Yun
Our World Is Worth Fighting For
- Joined
- Aug 10, 2011
- Messages
- 5,801
- Reaction score
- 232
N U L L
The world, to the average person, seems unchanging. Nothing beyond the general natural processes seem to hold anyone's interest for very long. Life goes on as per the norm.
That was not the reality that some individuals lived in; life for them was infinitely more unpredictable. No one knew when the rifts began opening, or what they led to. However, wherever they appeared, destruction was imminent. These strange occurrences, happening in areas of varying sizes, brought with them strange beings - defined only as monsters, they stalked the rifts in search of something. Though these frightening creatures roamed, they incited no panic in the general populace.
Well, that was because they couldn't be seen. To a normal person, these rifts were non-existent; all things within them simply did not happen. However, to those born with the ability to interact with these rifts, they were very real and very volatile. These beasts would attack those trapped in the rift, and death would usually follow. Usually.
See, most of those stuck in the rift found themselves sitting ducks. Some, however, found it in them to harness their gift. These people awakened themselves to abilities mysteriously granted to them, and used it to fight for their lives. Those who were aware, gifted or not, researched these events. The studied understood how these events worked in its most rudimentary form, others even more than that. One thing was for certain, however.
The beasts wanted to leave the rift - they wanted to be outside. To do this, they targeted the areas of the rifts with the most collections of energy: the nexus. By taking out the nexus, the rifts would open entirely, and destruction would ensue.
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This is NULL. It takes place in our world, albeit quite loosely.
This world has been plagued by an unseen force called Rifts, which manifest in many areas over a large distance. Outside of the Rift, nothing is amiss. However, on the inside, there are creatures stalking the land within, searching. With them, there are those with the ability to walk the rift - aptly called Riftwalkers. Many of them are unaware of their abilities, but some choose to ally themselves with researchers to prevent cataclysm from occurring.
The Null coalition is the latter, who organize Riftwalkers to investigate rift activity and other things related to it.
Rules
- BMGf rules always apply.
- No godmodding, tennising, bunnying, or metagaming.
- Do not attempt to overlap a character's abilities.
- If your sign-up is blatantly horrible, you will be rejected. Otherwise, you will simply be asked to edit it.
- The GM's word is law, and the Moderator's law is even higher. If one of these two tell you to do something, please don't make a fuss.
Basic Riftwalker Abilities
- Moderately enhanced physical strength, speed, agility and durability.
- Unique abilities granted by rifts ("Ability" section).
Banned Abilities
- Invincibility, invulnerability, or transcendence.
- Perfect illusions.
- Time, space, and matter destruction.
- Power-sapping and copying.
- Power creation/granting.
Trivia (Optional Reading)
- What happens to others when a Riftwalker enters the rift?
They will be, in simple terms, rendered invisible, intangible and unheard by any without the abilities. You could be walking with your friends and suddenly disappear. In conjunction with this, the Riftwalker is unable to see anyone not in tune with the rift.
- What is it like inside of the rift?
It's your normal landscape, but the sky turns a different color. Any property damage done inside of the rift will not happen in the real world, so long as the nexus isn't destroyed.
- Is there always a nexus?
No. Naturally created rifts don't have a nexus. Artificial rifts require a nexus.
Sign-Ups
Name:
Sex:
Age:
Orientation:
Appearance:
Personality: (Optional if you just want to let it show during the RP.)
Ability: (Your ability. Make sure that you are not using any ability shown in the banned section.)
Skills: (What skills does your character have beyond their abilities.)
Background: (Optional)
Sex:
Age:
Orientation:
Appearance:
Personality: (Optional if you just want to let it show during the RP.)
Ability: (Your ability. Make sure that you are not using any ability shown in the banned section.)
Skills: (What skills does your character have beyond their abilities.)
Background: (Optional)
Name: Ayana "Aya" Nascire
Sex: Female
Age: 22
Orientation: Open
Appearance: Ayana has black hair that goes down to her shoulders, and stands at around 5'8" in height. Her body is slender, but toned from constant training. In general, she wears clothing with some type of insignia on it - whether it be a brand or obscure drawing.
Personality: She is typically calm, amicable if not a bit standoffish at times. She is quite evidently caring of others, and is willing to play mentor to those whom are less experienced than her with the rift. Her sense of justice goes two ways; she takes great pleasure in retribution against those who have it coming, but does not help when those being harmed have no will to help themselves. The team unit is important to her, and though she may want to act alone, she will always acknowledge the advantage that being together offers.
Ability: Ayana harnesses magnetism to a rather honed extent. She uses this ability to lift and control objects with a magnetic field, as well as bend and shape them. Alongside this, she is capable of attracting and repelling things with magnetic force. Her ability causes a toll on her as she continues to use it, and is only useful in proportion to the magnetic fields around her. Her attract/repel ability is able to create its own field, but only for a second to change an object's vector.
Skills: Her skills in CQC are formidable, having extensive martial arts training. Outside of combat, she is an avid collector of "specialized goods" as she calls them, and enjoys tinkering around with technology.
Background: To be revealed in RP.
Sex: Female
Age: 22
Orientation: Open
Appearance: Ayana has black hair that goes down to her shoulders, and stands at around 5'8" in height. Her body is slender, but toned from constant training. In general, she wears clothing with some type of insignia on it - whether it be a brand or obscure drawing.
Personality: She is typically calm, amicable if not a bit standoffish at times. She is quite evidently caring of others, and is willing to play mentor to those whom are less experienced than her with the rift. Her sense of justice goes two ways; she takes great pleasure in retribution against those who have it coming, but does not help when those being harmed have no will to help themselves. The team unit is important to her, and though she may want to act alone, she will always acknowledge the advantage that being together offers.
Ability: Ayana harnesses magnetism to a rather honed extent. She uses this ability to lift and control objects with a magnetic field, as well as bend and shape them. Alongside this, she is capable of attracting and repelling things with magnetic force. Her ability causes a toll on her as she continues to use it, and is only useful in proportion to the magnetic fields around her. Her attract/repel ability is able to create its own field, but only for a second to change an object's vector.
Skills: Her skills in CQC are formidable, having extensive martial arts training. Outside of combat, she is an avid collector of "specialized goods" as she calls them, and enjoys tinkering around with technology.
Background: To be revealed in RP.
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