New type?

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So, there was some speculation a while back that the metagame was a bit unbalanced, and that a new type could potentially take care of this by balancing out some of the more overpowered types currently.

So...ideally, what kind of type do you think should be added, what should its strengths and weaknesses be, and how would that type work thematically?
 
Don't want any. Too many ingredients spoils the batch, or something.
 
I'd like to see a light type:

Strong against: Dark, Psychic, and Water
Weak against: Grass, Ground, and Steel
 
I think the type chart is fine as it is... the only thing needed to balance things out is probably more type combinations... and less water types.
 
Well, there's the obvious ones that have been around forever, like Light and Sonic (my own names for them, I'm sure there are others). There could also be a separate Wind type separate from Flying, and potentially an Acid type split off from Poison.

[/my own crack theories]

I do think that just a rebalancing of the chart could fix the issues too, though. But why not add new types? I don't think even 20 would be too many.
 
I don't want any new types. I'd much prefer to them to fix all of the problems that exist in the CURRENT type chart before adding any new ones into the mix. Steel needs to be nerfed badly, Poison needs to be buffed desperately, etc. And I've always been completely against a Light-type since people only seem to want one as a counterpart to a type that's known as Evil-type in Japan.
 
No new types. Just rebalance the ones we already have by making Water weak to Poison, remove a type or two's Grass resistance, give Ice two/three more resistances, and so on.
 
Just rebalance the ones we already have by making Water weak to Poison,

This. This SO MUCH.

That would be my first change to the existing type chart, easily. Water has two actual weaknesses (and every frigging Water-type can learn Ice Beam, so that kind of dilutes the Grass weak) while Poison is a pathetic offensive type. Poison SE against Water fixes both.
 
And I've always been completely against a Light-type since people only seem to want one as a counterpart to a type that's known as Evil-type in Japan.

It's not just as an opposition to Dark/Aku; there are lots of light-based attacks (Light Screen, Solarbeam, Flash Cannon) in the game already that right now are represented by other types, and it's the same with sound-based attacks. That's why those two potential types have been speculated about for so long.
 
So, there was some speculation a while back that the metagame was a bit unbalanced, and that a new type could potentially take care of this by balancing out some of the more overpowered types currently.

So...ideally, what kind of type do you think should be added, what should its strengths and weaknesses be, and how would that type work thematically?

I think in order to make assumptions like that we'ld have to really take a look at all the types and find out which ones were unbalanced. Only then could we really say "Okay this and this and that are unbalanced so what do we add to balance this stuff out?"
 
I wouldn't want a new type, and I don't think the current ones are unbalanced.

Most Pokemon are dual types, and with moves, stats, and such, balance comes. I mean, tiers do apply in Pokemon, but they don't always absolutely matter. I'd say that we need more dual types (hell, there can be 225 type combinations, plus the 15 single types, 240!), and more better movesets on Pokemon that are weaker due to their types or stats. Like Nidoking! :D
 
I don't like the idea of any new types. Make the type chart more logical. Why is Steel resistant to water??
 
All of those light-based attacks would have to change types between Generations and that's something that Gamefreak has NEVER done, though. And then they'd likely have to introduce new attacks to replace the ones that changed types, like a new Solarbeam that isn't actually Solarbeam.

A lot of the light-based attacks are also Psychic-type attacks (Light Screen, Mirror Coat, Reflect, Barrier, etc.) so I really think that Psychic is supposed to be our "Light"-type.


revolvingscott, Steel doesn't resist Water; it takes neutral damage. Water actually resists Steel.
 
After the huge change last gen, I'm willing to bet the gloves are off and anything can go this time.

However, I'm still a stubborn stick in the mud and feel that the weaknesses/resistances chart has the higher percentage to not change in anyway. It is the brick wall and the tiny "Plastic Spork of Change" shall break upon contact with its mighty sturdiness.
 
All of those light-based attacks would have to change types between Generations and that's something that Gamefreak has NEVER done, though. And then they'd likely have to introduce new attacks to replace the ones that changed types, like a new Solarbeam that isn't actually Solarbeam.

Two words: Bite and Gust. Both were originally Normal in Gen. I. I think there were a couple of others too.

A lot of the light-based attacks are also Psychic-type attacks (Light Screen, Mirror Coat, Reflect, Barrier, etc.) so I really think that Psychic is supposed to be our "Light"-type.

Except it's ineffective against Dark, which makes no sense at all if that's true.

And as much as I like Poison, making Water weak to it makes even less sense than all the other random weaknesses. I'm in favor of rebalancing the type chart in order to resolve logic fail as much as to balance the game.
 
A lot of the light-based attacks are also Psychic-type attacks (Light Screen, Mirror Coat, Reflect, Barrier, etc.) so I really think that Psychic is supposed to be our "Light"-type.

I agree 100%.
The only weird thing about this is the fact that Phychic/(Light) Pokemon are weak Dark ones, while it should be the other way round. :p

But still, I also consider Phychic-type the Light-type. Espeon, for example is a sun-Pokemon and Phychic, while Umbreon is a moon-Pokemon and Dark.
 
Oh, god, how did I forget about the Gen II move changes? They DID change a few moves there. Bite, Gust and Karate Chop for sure. My mind is overloaded with all my Gen V fangasming. :( Still, that's the only time it's happened so far.

The "Poison should be strong against Water" argument probably originates from water pollution. As far as Pokemon types are concerned, Poison is the closest they have to it.
 
Current problems with the types:

* Water and Steel are overpowered on defense.
* Fire and Ice are underpowered on defense.
* Steel, Grass, and Poison are underpowered on offense.
* Fighting, Ice, and Ground are overpowered on offense.

The results? Everyone uses Steel types, but never teaches them Steel moves.

It is feasible but risky to make a complete Water-type team, both due to their versatility and their weakness only to Electric (which can be mitigated by the buttload of Water/Ground types) and Grass (which is uncommon).

Everyone sticks Fighting-moves, Ice Beam, and Earthquake on anything that can learn it.

Nobody uses an Ice-type Pokemon, since to do so is suicide.

Steel, Grass, and Poison-type offense is pretty much non-existent.

What I wish to see:
Light-Type (it's the only basic element missing)
Offensive Properties:
Light-type Attacks do x2 damage to Water and Steel-type Pokemon.
Light-type attacks are resisted by Fire and Ice-type Pokemon.

Defensive Properties:
Light type Pokemon are weak to Steel, Grass, and Poison-type damage.
Light-type Pokemon resist Fighting, Ice, and Ground-type damage.

Type Changes:
Like Magnemite and Magneton, some pre-existing Pokemon will need to become Light-types to maintain a pool of Pokemon large enough for a new type.

Cleffa, Clefairy, Clefabe, Igglybuff, Jigglypuff, Wigglytuff, Hapinny, Chansey, Blissey, Togepi, Togetic, Togekiss, Skitty, Delcatty changed into Light-Type Pokemon. A few can be changed into Normal/Light instead of having Normal totally replaced by Light.

Azurill, Marill, and Azumarill become Light/Water-type Pokemon.

At least one of the Pikachu clones (either Pachirisu or Plusle and Minun) becomes Light/Electric type Pokemon.

Cherubi and Cherrim become Grass/Light-type Pokemon.

Ampharos becomes Light/Electric.

Volbeat and Illumise become Bug/Light.
 
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If they DO introduce a new type, I hope they stick it solely on new Pokemon.

There's something to be said about the Pokemon mythos and lore, or the world in a scientific view. We've really reached a point where retconning some of the older Pokemon would be nonsensical. It was fine when they did it for Magneton and Magnemite, but that time has long since passed. Older Pokemon have become their own personalities.
 
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