Okay I am a new trainer and I am looking for any advice or tips to help me get started. I have used a lot of competitive guides like Smog and what not to help me out but there are somethings I still don't get. Right now I am in the middle of EVing my guys though I am still a bit hazy on how EVs even work so anything would help.
This is the Team I am working on as we speak.
:banghead: = Need EV help
Froslass: Suicide Lead
MoveSet: 1) Taunt 2) Spikes 3) Sucker Punch 4) Destiny Bond
Ability: Snow Cloak /Item: Focus Sash
Nature: Timid / EVS: 4 HP, 252 Atk, 252 Speed
Note: Reason I choose Sucker punch over moves like Crunch, Shadowball or Icebeam is one, because I want it to be Physical and second, If I bring froslass out most wont want to risk Destiny bond taking them out so they may use priority moves to take her out.
Gliscor: Scout
MoveSet: 1) Earthquake 2) Knock Off 3) U-turn 4) Roost
Ability: Sand Veil /Item: Life Orb
Nature: Gentle / EVS: 106 HP, 152 Atk, 252 Speed :banghead:
Note: I know the nature is completely wrong, was shiny hunting and just happen to get wrong nature and ability.
Houndoom: Special Sweeper + Roar
MoveSet: 1) Dark Pulse 2) Overheat 3) Nasty Plot 4) Roar
Ability: Flash Fire /Item: Focus Sash
Nature: Gentle / EVS: 4 HP, 252 SpA, 252 Speed
Note: Its true its quite Fragile.. maybe having Sub would be better? When I gave it roar I totally forgot about priority.
Roserade: SpD Tank + Aroma
MoveSet: 1) Grass Knot 2) Grasswhistle 3) Aromatherapy 4) Synthesis
Ability: Nature Cure /Item: Black Sludge
Nature: Calm / EVS: 252 HP, 152 SpD, 106 Speed
Note: I just felt roserade would throw people off as a tank, I probably should swap grasswhistle out for something esle.
Dusknoir: Tank + Gravity
MoveSet: 1) Will-O-Wisp 2) Gravity 3) Dynamic Punch 4) Pain Split
Ability: Pressure /Item: Leftovers
Nature: Impish / EVS: 252 HP, 28 Atk, 228 Def
Note: Gravity increases the damage of spikes, causes flying types to be grounded and lowers evasion 2 stages, Making "Dynamic Punch" 83% accurate.
Swampert: Bulky Attacker
MoveSet: 1) Earthquake 2) Waterfall 3) Counter 4) Protect
Ability: Torrent /Item: Leftovers
Nature: Serious / EVS: 152 HP, 152 Attack, 100 Def, 100 SpD :banghead:
Note: Is Awesome.
This is the Team I am working on as we speak.
:banghead: = Need EV help
Froslass: Suicide Lead
MoveSet: 1) Taunt 2) Spikes 3) Sucker Punch 4) Destiny Bond
Ability: Snow Cloak /Item: Focus Sash
Nature: Timid / EVS: 4 HP, 252 Atk, 252 Speed
Note: Reason I choose Sucker punch over moves like Crunch, Shadowball or Icebeam is one, because I want it to be Physical and second, If I bring froslass out most wont want to risk Destiny bond taking them out so they may use priority moves to take her out.
Gliscor: Scout
MoveSet: 1) Earthquake 2) Knock Off 3) U-turn 4) Roost
Ability: Sand Veil /Item: Life Orb
Nature: Gentle / EVS: 106 HP, 152 Atk, 252 Speed :banghead:
Note: I know the nature is completely wrong, was shiny hunting and just happen to get wrong nature and ability.
Houndoom: Special Sweeper + Roar
MoveSet: 1) Dark Pulse 2) Overheat 3) Nasty Plot 4) Roar
Ability: Flash Fire /Item: Focus Sash
Nature: Gentle / EVS: 4 HP, 252 SpA, 252 Speed
Note: Its true its quite Fragile.. maybe having Sub would be better? When I gave it roar I totally forgot about priority.
Roserade: SpD Tank + Aroma
MoveSet: 1) Grass Knot 2) Grasswhistle 3) Aromatherapy 4) Synthesis
Ability: Nature Cure /Item: Black Sludge
Nature: Calm / EVS: 252 HP, 152 SpD, 106 Speed
Note: I just felt roserade would throw people off as a tank, I probably should swap grasswhistle out for something esle.
Dusknoir: Tank + Gravity
MoveSet: 1) Will-O-Wisp 2) Gravity 3) Dynamic Punch 4) Pain Split
Ability: Pressure /Item: Leftovers
Nature: Impish / EVS: 252 HP, 28 Atk, 228 Def
Note: Gravity increases the damage of spikes, causes flying types to be grounded and lowers evasion 2 stages, Making "Dynamic Punch" 83% accurate.
Swampert: Bulky Attacker
MoveSet: 1) Earthquake 2) Waterfall 3) Counter 4) Protect
Ability: Torrent /Item: Leftovers
Nature: Serious / EVS: 152 HP, 152 Attack, 100 Def, 100 SpD :banghead:
Note: Is Awesome.
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