This is NOT a new type thead - although it could be if you want it to.
Basically, post any revisions of the effectiveness of types you think are needed, and if you want, post what would change if there was a new type.
This is mine:
Ghost X1 -> Dark
Rock X2 -> Electric
Electric X½ -> Rock
Dragon X2 -> Poison
Bug X1 -> Grass
Fighting X1 -> Ice
Additionally, if there was one new type, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Water
½: Bug, Dragon
Defending:
X2: Poison, Dragon, Grass, Dark
½: Dark
X0: Ice
If there were two new types, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Dark
½: Water, Bug, Dragon
Defending:
X2: Poison, Dragon, Ice
½: Dark
New Type 2:
Attacking:
X2: Water, New Type 1
½: Poison, Grass, Dark, Ground
Defending:
X2: Poison, Grass, Dark
½: Water
X0: Ice
I'm thinking New Type 1 could be Light and New Type 2 could be Glass, but I'd like your suggestions.
So anyway, post your own, or post suggestions to other people's, whether name-wise or system-wise (or both.)
Basically, post any revisions of the effectiveness of types you think are needed, and if you want, post what would change if there was a new type.
This is mine:
Ghost X1 -> Dark
Rock X2 -> Electric
Electric X½ -> Rock
Dragon X2 -> Poison
Bug X1 -> Grass
Fighting X1 -> Ice
Additionally, if there was one new type, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Water
½: Bug, Dragon
Defending:
X2: Poison, Dragon, Grass, Dark
½: Dark
X0: Ice
If there were two new types, then it should be as follows:
New Type 1:
Attacking:
X2: Ground, Ghost, Dark
½: Water, Bug, Dragon
Defending:
X2: Poison, Dragon, Ice
½: Dark
New Type 2:
Attacking:
X2: Water, New Type 1
½: Poison, Grass, Dark, Ground
Defending:
X2: Poison, Grass, Dark
½: Water
X0: Ice
I'm thinking New Type 1 could be Light and New Type 2 could be Glass, but I'd like your suggestions.
So anyway, post your own, or post suggestions to other people's, whether name-wise or system-wise (or both.)