Hi everyone,
I recently started playing Pokemon again and was at a convention trying to compete with my Platinum version but didn't come close to the competition. I also found out then that certain pokemon on my team weren't allowed to be fielded (ie: Garchomp, Zapdos) so I had a handicap of 4 pokemon that day for my team.
Anyhow, after getting a taste of what the competition was like I decided to go back to my roots and build one of my first teams ever for Heart Gold and Soul Silver and try to compete again next year.
So here's the team I plan on building (or re-building rather):
Dugtrio (Jolly) 252 Atk / 40 SpD / 216 Spe
Arena Trap (Focus Band)
Earthquake
Sucker Punch
Stone-Edge
Stealth Rock
I figure Dugtrio should be fast enough to set up Stealth Rock. The Arena Trap would allow me to switch with relative ease to another Pokemon. Earthquake for STAB damage, Sucker Punch for a priority move and Stone-Edge to cover Flying types.
Alakazam (Modest) 252 SpA / 4 SpD / 252 Spe
Synchronize (Life Orb)
Psychic
Focus Blast
Thunder Wave
Recover
Paralysis Support and some Special Sweeping potential. I imagine Recover and Life Orb would be beneficial. Psychic For STAB, focus Blast to cover Dark and Steel types. Recover to off-set self-inflicted damage from Life Orb as well as contribute more to survivability.
Raichu (Timid) 4 HP / 252 Atk / 252 Spe
Static (Enigma Berry)
Thunderbolt
Grass Knot
Thunder Wave
Wish
Paralysis Support and Wish. Thunderbolt for STAB and Grass Knot to cover its weakness. Wish, to provide healing for group used in conjunction with paralysis support.
Flareon (Sassy) 252 HP / 130 SpA / 126 SpD
Flash Fire (Expert Belt)
Fire Blast
Superpower
Shadow Ball
Heal Bell
Heal Beller and have a mixed attacker. Fire Blast for STAB, Superpower to deal with Rock types, Shadow Ball, since its the only other special attack it could learn with a type.
Blastoise (Bold) 252 HP / 252 Def / 4 SpA
Torrent (Leftovers)
Muddy Water
Ice Beam
Rapid Spin
Yawn/Haze
Rapid Spinner, and use Yawn to provide sleep ailment in case there is a switch-in. Possibly Haze instead, depending on the the importance of one over another. Muddy Water for STAB and accuracy decrease, Ice beam to over Dragon and Grass types.
Machamp (Adamant) 248 HP / 252 Atk / 8 Spe
No Guard (Chesto Berry)
Dynamic Punch
Payback
Stone Edge
Rest
Physical sweeper with Rest to replenish health. Chesto Berry and Heal Bell could make that useful. Dynamic Punch to use in conjunction with No Guard. Payback for Psychic types, Stone Edge for flyers.
I recently started playing Pokemon again and was at a convention trying to compete with my Platinum version but didn't come close to the competition. I also found out then that certain pokemon on my team weren't allowed to be fielded (ie: Garchomp, Zapdos) so I had a handicap of 4 pokemon that day for my team.
Anyhow, after getting a taste of what the competition was like I decided to go back to my roots and build one of my first teams ever for Heart Gold and Soul Silver and try to compete again next year.
So here's the team I plan on building (or re-building rather):
Dugtrio (Jolly) 252 Atk / 40 SpD / 216 Spe
Arena Trap (Focus Band)
Earthquake
Sucker Punch
Stone-Edge
Stealth Rock
I figure Dugtrio should be fast enough to set up Stealth Rock. The Arena Trap would allow me to switch with relative ease to another Pokemon. Earthquake for STAB damage, Sucker Punch for a priority move and Stone-Edge to cover Flying types.
Alakazam (Modest) 252 SpA / 4 SpD / 252 Spe
Synchronize (Life Orb)
Psychic
Focus Blast
Thunder Wave
Recover
Paralysis Support and some Special Sweeping potential. I imagine Recover and Life Orb would be beneficial. Psychic For STAB, focus Blast to cover Dark and Steel types. Recover to off-set self-inflicted damage from Life Orb as well as contribute more to survivability.
Raichu (Timid) 4 HP / 252 Atk / 252 Spe
Static (Enigma Berry)
Thunderbolt
Grass Knot
Thunder Wave
Wish
Paralysis Support and Wish. Thunderbolt for STAB and Grass Knot to cover its weakness. Wish, to provide healing for group used in conjunction with paralysis support.
Flareon (Sassy) 252 HP / 130 SpA / 126 SpD
Flash Fire (Expert Belt)
Fire Blast
Superpower
Shadow Ball
Heal Bell
Heal Beller and have a mixed attacker. Fire Blast for STAB, Superpower to deal with Rock types, Shadow Ball, since its the only other special attack it could learn with a type.
Blastoise (Bold) 252 HP / 252 Def / 4 SpA
Torrent (Leftovers)
Muddy Water
Ice Beam
Rapid Spin
Yawn/Haze
Rapid Spinner, and use Yawn to provide sleep ailment in case there is a switch-in. Possibly Haze instead, depending on the the importance of one over another. Muddy Water for STAB and accuracy decrease, Ice beam to over Dragon and Grass types.
Machamp (Adamant) 248 HP / 252 Atk / 8 Spe
No Guard (Chesto Berry)
Dynamic Punch
Payback
Stone Edge
Rest
Physical sweeper with Rest to replenish health. Chesto Berry and Heal Bell could make that useful. Dynamic Punch to use in conjunction with No Guard. Payback for Psychic types, Stone Edge for flyers.
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