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Contest Ninjask or Shedinja?

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~AntonioBIO~

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I like Ninjask better because it has more HP than Shedinja, like every other Pokemon, and it (Ninjask) has a very high Attack and Speed Stat.
 
Ninjask may only have 1HP, but you shouldn't underestimate Wonder Guard. It can cause a lot of trouble to anyone who is unprepared.
 
Very true! I like Shedinja a lot, too, but if I could choose between the two, I would go with Ninjask.
 
I prefer Shedinja because wonder guard can really catch people off guard, as mentioned above. But also because what's better than a ghostly hollow shell that takes your soul when you look into the back of it. Got to be careful when sendnig it out though, can you imagine some poor trainer sending out Shedinja and then lokoing at it and instantly having their soul sucked out.
 
I think Shedinja is better, I even have one in one of my teams.
 
It's like comparing apples to oranges, I'd use both, but for different situations. Ninjask is a good Baton Passer if you have the right amount of HP so that a held stat berry activates after your 3rd sub (and if they don't attack your sub? Swords dance and/or Baton Pass out anyway!) or you could go with the suprise swords-dance-then-attack Ninjask.

Shedninja is a situational tank. He compleatly destroys some pokemon, and gets compleatly owned by others. If my foe rarely uses it's weakness then Shedninja can be a royal pain.

Or you could go for the Sandstorm Shedninja. Why does it learn a suicidal move? Don't ask me.
 
I like Shedinja better just because it's completely different. Ninjask is fairly fast, strong, and is a good baton passer....but really it's automatic speed gain is the only thing that separates it from Scyther in that same field.
 
KuribohChamp said:
Ninjask is fairly fast, strong, and is a good baton passer....but really it's automatic speed gain is the only thing that separates it from Scyther in that same field.

That, and Ninjask's max Speed is 460, meaning it can up its stats faster than any other Pokémon, save Deoxys-E. You could just use Protect and wait for the Speed Boost, then you'd be faster.

Anyway, I voted Shedinja. It's one fo the most unique Pokémon we have. I also like it because of what watergod said, that makes it cool that it can steal your soul.

And I think that Shedinja gets Sandstorm because it evolves from Nincada, which is part Ground. Something that bothers me is that we get new combinations of Bug Pokémon which are also part Water (Surskit) and part Ground (Nincada), and they both evolve into more Bug/Flying Pokémon. I guess Nincada's line is OK, since both Ninjask and Shedinja are both very good, but Masquerain just sucks. It's a shame, Masquerain is a really cool Pokémon...
 
Shedinja is definitely better, if you know how to use it properly. Ninjask I found has fantastic stats, but its learnset is horrible, and its ability is useless--pretty much just raising the ridiculously high speed stat it already has. Same goes for Sword Dance, and the only other real use for it is raising all those stats and then Baton Passing to carry them over to someone else. Personally, if I'm using a Pokémon in battle, I like to stay with that Pokémon until it faints or wins unless it has a distinct type disadvantage. How else is it going to gain experience?

Shedinja, though, is great. Once you know how to use it right, it's practically invincible. You would be surprised just how many Pokémon don't know any Rock, Flying, Fire, Ghost, or Dark type moves. And once you know which Pokémon do know those moves, they're easy to avoid. Status conditions aren't really an issue, because only two of them actually harm Shedinja and they don't tend to come up that often anyway. If you think about it, the only way to inflict a status condition on it is to use a purely status changing move, like Stun Spore or Poison Powder (or, say, Will-O-Wisp, if you want a Burn example), because moves that cause damage and have status changes as a side effect won't harm Shedinja at all. (Oh, and Leech Seed, which is a pain, but again, doesn't come up that often.)

As for the weather conditions--which in my opinion shouldn't actually harm Shedinja at all, but that's beside the point--well, don't use Shedinja during those conditions. Simple. The only time it's really a problem is in the desert, and the very occasional times a foe uses Sandstorm or Hail.

The biggest problem I had with Shedinja was whenever someone used Confuse Ray or Supersonic on it. I'd have to say that's the only time I really considered for a brief moment ditching Shedinja because it just wouldn't stop knocking itself out. But its Attack stat is off the charts, and its Speed is above average, so there's really no danger of it being harmed by a low level Pokémon even though it only has 1 HP. Just take out the foe before it can take out you.

So many people will try to raise a Shedinja and give up on it almost immediately after it gets KO'd because the Trainer didn't know how to use it properly. I've had mine for the entire game in Emerald and it's been absolutely fantastic. Saved my ass more times than I can count. Don't get frustrated with it because of its quirks--just learn how to use them to your advantage.

(And as a side note--I think it looks much cooler than Ninjask. :3)
 
Shedinja as if you don't have any thing to kill it your screwed.
 
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