One of my newest teams!

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Rohan

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Ambipom @ Life Orb
Jolly (+Speed, -Special Attack)
Technician
252 Atk/252 Speed/4 HP
-Taunt
-Fake Out
-Pursuit
-Brick Break

Fake out the first turn for flinching. Then taunt, so that stealth rock or other entry hazards, or stat boosters cannot be placed. Brick Break is to mess up screeners. Pursuit is when I predict a switch and for leads that don't get affected by Fake Out.

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Starmie @ Choice Specs
Timid (+Speed, - Attack)
Natural Cure
252 Special Attack, 252 Speed, 4 HP
-Thunderbolt
-Surf
-Ice Beam
-Rapid Spin

Starmie's my Rapid Spinner and Special sweeper, and can switch in to a status, because of its ability, the status will go out after a switch, which might happen because of Specs too.

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Tangrowth @ Wide Lens
Impish (+ Defense, - Special Attack)
Chlorophyll
228 Defense, 252 HP, 28 Attack
-Power Whip
-Sleep Powder
-Earthquake
-Swords Dance

Tangrowth makes a good Physical Wall. First it puts the opponent to sleep, mostly forcing a switch. On that turn, it can take a free Swords Dance, to get an attack boost. Power Whip and Sleep Powder's accuracy is raised by Wide Lens.

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Machamp @ Choice Band
Adamant (+Attack, -Special Attack)
No Guard
252 Attack, 252 Speed, 4 Defense
-Dynamic Punch
-Stone Edge
-Payback
-Ice Punch

Machamp is my Physical sweeper. With its ability, Dynamic Punch and Stone Edge always hit. Payback for good damage if he's slower. Dynamic Punch always confuses, which could be used to my advantage. Ice Punch is just filler. Unfortunately, this turned out to be a Smogon set, even though I didn't look at Smogon.

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Arcanine @ Choice Scarf
Timid (+Speed, -Attack)
Flash Fire
252 Special Attack, 252 Speed, 4 HP
-Flamethrower
-Dragon Pulse
-ExtremeSpeed
-Roar

Arcanine is my favorite Pokemon. Special Arcanine might not be the most common one, so it might surprise a few opponents. Flamethrower is there for STAB. Dragon Pulse hits Dragons who take less damage from Fire Attacks, and Extremespeed is to kill off Pokemon that just have a little HP left, and is a priority move. It can roar away Pokemon that were setting up, or are proving to be difficult for Arcanine to handle. It can also switch into a fire attack that might be aimed at Regice or Tangrowth, and get a boost.

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Regice @ Leftovers
Bold (+Defense, -Attack)
Clear Body
252 HP, 252 Defense, 4 Special Defense
-Rest
-Sleep Talk
-Charge Beam
-Ice Beam

Regice is my Special Wall, but it can wall physical and special attacks well with the EV spread. Its special defense is already pretty high, so it doesn't need that many EVs in it. A standard BoltBeam combo. Here Charge beam raises Special Attack (70% chance) and then Ice Beam can have more power. Rest and Sleep Talk to heal.

So...what do you think of this team?
 
Wasn't this on PC also? XD I will come back for a rate though (or do it on PC). ;D
 
~Rapid Spin Starmie <3 doesn't work well with Specs; use:
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@Leftovers/Expert Belt
40HP/252SpA218Spe
Timid nature, Natural Cure trait
~Surf
~Thunderbolt
~Ice Beam
~Rapid Spin
~Extremespeed AND Roar with a Scarf? Switch to Hasty/Rash and use Flare Blitz.
~Charge Beam isn't reliable, expecially on Regice <3, who needs to switch on-and-out all the time. This set is also viable:
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@Leftovers
252HP/160Def/98SpA
Calm nature
~Ice Beam
~Thunderbolt
~Thunder Wave
~Psych Up
 
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oohh suicine rider, new addition to the rate/help my teams section :D welcome :)

though regice really does need rest talk i'm affraid, as a wall it needs a recovery move.

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Ambipom @ Life Orb
Jolly (+Speed, -Special Attack)
Technician
252 Atk/252 Speed/4 HP
-Taunt
-Fake Out
-Pursuit
-Brick Break

all fine here :) though, consider u-turn over pursuit for scouting switches.

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Starmie @ Choice Specs
Timid (+Speed, - Attack)
Natural Cure
252 Special Attack, 252 Speed, 4 HP
-Thunderbolt
-Surf
-Ice Beam
-Rapid Spin

i'd agree with suicince rider, i wouldnt use scarf with rapid spin, but it could work, once they work out your scarfed, they'll have a free turn to set up while you switch out. take off rapid spin and it could work with a scarf, especially as ambi will be stopping entry hazards from all but aerodactyl.

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Tangrowth @ Wide Lens
Impish (+ Defense, - Special Attack)
Chlorophyll
228 Defense, 252 HP, 28 Attack
-Power Whip
-Sleep Powder
-Earthquake
-Swords Dance

hmmm..i'd say leech seed over swords dance. it's great for recovery. and consider leftovers, with seed and leftovers you'd be recovering 18% every turn, which would be so useful without rest.

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Machamp @ Choice Band
Adamant (+Attack, -Special Attack)
No Guard
252 Attack, 252 Speed, 4 Defense
-Dynamic Punch
-Stone Edge
-Payback
-Ice Punch

all fine here :)

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Arcanine @ Choice Scarf
Timid (+Speed, -Attack)
Flash Fire
252 Special Attack, 252 Speed, 4 HP
-Flamethrower
-Dragon Pulse
-ExtremeSpeed
-Roar

good, got two good fire lures so this works well. maybe give it 52 or so attack ev's to boost up extremespeed, which makes up for arkanine's relativly average speed compared to other sweepers.

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Regice @ Leftovers
Bold (+Defense, -Attack)
Clear Body
252 HP, 252 Defense, 4 Special Defense
-Rest
-Sleep Talk
-Charge Beam
-Ice Beam

this is all fine too :) though look at the curse/counter set here, to deal with the odd pysical sweeper thats left over

regice
leftovers
impish
252 hp, 252 def, 4 spD
curse
counter
avalanche
explode


nice looking team overall :)
 
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