Nintendo has gone too far!

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(NM, evkl got it first.)
Also, I think this belongs in Geeky Misc.

The short of it: Nintendo has patented a game that plays itself.

Put the game down, the AI takes over and you watch the scenarios unveil. When you feel like it, you take hold of the game. Basically, this sets up games with virtually 0 learning curve and essentially all you have is an interactive movie.

I think Square's gonna sue.
 
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I don't get the title (of this thread).

Well this kills the whole point of solving puzzles in the games yourself, though that one in Phantom Hourglass where I literally had to fold the DS took forever....
 
I like what World of Goo did. It gave you 9 option "skip a level" lives so you'd never be stuck.
 
@iPoke: Nintendo is the one authorizing this. They are going to far by letting good hard games into a cakewalk.
 
They do realize that this will ruin the point of making games right? Games will never be challenging ever again.....
 
I love how everyone claims Nintendo is going too far NOW, while they were apparantly perfectly okay with the kind of non-existant challenge level found in games like Wind Waker (which yes, was an awesome game). When did you last play a video game, 1990?
 
Wind Waker was challenging if you were going for 100% completion.
 
Not challenging, just time consuming. Not at any point in the game do you ever actually risk death in any way.
 
Not challenging, just time consuming. Not at any point in the game do you ever actually risk death in any way.

If someone doesn't know what they're doing, that 100 level (or 50, can't quite remember) mini dungeon on Outset can be quite challenging.
 
It's 50 levels, it's not beatable until endgame, by that time you KNOW how to handle everything you find down there, and it's assumed you're smart enough to bring some curative items (since you're always swimming in money anyway). Nope, that one's easy, too.
 
So Nintendo is building YouTube walkthroughs into its games, so what?

As for the whole "starting from anywhere" thing, is Nintendo really saying that this feature is available before the necessary levels are beaten normally? I think people are getting their undies in a bunch over nothing here.
 
I love how everyone claims Nintendo is going too far NOW, while they were apparantly perfectly okay with the kind of non-existant challenge level found in games like Wind Waker (which yes, was an awesome game). When did you last play a video game, 1990?

Does it count if the games you are currently playing are from the ninties D:

Anyway, I have noticed how ridiculously easy Galaxy is, and got bored because of it.
 
LOL. Yeah I read this on Yahoo yesterday.

I think it's funny that Nintendo would do this.
 
I love how everyone claims Nintendo is going too far NOW, while they were apparantly perfectly okay with the kind of non-existant challenge level found in games like Wind Waker (which yes, was an awesome game). When did you last play a video game, 1990?

The difference is that with games like Wind Waker, at least you have balance. Some may have considered it simple, but you still have to DO certain actions to advance further into the game, and that was fun.

The implementation of a 'skip-all difficulty' function defeats potential sense of discovery and achievement satisfaction. Maybe not everyone will use the function, but if they become dependent on it, they loose the motivation to actually pursue harder difficulties.

This would be useful when used sparingly and for minor instances that appear tedious like a mini-game that didn't normally fit the playstyle of the game. Tales of the Abyss [RPG] implemented this in their storyline minigames, giving you the option to continue after 3 failed attempts or 'proceed' without finishing. Things like this are half-hearted attempts to add 'depth' and I applaud them for trying, but if the designers realized that it needed to be skipped, then they realized the frustration with how it was controlled.

What I hope is that Nintendo, if they plan to fully go through with this, realize what things need skips and what other challenges need to be preserved. Challenges stimulate the mind, and make a game more fun by following through to their completion. Tedious tasks are trivial and frustrating and is the fault of lazy programming and I wouldn't mind those being skipped.
 
This does bother me, as figuring out where to go and how to get there is what Metroid/Castlevania/Zelda is all about.

So I think I will not be making use of this feature.
 
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