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New typing system

Toastie

And so Gen V begins...
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This is NOT a new type thead - although it could be if you want it to.

Basically, post any revisions of the effectiveness of types you think are needed, and if you want, post what would change if there was a new type.

This is mine:
Ghost X1 -> Dark
Rock X2 -> Electric
Electric X½ -> Rock
Dragon X2 -> Poison
Bug X1 -> Grass
Fighting X1 -> Ice

Additionally, if there was one new type, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Water
½: Bug, Dragon
Defending:
X2: Poison, Dragon, Grass, Dark
½: Dark
X0: Ice

If there were two new types, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Dark
½: Water, Bug, Dragon
Defending:
X2: Poison, Dragon, Ice
½: Dark

New Type 2:
Attacking:
X2: Water, New Type 1
½: Poison, Grass, Dark, Ground
Defending:
X2: Poison, Grass, Dark
½: Water
X0: Ice

I'm thinking New Type 1 could be Light and New Type 2 could be Glass, but I'd like your suggestions.

So anyway, post your own, or post suggestions to other people's, whether name-wise or system-wise (or both.)
 
This is mine:
Ghost X1 -> Dark
Rock X2 -> Electric
Electric X½ -> Rock
Dragon X2 -> Poison
Bug X1 -> Grass
Fighting X1 -> Ice

Bug-Grass needs to stay x2 because it makes sense in the real world since they infest them.

Fighting-ice needs to stay because fighting break's up ice...or something...
 
I think I'm actually the one who has put the most thought in that out of everyone here.


differently coloured (light green, pink, blue or gray) means that it is different in the games but changed by me.

my blog has more information why it's like this, and I think my bulbapedia page might too (click on the type chart).
 
Poison X2 -> Fighting (poison seriously hampers a fighter's movement and physical coordination)

Poison X2 -> Bug (pesticides!)

Poison X2 -> Water (Water only has 2 weaknesses, and Poison is severely underpowered. Plus, polluted water causes major problems for aquatic creatures)

Rock X1 -> Bug

Rock X2 -> Electric (it's similar to Ground, and Electric doesn't have enough weaknesses)

Rock X1 -> Ice

Ground X1 -> Rock

Electric X2 -> Steel (metal conducts electricity)

Flying X1 -> Grass (Grass has too many weaknesses and this one just doesn't make as much sense as the others)

Bug X1 -> Psychic (this one never made sense)

Fire X1/2 -> Ground

Also, every type should be X1/2 against itself (except for Normal is X1, and Ghost and Dragon are both X2).
 
Just because metal conducts electricity doesn't mean it is damaged by it. The metal in the laptop I am typing on utilizes electric signals to send this post, but the metal isn't getting damaged.

As for flying over grass... birds make nest out of trees, some eat leaves, grass in on the ground while birds are in the sky. There's a whole lost of justification as to why some matchups occur.

As for poison over water... water dilutes poison, or so I'm told.
 
I believe that nothing needs to be changed except Poison > Water. As was said, Poison is too weak and Water has so few weaknesses. That's all they really need to do to balance it... or so I think.
 
They aren't going to change the type chart just to balance the metagame.
 
why isn't water x2 on steel lol

it rust is...

Well, that can be argued, but I think it was because steel is so durable and doesn't rust overly fast. Now, if you spray a high powered hose at a rock or the ground, you're going to see results. You water your tractor... not so much.
 
Well, that can be argued, but I think it was because steel is so durable and doesn't rust overly fast. Now, if you spray a high powered hose at a rock or the ground, you're going to see results. You water your tractor... not so much.

Spraying a rock with water isn't going to do anything in the short term either. :|

And as for Electric >> Steel: conductivity is the exact same logic used to justify Electric >> Water, so why not? Steel badly needs more weaknesses, and that's the most logical one.
 
why isn't water x2 on steel lol

it rust is...

Here ya go: How Rust Works

Rust isn't going to happen instantly.

And while some high-pressure jet streams can cut through metallic substances, the force at which a typical Water-type Pokemon shooting Water Gun is no where near the desired amount.

Of course, the real world science-babble is just hooey-phooey in my opinion. They chose not to make Steel weak against Water deliberately and they've stuck with it. I don't think any amount of hopeful wishing will change it. Unless... they decide to change it, in which case it'll always come back as their decision, not ours.
 
Just because metal conducts electricity doesn't mean it is damaged by it. The metal in the laptop I am typing on utilizes electric signals to send this post, but the metal isn't getting damaged.

I've never understood why some people think that electricity would not be very effective against metal. Do you feel that steel should be immune to electricity then? The metal doesn't have to be damaged in itself to be affected. Lots of steel-type Pokemon are simply creatures with metal appendages or armor. If you wore a suit of metal armor and were hit by electricity, you'd be toast even if the suit was undamaged. If you were a mechanical device, a surge of electricity would disrupt or damage you even if the metal wasn't damaged. Being a giant metal conductor for electricity would be a bad thing if you were standing in a field during a storm. If you're thinking of lightning rods then that's just the grounding of the wires and that's ground's immunity to electricity, not steel's.

If you're talking about the only things being super effective being the ones that physically damage the material, then why are fire, fighting and ground good against steel? Metal conducts heat too but a steel pokemon would have to sit there for a long time in a fire attack to get red hot and melt, most metal objects are too hard for even the strongest fighter to put put a dent in, and how is soil/ground going to damage or stop steel? If anything, steel should be good against ground (i.e. shovels).
 
Explanations as to why they should change would be good. Why would bug only be normal effectiveness on grass when the whole reason insecticides are created are so bugs won't eat our pretty little plants?

Why would dragon be more effective against poisons? I can see a resistance since Dragon's blood supposedly has some magical healing properties (or is acidic and deadly)

Seriously, Water should be resistant to poison. Water dilutes poisons and water Pokemon naturally have more water inside them, thus poisons should get diluted and be more easily filtered out.

No, the whole "adding poison to a tank kills all the fish" logic doesn't work. The water was just the medium the poison travels in to get into the fish's system just as air is a medium that allows toxic gases to travel into our lungs. If "water" is truly the problem, then the same amount of toxic chemicals should have the same effect on the fish no matter how much water there is, yet, if there is more water, then the poisons are more diluted thus does not have such a powerful effect before the filtration system kicks in.

Water cleans, water cleanses, fucking Suicune cleans polluted water.
 
Spraying a rock with water isn't going to do anything in the short term either. :|
Rock sinks in water? Who knows, but this makes me think of Sudowoodo. What advantage could a rock-type get from impersonating a tree that hates water?
 
That's more like a fossil grass type.

I guess Sudowoodo just didn't plan out that one day little boys would start squirting their bottles on trees for fun.

Also Psychic should also be super effective against ghosts, since psychics claim to be able to see ghosts or whatever.
 
The other day, I dropped an anvil on a spider.

Therefore, I have sufficiently proven that Steel needs to be 2x effective against Bug.

I also dropped it on a pedestrian... maybe we need to make Normal weak as well?

Hmm... In hindsight, that probably wasn't as smart as the spider thing. Anyone know a good plastic surgeon?
 
The other day, I dropped an anvil on a spider.

Therefore, I have sufficiently proven that Steel needs to be 2x effective against Bug.

I also dropped it on a pedestrian... maybe we need to make Normal weak as well?

Hmm... In hindsight, that probably wasn't as smart as the spider thing. Anyone know a good plastic surgeon?
Wouldn't be surprised if the development crew of game freak threw a rock at a bird to see if it would be "super effective" and then threw a bird at a rock only to see it being "not very effective"
 
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