Lesley_GSC
Just some dreamer
- Joined
- Jan 20, 2008
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Start scene for gym trainers:
You walk into the first room of the gym. You have just been hired to work at the Orange league’s newest gym, a place devoted to training pokemon from a young age.
For some reason, the leader hired new trainers without any pokemon. From the receptionist, you soon find out that you will be receiving a young pokemon that just hatched.
The pokemon you get is based on what the leader learned about you when she was reading your application letter. You are soon directed into a room were some young pokemon are playing. You are given a ticket with a number that matches one of the pokemon in the room, who all have numbered tags on their ears.
1) At most, players can have three characters. They can choose to be a student of the gym, searching for a mysterious treasure that lies in a sunken ship
They can also choose to be a member of the evil Team Merr, who want the treasure for themselves, or one of the wild sea pokemon who take sides with either Team Merr or the gym trainer.
2) I am Mary, the gym leader, Mark, who leads Team Merr, and Martin, the wise old Mantine trying to convince other pokemon to side with the gym.
3) To get the most enjoyment out of this, I recommend (but in no way require) that you play as a character for each side. (A pokemon, a gym trainer, and a Team Merr grunt)
Gym trainers fill out this form:
Name:
Starting pokemon: (who all start at level 5, they must be basic and non legendary):
Gender:
Hometown:
Age:
Appearance:
Misc:
Team Merr members fill out this form:
Name:
Gender:
Pokemon: (must start out weak as well)
Age:
Appearance:
Misc:
Pokemon fill out this form:
Name:
Species: (must be water type)
Gender:
Shiny or not:
Sides with:
You walk into the first room of the gym. You have just been hired to work at the Orange league’s newest gym, a place devoted to training pokemon from a young age.
For some reason, the leader hired new trainers without any pokemon. From the receptionist, you soon find out that you will be receiving a young pokemon that just hatched.
The pokemon you get is based on what the leader learned about you when she was reading your application letter. You are soon directed into a room were some young pokemon are playing. You are given a ticket with a number that matches one of the pokemon in the room, who all have numbered tags on their ears.
1) At most, players can have three characters. They can choose to be a student of the gym, searching for a mysterious treasure that lies in a sunken ship
They can also choose to be a member of the evil Team Merr, who want the treasure for themselves, or one of the wild sea pokemon who take sides with either Team Merr or the gym trainer.
2) I am Mary, the gym leader, Mark, who leads Team Merr, and Martin, the wise old Mantine trying to convince other pokemon to side with the gym.
3) To get the most enjoyment out of this, I recommend (but in no way require) that you play as a character for each side. (A pokemon, a gym trainer, and a Team Merr grunt)
Gym trainers fill out this form:
Name:
Starting pokemon: (who all start at level 5, they must be basic and non legendary):
Gender:
Hometown:
Age:
Appearance:
Misc:
Team Merr members fill out this form:
Name:
Gender:
Pokemon: (must start out weak as well)
Age:
Appearance:
Misc:
Pokemon fill out this form:
Name:
Species: (must be water type)
Gender:
Shiny or not:
Sides with:
Last edited: