Just made up one, I know there's a giant room for improvement, so please post your suggestions.
Cradily@Leftovers, Impish nature
EVs: 252 def, 248 spcl def, 8 Attack
Ability: Suction Cups
Stealth Rock
Earthquake
Toxic
Rest
Team's stealth rocker, Toxic and then Rest away status ailments. EQ for Steel/Poison who are immune to Toxic.
Lopunny@Focus Sash, Adamant nature
EVs: 252 attack, 192 speed, 64 def
Ability: Cute Charm
Agility
Baton Pass
Drain Punch
Return
Agility BPer mainly for Octillery and can pack a few hits as well. Pretty uninspired tho
Octillery@Lum Berry, Modest nature
EVs: 252 spcl attack, 252 spd, 4 hp
Ability: Suction Cups
Ice Beam
Surf
Flamethrower
Psychic
Well, lots of thinking done for this one. Special Sweeper, unstoppable with BPed Agility and Lum Berry for status ailments. As for ability, Sniper is wonderful but Suction Cups protects against probable pseudo-Hazers(roar/whirlwind). Just imagine pulling out your star Fighting type(Hitmonchan/Hitmonlee/Hitmontop are also Rapid Spinners) on seeing Lopunny, then an Agility-ed Octillery Psy-kicking your @$$. So gets rid of the rapid spinner in some conditions.
Zangoose@Chesto Berry, Adamant nature
EVs: 4 hp, 252 attck, 252 speed
Ability: Immunity
Return
Close Combat
Swords Dance
Rest
Physical Sweeper. Swords Dance(twice preferably), Rest away the damage, wake up with Chesto, BAM BAM BAM.
Ninetales@Lum Berry, Modest nature
EVs: 252 spcl Attck, 252 spd, 4 def
Ability: Flash Fire
Energy Ball
Flamethrower/Fire Blast/Heat Wave
Nasty Plot
Dark Pulse
NP and go on a rampage. Not sure about the item, or what to use as a STABed move, pls suggst.
Primeape@Focus Sash, Adamant nature
EVs: 252 attack, 252 spd, 4 def
Ability: Vital Spirit
Close Combat
Thunderpunch
Taunt
U-turn
Taunt for Shuckle/any damned phy wall. Still not sure about the item. Wanted to put EQ in there, went for U-turn instead.
Also considering Gorebyss. May remove Octilerry, or Lopunny.
Cradily@Leftovers, Impish nature
EVs: 252 def, 248 spcl def, 8 Attack
Ability: Suction Cups
Stealth Rock
Earthquake
Toxic
Rest
Team's stealth rocker, Toxic and then Rest away status ailments. EQ for Steel/Poison who are immune to Toxic.
Lopunny@Focus Sash, Adamant nature
EVs: 252 attack, 192 speed, 64 def
Ability: Cute Charm
Agility
Baton Pass
Drain Punch
Return
Agility BPer mainly for Octillery and can pack a few hits as well. Pretty uninspired tho
Octillery@Lum Berry, Modest nature
EVs: 252 spcl attack, 252 spd, 4 hp
Ability: Suction Cups
Ice Beam
Surf
Flamethrower
Psychic
Well, lots of thinking done for this one. Special Sweeper, unstoppable with BPed Agility and Lum Berry for status ailments. As for ability, Sniper is wonderful but Suction Cups protects against probable pseudo-Hazers(roar/whirlwind). Just imagine pulling out your star Fighting type(Hitmonchan/Hitmonlee/Hitmontop are also Rapid Spinners) on seeing Lopunny, then an Agility-ed Octillery Psy-kicking your @$$. So gets rid of the rapid spinner in some conditions.
Zangoose@Chesto Berry, Adamant nature
EVs: 4 hp, 252 attck, 252 speed
Ability: Immunity
Return
Close Combat
Swords Dance
Rest
Physical Sweeper. Swords Dance(twice preferably), Rest away the damage, wake up with Chesto, BAM BAM BAM.
Ninetales@Lum Berry, Modest nature
EVs: 252 spcl Attck, 252 spd, 4 def
Ability: Flash Fire
Energy Ball
Flamethrower/Fire Blast/Heat Wave
Nasty Plot
Dark Pulse
NP and go on a rampage. Not sure about the item, or what to use as a STABed move, pls suggst.
Primeape@Focus Sash, Adamant nature
EVs: 252 attack, 252 spd, 4 def
Ability: Vital Spirit
Close Combat
Thunderpunch
Taunt
U-turn
Taunt for Shuckle/any damned phy wall. Still not sure about the item. Wanted to put EQ in there, went for U-turn instead.
Also considering Gorebyss. May remove Octilerry, or Lopunny.
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