Data-Roxas
The Hurt Incarnate
- Joined
- Dec 16, 2009
- Messages
- 330
- Reaction score
- 0
So, some of you may remember my old sand team, and my tries at a stall team. Both of those have ended up fairly well, and I was pleased with the results. However, after running a non-weather stall team, I became disappointed with Mandibuzz's defensive stats, and sought out a replacement. I found one in bulk up scrafty, thereby adding much-needed special bulk to the team, as well as a solid defense, once she gets a bulk up or two. Also, after my OU stall team, I discovered that I enjoyed playing stall (or at least a bulky offense) more than purely offensive. Thus, I decided to reorient my sand team to become more defensive, while still keeping offensive pressure. Thus, Tyranitar was switched out for Hippowdon, a more defensive than offensive sand summoner. Not much else has changed, as Forretress' set works better on a defensive team anyways, and Gastrodon and Heatran still serve as spectacular weather counters, and Metagross serves as my answer to many pokes which otherwise threaten my team. So, without further ado, I present my Sand team, MK II!
Goron [Forretress]@Leftovers
Sassy Nature
Sturdy
252/0/4/0/252
-Rapid Spin
-Toxic Spikes
-Stealth Rock
-Volt Switch
Forretress serves as my hazards setup, spinner, and often, death fodder when needed. Stealth Rock and Toxic Spikes provide great residual damage, which is wonderful for a stall team, and sets up Hippowdon for some Roar shenanigans, spreading poison and hazard damage.
Anybodys [Scrafty]@Leftovers
Careful Nature
Shed Skin
252/8/0/0/248/0
-Bulk Up
-Drain Punch
-Crunch
-Rest
Now, as I mentioned above in the preface, Scrafty enters the team as my most specially bulky member, and after only 2 bulk ups, her attack rockets into the mid 400's, and her defense sits quite comfortably just above 500. At this point, Drain Punch and Crunch are more than useable, and Scrafty can start wreaking havoc. Granted, her speed is mediocre at best, and I need to be careful not to waltz into a close combat, or something similar from anything until I get a couple of Bulk Ups.
Susan [Gastrodon]@Wise Glasses
Modest Nature
Storm Drain
240/0/0/252/16/0
-Recover
-Surf
-Earth Power
-Ice Beam
Gastrodon serves as my main check against common rain attacks such as Super-Boosted water moves (read: scald, waterfall, hydro pump), and Thunders, both of which she takes with no negative effects. However, she doesn't like being statused
Heatran@Air Balloon
Modest Nature
Flash Fire
0/0/0/252/4/252
-Flamethrower
-Dragon Pulse
-Earth Power
-HP Grass
Heatran normally leads off against opposing Rain and Sun teams, as it gives me enough momentum, and surpise factor to hopefully kibosh the opponent's weather summoner. The rest is actually a pretty standard Special attacking set. May swap this for a Spec. Defensive Heatran, to try and abuse rocks and T-Spikes more, but for now I enjoy my current Heatran
Ramses III [Hippowdon]@Leftovers
Impish Nature
Sand Stream
252/0/248/0/12/0
-EQ
-Ice Fang
-Slack Off
-Roar
Well, as I mentioned, Hippowdon serves as a more defensive pivot to the team than the power-hitting Tyranitar. With his gargantuan health, he can normally sponge off at least one hit, regardless of which stat it targets, and be able to retaliate with Ice Fang or EQ, or alternately to roar it out.
Gigas [Metagross]@Occa Berry
Adamant Nature
Clear Body
252/252/0/0/0/4
-Meteor Mash
-Bullet Punch
-Zen Headbutt
-Hammer Arm
I run what I like to think is a fairly unique Metagross set. It's really just a stealth rock set with Zen Headbutt instead of Stealths, but it works wonderfully. It hits like a truck, and Metagross' natural bulk, assisted by a healthy HP investment does the rest.
One thing this team really has a vulnerability to is special attackers. Hippowdon can't tank more than one solid special hit, and Forretress, despite running a SpDef set, can only take so much. Fortunately, a former headache of mine, clorophyll Venusaur, can be shut down by either Gigas or Ramses. But, that's one out of many. Overall, I like the team, but I realize that it could probably do with some fine tuning. Anyways, if peeps could help me work out any kinks they see, i'd be much appreciative.
Goron [Forretress]@Leftovers
Sassy Nature
Sturdy
252/0/4/0/252
-Rapid Spin
-Toxic Spikes
-Stealth Rock
-Volt Switch
Forretress serves as my hazards setup, spinner, and often, death fodder when needed. Stealth Rock and Toxic Spikes provide great residual damage, which is wonderful for a stall team, and sets up Hippowdon for some Roar shenanigans, spreading poison and hazard damage.
Anybodys [Scrafty]@Leftovers
Careful Nature
Shed Skin
252/8/0/0/248/0
-Bulk Up
-Drain Punch
-Crunch
-Rest
Now, as I mentioned above in the preface, Scrafty enters the team as my most specially bulky member, and after only 2 bulk ups, her attack rockets into the mid 400's, and her defense sits quite comfortably just above 500. At this point, Drain Punch and Crunch are more than useable, and Scrafty can start wreaking havoc. Granted, her speed is mediocre at best, and I need to be careful not to waltz into a close combat, or something similar from anything until I get a couple of Bulk Ups.
Susan [Gastrodon]@Wise Glasses
Modest Nature
Storm Drain
240/0/0/252/16/0
-Recover
-Surf
-Earth Power
-Ice Beam
Gastrodon serves as my main check against common rain attacks such as Super-Boosted water moves (read: scald, waterfall, hydro pump), and Thunders, both of which she takes with no negative effects. However, she doesn't like being statused
Heatran@Air Balloon
Modest Nature
Flash Fire
0/0/0/252/4/252
-Flamethrower
-Dragon Pulse
-Earth Power
-HP Grass
Heatran normally leads off against opposing Rain and Sun teams, as it gives me enough momentum, and surpise factor to hopefully kibosh the opponent's weather summoner. The rest is actually a pretty standard Special attacking set. May swap this for a Spec. Defensive Heatran, to try and abuse rocks and T-Spikes more, but for now I enjoy my current Heatran
Ramses III [Hippowdon]@Leftovers
Impish Nature
Sand Stream
252/0/248/0/12/0
-EQ
-Ice Fang
-Slack Off
-Roar
Well, as I mentioned, Hippowdon serves as a more defensive pivot to the team than the power-hitting Tyranitar. With his gargantuan health, he can normally sponge off at least one hit, regardless of which stat it targets, and be able to retaliate with Ice Fang or EQ, or alternately to roar it out.
Gigas [Metagross]@Occa Berry
Adamant Nature
Clear Body
252/252/0/0/0/4
-Meteor Mash
-Bullet Punch
-Zen Headbutt
-Hammer Arm
I run what I like to think is a fairly unique Metagross set. It's really just a stealth rock set with Zen Headbutt instead of Stealths, but it works wonderfully. It hits like a truck, and Metagross' natural bulk, assisted by a healthy HP investment does the rest.
One thing this team really has a vulnerability to is special attackers. Hippowdon can't tank more than one solid special hit, and Forretress, despite running a SpDef set, can only take so much. Fortunately, a former headache of mine, clorophyll Venusaur, can be shut down by either Gigas or Ramses. But, that's one out of many. Overall, I like the team, but I realize that it could probably do with some fine tuning. Anyways, if peeps could help me work out any kinks they see, i'd be much appreciative.