Faye Scarlet
total eclipse of the heart
- Joined
- May 13, 2009
- Messages
- 3,105
- Reaction score
- 24
My past team, however hard I tried to train them, just aren't right for "competitive" play. After seeing them get slaughtered again and again in the Battle Frontier, I realized it's time to let my "in-game" team retire peacefully, and try a new style of fighting.
I've looked through the Pokedex list carefully, and finally decided on 6 Pokemon that will be trained the right competitive way. That means hatching over and over for the right nature and keeping track of EVs. IVs, I don't have any real control over, so I'll quietly ignore those for now, and ask that you do the same. 8D;
Now then...Here is a rundown. I included what their future nickname will be because it helps me out quite a lot. I'm also still confused about the max-EV thing, so if I mess up, do correct me! OTL
-EDIT-
I'll make edits to my team now based on your advice. The edits are in white italics.
Name: Sun Wukong the Infernape
Ability: Blaze
Nature: Naive or Hasty
EVs: 252 Sp. Attack, 252 Speed, 6 Attack
Held Item: Focus Sash
Move 1: Overheat
Move 2: Close Combat
Move 3: Stealth Rock
Move 4: Grass Knot (or Taunt)
All right, I took some of Troggy's advice. D: Grass Knot might be useful, I'll keep the Taunt in mind as well. I read the whole article about Stealth Rock, and wow, it does seem very useful! I'll have to give it a try.
Name: Dovey the Togekiss
Ability:Serene Grace
Nature:Calm or Modest
EVs:252 HP, 252 Sp. Defense, 6 Sp. Attack
Held Item: Custap Berry or Leftovers
Move 1:Air Slash
Move 2: Thunder Wave
Move 3: Roost
Move 4: Reflect
Would Thunder Wave and Roost work in one moveset? It sounded as though Air Slash will be the only attack I'll need, so it would be useful to have both TW and Roost around...
Name: Escargon the Omastar
Ability:Shell Armor
Nature:Bold
EVs: 252 HP, 252 Def, 6 Sp. Attack
Held Item: Mystic Water or Wide Lens
Move 1:Surf
Move 2: Toxic
Move 3: Hidden Power Grass
Move 4: Ice Beam
I'm willing to give him a try. HP is important for tanks, not just defense! I gotta be sure to remember this. Plus Ice Beam will be useful for rock, flying, and dragon types, which seem common! Not to mention keeping HP Grass in mind, another good thing to have in a pinch.
Name: Bai Ze the Absol
Ability: Super Luck
Nature: Jolly or Adamant
EVs:252 Attack, 252 Speed, 6 HP
Held Item: Life Orb or Choice Scarf
Move 1:Night Slash
Move 2: Psycho Cut
Move 3: Sucker Punch
Move 4: Pursuit (or Superpower)
Thanks for catching the Ability thing, Troggy! D8; I don't know what I was thinking... I think Pursuit might be more useful, but I'll hold on to the Superpower ideas as well!
Name: 1 0 8 the Spiritomb
Ability:Pressure
Nature:Sassy
EVs:252 HP, 252 Defense, 6 Sp. Def
Held Item: Lum Berry or Leftovers
Move 1:Dark Pulse
Move 2: Rest
Move 3: Sleep Talk (or Shadow Ball if I decide to use Leftovers)
Move 4: Shadow Sneak (or Will O' Wisp)
All right...Probably not much better, but I'll keep the "tank needs HP" in mind as well. Rest-Talk is very useful, though. My own sister used it against me once. It would be nice to let her see how it feels...
Name: Tangles the Tangrowth
Ability: Lead Guard or Chlorophyll (I don't have Sunny Day at my disposal here, but there's always the small chance someone else will...
Nature: Impish
EVs: 252 HP, 228 Defense, 28 Speed
Held Item: Leftovers
Move 1: Leech Seed
Move 2: Knock Off
Move 3: Power Whip (or Grass Knot)
Move 4: Earthquake
Earthquake is a nice surprise to have indeed. I'll keep that in mind!
END EDIT.
That's about it so far... Any and all advice and critique is encouraged. D8 I'd like to try a new type of competitive team...so let's see how this battle plan will fare out.
I've looked through the Pokedex list carefully, and finally decided on 6 Pokemon that will be trained the right competitive way. That means hatching over and over for the right nature and keeping track of EVs. IVs, I don't have any real control over, so I'll quietly ignore those for now, and ask that you do the same. 8D;
Now then...Here is a rundown. I included what their future nickname will be because it helps me out quite a lot. I'm also still confused about the max-EV thing, so if I mess up, do correct me! OTL
-EDIT-
I'll make edits to my team now based on your advice. The edits are in white italics.
Name: Sun Wukong the Infernape
Ability: Blaze
Nature: Naive or Hasty
EVs: 252 Sp. Attack, 252 Speed, 6 Attack
Held Item: Focus Sash
Move 1: Overheat
Move 2: Close Combat
Move 3: Stealth Rock
Move 4: Grass Knot (or Taunt)
All right, I took some of Troggy's advice. D: Grass Knot might be useful, I'll keep the Taunt in mind as well. I read the whole article about Stealth Rock, and wow, it does seem very useful! I'll have to give it a try.
Name: Dovey the Togekiss
Ability:Serene Grace
Nature:Calm or Modest
EVs:252 HP, 252 Sp. Defense, 6 Sp. Attack
Held Item: Custap Berry or Leftovers
Move 1:Air Slash
Move 2: Thunder Wave
Move 3: Roost
Move 4: Reflect
Would Thunder Wave and Roost work in one moveset? It sounded as though Air Slash will be the only attack I'll need, so it would be useful to have both TW and Roost around...
Name: Escargon the Omastar
Ability:Shell Armor
Nature:Bold
EVs: 252 HP, 252 Def, 6 Sp. Attack
Held Item: Mystic Water or Wide Lens
Move 1:Surf
Move 2: Toxic
Move 3: Hidden Power Grass
Move 4: Ice Beam
I'm willing to give him a try. HP is important for tanks, not just defense! I gotta be sure to remember this. Plus Ice Beam will be useful for rock, flying, and dragon types, which seem common! Not to mention keeping HP Grass in mind, another good thing to have in a pinch.
Name: Bai Ze the Absol
Ability: Super Luck
Nature: Jolly or Adamant
EVs:252 Attack, 252 Speed, 6 HP
Held Item: Life Orb or Choice Scarf
Move 1:Night Slash
Move 2: Psycho Cut
Move 3: Sucker Punch
Move 4: Pursuit (or Superpower)
Thanks for catching the Ability thing, Troggy! D8; I don't know what I was thinking... I think Pursuit might be more useful, but I'll hold on to the Superpower ideas as well!
Name: 1 0 8 the Spiritomb
Ability:Pressure
Nature:Sassy
EVs:252 HP, 252 Defense, 6 Sp. Def
Held Item: Lum Berry or Leftovers
Move 1:Dark Pulse
Move 2: Rest
Move 3: Sleep Talk (or Shadow Ball if I decide to use Leftovers)
Move 4: Shadow Sneak (or Will O' Wisp)
All right...Probably not much better, but I'll keep the "tank needs HP" in mind as well. Rest-Talk is very useful, though. My own sister used it against me once. It would be nice to let her see how it feels...
Name: Tangles the Tangrowth
Ability: Lead Guard or Chlorophyll (I don't have Sunny Day at my disposal here, but there's always the small chance someone else will...
Nature: Impish
EVs: 252 HP, 228 Defense, 28 Speed
Held Item: Leftovers
Move 1: Leech Seed
Move 2: Knock Off
Move 3: Power Whip (or Grass Knot)
Move 4: Earthquake
Earthquake is a nice surprise to have indeed. I'll keep that in mind!
END EDIT.
That's about it so far... Any and all advice and critique is encouraged. D8 I'd like to try a new type of competitive team...so let's see how this battle plan will fare out.
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