the first turn and attacks the second, foe cannot protect
Shadow Strike Physical 30 40 100 Always strikes first
GRASS
Energy Ball Special 10 80 100 May lower foe's SP.DEF one stage
Grass Rope Special 20 -- 100 Power increases if foe is heavy
Leaf Storm Special 5 140 90 Lowers users SP.ATT two stages
Power Whip Physical 10 120 85 No Added Effect
Seed Bomb Physical 15 80 100 No Added Effect
Seed Flare Special 5 120 85 Lowers foe's SP.DEF
Trouble Seed Other 10 -- 100 Changes the ability of foe to insomnia
Wood Hammer Physical 15 120 100 User takes recoil damage
GROUND
Land Power Special 10 90 100 May lower foe's SP.DEF one stage
Mud Bomb Special 10 65 85 May lower foe's accuracy one stage
ICE
Ice Fang Physical 15 65 95 Has a chance of freezing and flinching the foe
Ice Pebble Physical 30 40 100 Always strikes first
Snow Slide Physical 10 60 100 Power doubles if user receives damage first
NORMAL
Ace Special 5 -- -- Power increases when PP drops
Double Attack Physical 10 35 90 Strikes twice
Entice Other 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Feint Other 20 -- -- Only works when foe uses Protect or Detect
Giga Attack Physical 5 150 90 User cannot attack next turn
Imitate Other 20 -- -- Copies foe's last move
Judgement Pebble Special 10 100 100 Type changes depending on plate held
Nature Blessing Physical 15 -- 100 Power and type of move depends on the held berry
Point Strike Other 30 -- -- Randomly raises user's one stat two stages
Prayer Other 30 -- -- Foe cannot have critical hits for 5 turns
Rock Climb Physical 20 90 85 May induce confusion
Squash Physical 5 -- 100 Power depends on foe's remaining HP
Squeeze Special 5 -- 100 Power depends on foe's remaining HP
POISON
Cross Poison Physical 20 70 100 High chance of critical hit, may poison foe
Digestive Juice Other 10 -- 100 Cancels effect of foe's ability
Dust Shoot Physical 5 120 70 May poison foe
Poison Spikes Other 20 -- -- Causes damage when opponent switches Pokémon
Poison Stab Physical 20 80 100 May poison foe
PSYCHIC
Gravity Other 5 -- -- Disables moves that fly or levitate in 5 turns
Guard Swap Other 10 -- -- Swarps DEFENSE and SP.DEF with target
Heal Wish Other 10 -- -- If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap Other 10 -- -- Swaps altered stats with foe
Mighty Guard Other 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Miracle Eye Other 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Power Swap Other 10 -- -- Swaps ATTACK and SP.ATT with target
Power Trick Other 10 -- -- Swaps user's own ATTACK and DEFENSE
Psycho Cutter Physical 20 70 100 high critical hit ratio
Psycho Shift Other 10 -- 90 Shifts status effect to target
Reminiscant Headbutt Physical 15 80 90 May cause foe to flinch
Restore Imprison Other 15 -- 100 Foe is unable to restore HP in 5 turns
Trick Room Other 5 -- -- Slower Pokémon attacks first in 5 turns
ROCK
Double Headbutt Physical 5 150 80 User takes recoil damage
Power Gem Special 20 70 100 No Added Effect
Rock Cannon Physical 5 150 90 User cannot attack next turn
Rock Cart Other 20 -- -- Raises users SPEED two stages
Stealth Rock Other 20 -- -- Causes damage when foe switches Pokémon
Stone Edge Physical 5 100 80 High critical hit ratio
STEEL
Gyro Ball Physical 5 -- 100 Power depends on foe's SPEED
Iron Head Physical 15 80 100 May cause opponent to flinch
Luster Cannon Special 10 80 100 May lower foe's SP.ATT one stage
Magnet Bomb Physical 20 60 -- Cannot miss
Metal Burst Physical 10 -- 100 Returns double damage done by foe
Mirror Shot Special 10 65 85 May lower opponent's accuracy one stage
Palette Punch Physical 30 40 100 Always strikes first
WATER
Aqua Jet Physical 20 40 100 Always strikes first
Aqua Ring Other 20 -- -- Restores HP every turn
Aqua Tail Physical 10 90 90 No Added Effect
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