• Hey Trainers! Be sure to check out Corsola Beach, our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

[OU Monotype] Rate my team


New Member
Mar 8, 2019
Reaction score
Hey! I just want to know what I can improve in my dragon team for a little tournament with my friends that also are playing gen 7.
I thought that the best start is to choose OU pokemon. So after that, I choose the ones I'd like to play the most with.
So after that explained, here goes my team:


Charizard @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Roost

Maximum Speed investment along with a Jolly nature ensures that Mega Charizard X is as fast as possible, allowing it to outspeed Choice Scarf Kyurem-B and Choice Scarf Excadrill after a Dragon Dance. Maximum Attack investment ensures that Mega Charizard X hits as hard as possible. Blaze is preferred over Solar Power so that Charizard doesn't take any unnecessary damage under sun. Charizardite X allows Charizard to become Mega Charizard X, changing its ability to Tough Claws. Tough Claws slightly boosts the power of Mega Charizard X's contact moves.


Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Superpower

Maximum Attack investment with an Adamant nature and Choice Band combine to make Dragonite a powerful wallbreaker. Maximum Speed investment allows Dragonite to outspeed virtually all defensive Pokemon as well as slower offensive Pokemon such as Adamant Diggersby and Mega Scizor. Multiscale allows Dragonite to safely revenge kill most foes, even if they're faster, without fear of being OHKOed.


Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Surf

Maximum investment is made in Speed, which, alongside Swift Swim, lets Kingdra outspeed the entire unboosted metagame under rain. 252 EVs are put into Special Attack with a Modest nature to let Kingdra hit as hard as possible. Choice Specs patches up Kingdra's average Special Attack and lets it wallbreak more easily under rain. 4 EVs are placed in Special Defense to prevent Download users, like Porygon2 and Porygon-Z, from getting a Special Attack boost.


Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast

Maximum Speed and Attack EVs as well as a Naive nature allow Garchomp to hit as hard and as fast as possible, outspeeding threats such as Mega Charizard X and Landorus. Rough Skin enables Garchomp to slightly damage any foe that makes physical contact with it. Focus Sash allows Garchomp to take any hit from full health and is especially useful to let it threaten to KO Mega Diancie and Latios when completely healthy and guarantee setting Stealth Rock.


Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Flash Cannon

Maximum Special Attack investment allows Hydreigon to hit as hard as possible. Maximum Speed investment, a Timid nature, and a Choice Scarf enable Hydreigon to become a revenge killer, as its boosted Speed stat can let it offensively check incredibly fast foes such as Mega Lopunny. The remaining EVs are placed into Special Defense to prevent Download users such as Porygon-Z from receiving a Special Attack boost. Levitate allows Hydreigon to avoid all entry hazards outside of Stealth Rock as well as Ground-type moves.


Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Drain Punch
- Flamethrower
- Taunt

Maximum investment in Special Attack and Speed when paired with a Naive nature allows Kommo-o to hit as hard and fast as possible. At +1 Speed, Kommo-o can outspeed foes such as Mega Lopunny and Zeraora. Soundproof is used to prevent opposing Kommo-o from using Clangorous Soulblaze themselves, as well as Ditto from utilizing Clanging Scales after copying Kommo-o's boosts. It also has smaller merits by making Kommo-o immune to Azumarill's Perish Song and Mega Gardevoir's Hyper Voice. Kommonium Z is used in combination with Clanging Scales in order to use Kommo-o's exclusive Z-Move, Clangorous Soulblaze.

So this is my team set-up for now, hope you guys can help me improve at its best possible considering its a monotype that has a lot of weaknesses.


  • 1582257028167.png
    16.8 KB · Views: 60
  • 1582257093685.png
    3.7 KB · Views: 60
Last edited:
Please note: The thread is from 4 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Top Bottom