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- Sep 22, 2013
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Um, hello. So I've been reading through odd sections of my story here and there, and this little topic has come to my attention. Sure, I don't tend to keep to actual moves especially well, and the moves pokemon use tend to be more 'approximately inspired by' in-game moves rather than literally the moves themselves, if that makes sense. But another thing I tend to do is very obviously and deliberately give out some powers and suchlike that a pokemon just flat out can't learn in the games.
So, if anyone's really genuinely interested, generally how I tend to explain this is through study of magic. By extensively studying, a pokemon can learn certain techniques to allow them to control supernatural powers normally beyond their reach. At the point their study is sufficient, they receive a set of fancy kanji tattoos based on the powers they wish to master or learn, as a symbol of their powers. For example, the antagonist who's a ninetales, has a lightning tattoo among others, so she can use lightning powers. Makes sense.
Another thing I've been toying with is the idea of original moves, which don't correspond to anything from the games at all. The aforementioned ninetales uses her own technique she calls the 'spectral dash'. It's exactly what it sounds like - she turns all ghostly and then dashes in a direction, making it only barely short of short-ranged teleportation for moving around. And if she hits you mid-dash, it hurts, to say the least. It is quite a difficult and tiring technique, though.
So anyway, I've done these things. They're not strictly or even remotely within the rules of the game. What's everyone else's take on this sort of thing?
So, if anyone's really genuinely interested, generally how I tend to explain this is through study of magic. By extensively studying, a pokemon can learn certain techniques to allow them to control supernatural powers normally beyond their reach. At the point their study is sufficient, they receive a set of fancy kanji tattoos based on the powers they wish to master or learn, as a symbol of their powers. For example, the antagonist who's a ninetales, has a lightning tattoo among others, so she can use lightning powers. Makes sense.
Another thing I've been toying with is the idea of original moves, which don't correspond to anything from the games at all. The aforementioned ninetales uses her own technique she calls the 'spectral dash'. It's exactly what it sounds like - she turns all ghostly and then dashes in a direction, making it only barely short of short-ranged teleportation for moving around. And if she hits you mid-dash, it hurts, to say the least. It is quite a difficult and tiring technique, though.
So anyway, I've done these things. They're not strictly or even remotely within the rules of the game. What's everyone else's take on this sort of thing?