NU double battle team

sqwat500

Fuck You, Stealth Rock
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Jolly Slaking @life orb
252 attack 252 speed 4 hp
return
earthquake
fire punch
thunder punch

pretty standard choice band set, except i changed shadow claw to thunder punch. return for STAB and eq and fire punch for strong attacks

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Carefull Victreebel @ Heat Rock
120 HP / 252 SpA / 136 Spe
Gastro Acid
Protect
Sunny Day
Leaf Storm

Slakings Partner. Uses Gastro Acid On Slaking to get rid of traunt, giving me a huge advantage. Then I go for sunny day to boost speed then leaf sorm or ingrain.

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Impish Armaldo @ Leftovers
172 Attack 168 Defense 168 HP
stone edge
swords dance
Earthquake
X-Sciccor

I Usually send him in after victeebel. rapid spin just in case for charizard . then trys to sweep with eq, stone edge, and X-Sciccor.

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Hasty Charizard @ life orb
252 speed 200 sp. attack 52 attack
fire blast
dragon pulse
air slash
focus blast

Charizards wide moveset allows him to attack with many different types and gets a boost from its life orb.

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Hasty Sharpedo @ life orb
252 Atk / 4 SpA / 252 Spe
crunch
hydro pump
aqua jet
earthquake

Another standard life orb sweeper. I ususally use him and charizard together because they have great coverage together.

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Cherrim @heat rock
252 speed 252 sp. attack 6 hp
sunny day
helping hand
solar beam
grass whistle

semi-standar set. i put in helping hand over hp fire to boost attack
 
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Hey, Sharpedo's my thing!

I don't know why you plan to use Gastro Acid on a Choice Band Slaking, since that may have to switch, anyway. Try a Jolly nature and Life Orb/Expert Belt for both a power boost (only for SE hits with EB) and attack freedom.

Also, a Sunny Victreebel might not be such a good idea with Sharpedo on the team; you're hurting your own Hydro Pump. But I suppose it helps Charizard a lot. Victreebel's also too frail to bank on Ingrain; try Protect.

I quite like the CharPedo combo. (Nice name, huh?) But why don't they have +Speed natures? Even with 252 Speed EVs, they're very likely to get outsped and KO'd. Also, when they're both out, Earthquake will seriously injure (if not KO) Sharpedo.

That's as much as I'm gonna rate for now.
 
thanks for the help. look any better? also do you think switching eq to focus blast on charizard would help, so i dont hurt sharpedo as much?


p.s. lol great name
 
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SR is never ysed in doubles, so I wouldnt worry to much. Also, I would switch zard with scarf typhloshion with eruption, whcih works similarly to VGC scarfogre.
 
ive tried using typlosion before and pefered charizards wider mooveset.
but because i now know that sr is not offenly used what should i do with armaldo?
thanx
 
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I won't lie, I don't know too much about the dynamics of a double battle. I know Slaking + Gastro Acid has been everyone's fantasy for the longest time, but it seems to be your only strategy. That could be due to the [possibly] offensive oriented metagame, but I feel like there could be more. =/

Why not try to use standard BellyZard with a Follow Me user? If one partner is literally taking all of the damage, Charizard could set up a serious sweep.

On top of that, if you're using Sunny Day with Victrebell, your team is begging for Cherrim and all of its awesome support utilities. Which reminds me that this entire team lacks Helping Hand. =/

Just remember, Speed, power, and type advantage do not win competetive battles. You're gonna need something more than that.
 
i took some of ur advise but im not using bellyzard. i really hate that set
 
Fair enough, it is a hard set to pull off. You may as well take off Rapid Spin for Armaldo though, I highly doubt you'll encounter Stealth Rocks. You could always try Swords Dance.

Whoa wait a second. That Armaldo's EVs. If you're going for a 3 way even split, you should just do 172/168/168, so you don't waste that last EV (not that it matters much, but still).
 
Try it out, see if it works. I would suggest making sure Sharpedo sees it's end before Cherrim comes out so that Aqua Jet and Hydro Pump don't suffer.
 
Your gonna be switching Slaking out alot, so I'd replace return with Giga Impact, unless you plan to keep him in till the bitter end, then stick with return. Stick Fire Blast on Charizard scince it outclasses Flamethrower almost compleatly, and you have other Fire moves to back you up if you do miss, but with an 80% chance of hitting, it's not going to miss too often.
 
im keeping return, but changing flamethrower to fire blast
 
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