New idea for battles layouts

Bittersweet

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The way the battle screen is displayed is getting profoundly uninteresting IMO.:dodgy: It hasn't changed in over 10 years since the video game franchise began, and I'd like to see ONE other video game that's done this and lasted more than 13 years. I think the Generation 5 and 6 games will really decide Pokemon's future, and the games need severe makeovers.

My first suggestion for the overworld is diagagonal movement and more to scale sprites, rather than the mini-boble head dolls...:dodgy: They're rubbish for this day and age people, let's face it (I don't care how CUTE they look!)

Anyway, my main point here is my idea/suggestion for battles.
There's a pic attached for my idea for Gen 5 battles.
The example I used is the Player's Combusken vs. a Wild Poochyena. First, the Pokemon's sprites have been moved down to directly face eachother.
The battle text box has been removed with text being displayed on the Touch Screen. The HP is displayed below the Pokemon's name, as usual but the HP bar has been enlarged to include the current HP level #.
The Pokemon's current Level (in the example, COMBUSKEN is Level 20) is next to the EXP bar.
In the example pic, you can see that the word 'WILD' is next to the Poochyena's name, so you can tell if it's a wild battle or not. The Poke Ball icon (as per older games) is displayed to indicate you've caught it's species already. However, in the case of a trainer battle, a small headshot of the trainer who owns it will be here instead (you can see Lyra's head here on Combusken's stat box.)

The reason I think this would be better than the current battle screen is because it allows for more realistic 3D when attacks are used. It could also allow for nicer backgrounds, perhaps displaying trees, forest, a mountain range or a beach, which wouldn't be allowed for on the current battle screen layout. All that's allowed for now is a blur of colours which only somewhat depict the environment you're battling in.
The added bonus of this layout is that it eliminates the need for backsprites.
When Gen 6 rolls around, as I don't think we'll get 3D sprites in Gen 5, it would allow for the camera to actually roll around the battlefield so you get a complete 180 view of the battle, similar to Pokemon Colloseum.

ALSO:
My personal prediction for the next console would be exactly like the DS, but the top screen would be a huge widescreen. So that's my extremely tentative prediction for Gen 6...It would allow some MUCH bigger sprites.

So, would you like battles to be displayed like this?
What's your opinion on diagonal movement and more to scale realistic sprites in the overworld?
Can you see any other pros or cons of changing the battles to this?
Post your opinion and ideas here! (Click thumbnail for fullsize. Use your imagination to fill in a full colour background for forest, beach, whatever you like!)
 
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I want, I've always wanted, a dynamic 3D battleground. I'm tired of sprites, and I'm tired of the models in the console games that just stand/float there. This would probably only work on a console (or the DS's successor, which is predicted to have the processing power of a GameCube), but they could probably pull off the Stadium-style battles on the DS (with Stadium-style graphics).
 
When I saw the thread title I was going to suggest doing a reverse-MegaMan (In Battle Network, it was linear, like that one. In StarForce, battles are done with MegaMan's back facing you), and hey, you suggested the same thing.

As for backgrounds...yeah, mixtures of colours can get boring. What they could do is generate backgrounds:
4 for each town (1 Morning, 1 Day, 1 Early Evening, 1 Night)
4 for each grass route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each forest route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each water route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each sea route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
1 for each cave route (To be fair, if you're in a cave, you won't know if it's day or night).
1 for each Gym
4 for each town you can battle in (guess what 4? >>)
1 for each Elite 4 member and the Champion.

And if they do battles in the linear style, not needing backsprites, it won't be hurting the data capacity too much.

Alternatively, they could do the game's graphics in a similar style to Final Fantasy III DS, which had the Overworld looking pretty 2D, but during cutscenes etc, it was 3D - still in a SD design, but 3D. If they changed the models a bit to suit Pokémon's character designs more, and made models for each Pokémon, it could be pretty good.
 
I want, I've always wanted, a dynamic 3D battleground. I'm tired of sprites, and I'm tired of the models in the console games that just stand/float there. This would probably only work on a console (or the DS's successor, which is predicted to have the processing power of a GameCube), but they could probably pull off the Stadium-style battles on the DS (with Stadium-style graphics).

What I'm suggesting could have 3D.
See: http://i3.photobucket.com/albums/y52/Cubed316/1266044216110.gif

In this layout (really similar to mine), flying Pokemon could actually be flying above the ground with wings flapping and all that jazz.
 
Maybe instead of the grass/rock/tile/water "spots" that the pokémon stand on, it could look more like a battlefield, with a rectangular piece of grass/rock/tile/water that spans the entire width of the screen. Gym/Elite Four/Battle Frontier/Tower battles could be on one that looks like a battlefield.
 
When I saw the thread title I was going to suggest doing a reverse-MegaMan (In Battle Network, it was linear, like that one. In StarForce, battles are done with MegaMan's back facing you), and hey, you suggested the same thing.

As for backgrounds...yeah, mixtures of colours can get boring. What they could do is generate backgrounds:
4 for each town (1 Morning, 1 Day, 1 Early Evening, 1 Night)
4 for each grass route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each forest route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each water route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
4 for each sea route (1 Morn, 1 Day, 1 E-Ev, 1 Night)
1 for each cave route (To be fair, if you're in a cave, you won't know if it's day or night).
1 for each Gym
4 for each town you can battle in (guess what 4? >>)
1 for each Elite 4 member and the Champion.

And if they do battles in the linear style, not needing backsprites, it won't be hurting the data capacity too much.

Alternatively, they could do the game's graphics in a similar style to Final Fantasy III DS, which had the Overworld looking pretty 2D, but during cutscenes etc, it was 3D - still in a SD design, but 3D. If they changed the models a bit to suit Pokémon's character designs more, and made models for each Pokémon, it could be pretty good.

I like your backgrounds idea. I can picture the Champion Battle background now... Big rotating spotlights going over the ground... A completely black background with flashing lights and Gym Statues on either side of the battlefield, lit by floorlights shining up on them. :banana: EPIC.
Athough, I must say that having individual backgrounds for each location seems a bit ambitious...and possibly a pointless feature you'd barely notice.
They could just have generic Morning, Day, Evening and Night backgrounds for each:
* Grass routes (grass in foreground, trees in background)
* Caves (boulders around the field)
* Water (with some grass poking up out of the water)
* Ocean (Rocks above the water, sandbanks and seaweed visable underwater)
* One for forests (huge tree trunks, leaves floating to the ground, pillars of sunlight coming from the canopy (Day only))
* Desert (not much you can do with that...sand?)
* One individual background for each Gym

I think it'd be really cool to see the starry night sky during night battles, or reflected in the water...:lick:
 
Maybe instead of the grass/rock/tile/water "spots" that the pokémon stand on, it could look more like a battlefield, with a rectangular piece of grass/rock/tile/water that spans the entire width of the screen. Gym/Elite Four/Battle Frontier/Tower battles could be on one that looks like a battlefield.

This. I hate the "spots". They look completely stupid and just shows laziness on Game Freak's part.
 
I would personally like to see a real time battle system. A Mother/Earthbound based damage system where HP gains and losses didn't interrupt the flow of battle would also be a welcome change. This way you can still hope to win even if your pokemon had been hit with an attack that would KO it as long as you can KO the opponent while your pokemon's HP is still above zero. It adds to the strategy, although Toxic would be deadly that way.
 
The flaw with this thread is that they start out stating its been around 13 years and that's why it needs change. Hello, if its been around for 13 bloody years and no one has made a fuss about it yet, as well as it being quite unique for the genre its in, it doesn't need fixing. Oh and The Legend of Zelda which has been round 25 years and only had miniscule changes says hi. Mario as well.
 
This. I hate the "spots". They look completely stupid and just shows laziness on Game Freak's part.

Me too. I dunno why I put them in the picture; a full battleground would be better.
 
I would personally like to see a real time battle system. A Mother/Earthbound based damage system where HP gains and losses didn't interrupt the flow of battle would also be a welcome change. This way you can still hope to win even if your pokemon had been hit with an attack that would KO it as long as you can KO the opponent while your pokemon's HP is still above zero. It adds to the strategy, although Toxic would be deadly that way.

Actually, I prefer turn based. It means you can still play the game and you won't suffer any consequences from getting distracted, or you can still play while talking or watching TV,etc.
One thing I'm really sick of and I think needs to be binned is the little smashing sound effect after a Pokemon is hit with an attack...It seems like it would be MUCH better and more smooth if the HP went down WHILE the attack animation was happening, with the rate it goes down adjusted for the attack used.
 
The flaw with this thread is that they start out stating its been around 13 years and that's why it needs change. Hello, if its been around for 13 bloody years and no one has made a fuss about it yet, as well as it being quite unique for the genre its in, it doesn't need fixing. Oh and The Legend of Zelda which has been round 25 years and only had miniscule changes says hi. Mario as well.

Well, you do have a point, and I'm not normally progressive like this...

I would still like to see some things happen in real time, but for the most part it's good the way it is except for graphics.
 
The flaw with this thread is that they start out stating its been around 13 years and that's why it needs change. Hello, if its been around for 13 bloody years and no one has made a fuss about it yet, as well as it being quite unique for the genre its in, it doesn't need fixing. Oh and The Legend of Zelda which has been round 25 years and only had miniscule changes says hi. Mario as well.

Oh yeah? If it worked so well, why was it changed for Wii/GameCube Pokemon games? 'CAUSE THEY COULD and cause it looked better!
Honestly, if it could be made better than it was in the past, what's wrong with changing it? Also, the layout suggested here would allow for MUCH better animations when it comes to battles. This + diagonal movement could be just what's needed to hook new players in IMO.
Also, can you imagine Final Fantasy lasting as long as it did if the "if it isn't broke, don't fix it" argument was used all the way up to the latest games? The graphics changed 'cause a birds eye view like in the first FF but changed to 3D would've been just crap on today's consoles.
 
Oh yeah? If it worked so well, why was it changed for Wii/GameCube Pokemon games? 'CAUSE THEY COULD and cause it looked better!
Because it looked better on a television screen, on a small screen such as the DSi it could look alright, but even then there is a slight chance.
 
Honestly I hate those kind of animations. They look silly and after a while it gets repetitive and annoying.

Maybe just small movements then, like if you could see the Pokemon breathing in and out, or blinking every 5 seconds or so.
 
Oh yeah? If it worked so well, why was it changed for Wii/GameCube Pokemon games? 'CAUSE THEY COULD and cause it looked better!
First, these are different developers, and second its on its own as that style for the consoles since the N64 games, just how the handheld games had their style since the GB.
Honestly, if it could be made better than it was in the past, what's wrong with changing it? Also, the layout suggested here would allow for MUCH better animations when it comes to battles. This + diagonal movement could be just what's needed to hook new players in IMO.
The thing is it can't be made better, cause its perfectly fine. Which is why there is no change. The only change that might come is more dynamic sprites then them not looking like cardboard cutouts, but that's mostly it. And if players have been hooking on each gen without a complaint for the battle system 3 gens on, a change won't do anything different.
Also, can you imagine Final Fantasy lasting as long as it did if the "if it isn't broke, don't fix it" argument was used all the way up to the latest games? The graphics changed 'cause a birds eye view like in the first FF but changed to 3D would've been just crap on today's consoles.
You just stated why their is a difference between the handheld and console games of Pokemon. Its always going to be in the 2D sense it has been for the handhelds, and the 3D sense for the consoles. Which is why FF is also different. Its evolving with the times, whereas Pokemon doesn't need to, cause it catches up in a different and much more subtle way then the FF series does.
 
They could change the visual layout without changing the actual system, which I think most people in this thread are wanting.
 
First, these are different developers, and second its on its own as that style for the consoles since the N64 games, just how the handheld games had their style since the GB. The thing is it can't be made better, cause its perfectly fine.

Which is why there is no change. The only change that might come is more dynamic sprites then them not looking like cardboard cutouts, but that's mostly it. And if players have been hooking on each gen without a complaint for the battle system 3 gens on, a change won't do anything different.
You just stated why their is a difference between the handheld and console games of Pokemon. Its always going to be in the 2D sense it has been for the handhelds, and the 3D sense for the consoles. Which is why FF is also different. Its evolving with the times, whereas Pokemon doesn't need to, cause it catches up in a different and much more subtle way then the FF series does.


But what I'm suggesting here would allow better 3D. You have to admit that the layout now will only ever allow for 2D or 2.5D tops. :dodgy: I mean, how 3D can you get now? 3D sprites on a 2D background? It would look better with 2D sprites on a 3D b/g...
"Hooking on without a complaint"? What? There most certainly are going to be complaints if something aint done by Gen 5, from me at least!
All it would take would be one big change push for the games to be freshened...There are many logical reasons to change the layout...as I stated in the beginning of this thread, it would allow for different camera angles, come Gen 6. Also, the graphics for attacks now can also only be a certain amount of 3D.

Also, more detailed backgrounds! The backgrounds for battles in the current layout are very limited...The proposed layout here would OBVIOUSLY allow better stuff...
 
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But what I'm suggesting here would allow better 3D. You have to admit that the layout now will only ever allow for 2D or 2.5D tops. :dodgy: I mean, how 3D can you get now? 3D sprites on a 2D background? It would look better with 2D sprites on a 3D b/g...
Yes I do realize that, and there is no problem seeing how Masuda did state that Pokemon on the handheld side is never going to get farther then its 2D looks. It might do 2D in 3D like 3D sprites and such, but its 2D look is never going to leave.
"Hooking on without a complaint"? What? There most certainly are going to be complaints if something aint done by Gen 5, from me at least!
Exactly, your taking things like your opinion is a need of emergency.
All it would take would be one big change push for the games to be freshened...There are many logical reasons to change the layout...as I stated in the beginning of this thread, it would allow for different camera angles, come Gen 6. Also, the graphics for attacks now can also only be a certain amount of 3D.
Oh yeah, real fucking logical to start ranting on Gen 6 from now, seeing how obviously we know how gen 5 will fuck up by not fixing the not broken, and being too 2D. Obviously.
Also, more detailed backgrounds! The backgrounds for battles in the current layout are very limited...The proposed layout here would OBVIOUSLY allow better stuff...
Can agree with this though, but if you think about it, the platforms can easily blend into a much more detailed backround, so eh.
 
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Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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