Bittersweet
We're very concerned.
- Joined
- Sep 8, 2009
- Messages
- 856
- Reaction score
- 214
The way the battle screen is displayed is getting profoundly uninteresting IMO.:dodgy: It hasn't changed in over 10 years since the video game franchise began, and I'd like to see ONE other video game that's done this and lasted more than 13 years. I think the Generation 5 and 6 games will really decide Pokemon's future, and the games need severe makeovers.
My first suggestion for the overworld is diagagonal movement and more to scale sprites, rather than the mini-boble head dolls...:dodgy: They're rubbish for this day and age people, let's face it (I don't care how CUTE they look!)
Anyway, my main point here is my idea/suggestion for battles.
There's a pic attached for my idea for Gen 5 battles.
The example I used is the Player's Combusken vs. a Wild Poochyena. First, the Pokemon's sprites have been moved down to directly face eachother.
The battle text box has been removed with text being displayed on the Touch Screen. The HP is displayed below the Pokemon's name, as usual but the HP bar has been enlarged to include the current HP level #.
The Pokemon's current Level (in the example, COMBUSKEN is Level 20) is next to the EXP bar.
In the example pic, you can see that the word 'WILD' is next to the Poochyena's name, so you can tell if it's a wild battle or not. The Poke Ball icon (as per older games) is displayed to indicate you've caught it's species already. However, in the case of a trainer battle, a small headshot of the trainer who owns it will be here instead (you can see Lyra's head here on Combusken's stat box.)
The reason I think this would be better than the current battle screen is because it allows for more realistic 3D when attacks are used. It could also allow for nicer backgrounds, perhaps displaying trees, forest, a mountain range or a beach, which wouldn't be allowed for on the current battle screen layout. All that's allowed for now is a blur of colours which only somewhat depict the environment you're battling in.
The added bonus of this layout is that it eliminates the need for backsprites.
When Gen 6 rolls around, as I don't think we'll get 3D sprites in Gen 5, it would allow for the camera to actually roll around the battlefield so you get a complete 180 view of the battle, similar to Pokemon Colloseum.
ALSO:
My personal prediction for the next console would be exactly like the DS, but the top screen would be a huge widescreen. So that's my extremely tentative prediction for Gen 6...It would allow some MUCH bigger sprites.
So, would you like battles to be displayed like this?
What's your opinion on diagonal movement and more to scale realistic sprites in the overworld?
Can you see any other pros or cons of changing the battles to this?
Post your opinion and ideas here! (Click thumbnail for fullsize. Use your imagination to fill in a full colour background for forest, beach, whatever you like!)
My first suggestion for the overworld is diagagonal movement and more to scale sprites, rather than the mini-boble head dolls...:dodgy: They're rubbish for this day and age people, let's face it (I don't care how CUTE they look!)
Anyway, my main point here is my idea/suggestion for battles.
There's a pic attached for my idea for Gen 5 battles.
The example I used is the Player's Combusken vs. a Wild Poochyena. First, the Pokemon's sprites have been moved down to directly face eachother.
The battle text box has been removed with text being displayed on the Touch Screen. The HP is displayed below the Pokemon's name, as usual but the HP bar has been enlarged to include the current HP level #.
The Pokemon's current Level (in the example, COMBUSKEN is Level 20) is next to the EXP bar.
In the example pic, you can see that the word 'WILD' is next to the Poochyena's name, so you can tell if it's a wild battle or not. The Poke Ball icon (as per older games) is displayed to indicate you've caught it's species already. However, in the case of a trainer battle, a small headshot of the trainer who owns it will be here instead (you can see Lyra's head here on Combusken's stat box.)
The reason I think this would be better than the current battle screen is because it allows for more realistic 3D when attacks are used. It could also allow for nicer backgrounds, perhaps displaying trees, forest, a mountain range or a beach, which wouldn't be allowed for on the current battle screen layout. All that's allowed for now is a blur of colours which only somewhat depict the environment you're battling in.
The added bonus of this layout is that it eliminates the need for backsprites.
When Gen 6 rolls around, as I don't think we'll get 3D sprites in Gen 5, it would allow for the camera to actually roll around the battlefield so you get a complete 180 view of the battle, similar to Pokemon Colloseum.
ALSO:
My personal prediction for the next console would be exactly like the DS, but the top screen would be a huge widescreen. So that's my extremely tentative prediction for Gen 6...It would allow some MUCH bigger sprites.
So, would you like battles to be displayed like this?
What's your opinion on diagonal movement and more to scale realistic sprites in the overworld?
Can you see any other pros or cons of changing the battles to this?
Post your opinion and ideas here! (Click thumbnail for fullsize. Use your imagination to fill in a full colour background for forest, beach, whatever you like!)
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