I decided to post my OU team here to get some help picking it apart. It works fine for me so far but meh. For reference, A is attack, D is defense, SA is special attack, SD is special defense, and S is speed. And yeah, I made the pic.
Team:
Cruxxis - METAGROSS @Lum Berry
Nature: Adamant (+A -SA)
Ability: Clear Body
EVs: 200 HP / 232 A / 44 SD / 32 S
~ Stealth Rock
~ Earthquake
~ Bullet Punch
~ Explosion
Notes: My lead. Stealth Rock and switch, or attack if it suits me. EQ for coverage and general damage, BP for priority (and 2HKOs a lot of frail leads). Explosion is always nice to have in case you want something to die horribly. I chose Lum instead of Occa because I have enough switch-ins for fire and ground attacks, and I want to be able to set up rocks against status leads. The EVs ensure that Metagross survives Fire Blast from a standard Timid/Sash Azelf every time.
Synergy:
Fire - Latias, usually. Starmie can take a few hits and Salamence can manage as well if need be.
Ground - I don't think anything shy of CB STAB EQ will kill it, so I can stay in and attack if I want to. If not, switch to Latias or Salamence.
Torvolem - MAGNEZONE @Choice Scarf
Nature: Naïve (+S -SD)
Ability: Magnet Pull
EVs: 4 A, 252 SA, 252 S
~ Thunderbolt
~ Flash Cannon
~ Hidden Power (Fire 70)
~ Explosion
Notes: Typical steel trapper, mostly for killing Scizor. Switch in on a Bullet Punch and OHKO with HP Fire. Naïve nature maximizes speed without taking power away from Explosion, like Timid would do. Tbolt is for general damage and mayhem, and Flash Cannon makes for a decent second STAB. Scarf lets it outspeed a fair amount of things but I don't rely on it too heavily. I have a job for it and it does it well.
Synergy:
Fire - Latias or Starmie. Salamence in a pinch.
Ground - Latias or Salamence.
Fighting - Salamence or Latias, usually.
Latias - LATIAS (F) @Choice Specs
Nature: Timid (+S -SA)
Ability: Levitate
EVs: 4 HP / 252 SA / 252 S
~ Trick
~ Surf
~ Thunderbolt
~ Draco Meteor
Notes: Specs makes this thing a beast. Latias is here to take resisted attacks and spam Draco Meteor. Tbolt is for Gyarados and Surf is for coverage alongside Meteor. Trick is on the set to screw up walls and things, especially Blissey who seems to love switching into Latias. I hate those damn things. However, I generally like to hang onto Specs as long as I can so I can kill more stuff.
Synergy:
Dragon - hit it with DM.
Dark, Bug, Ghost, Ice - Scizor. Bug can sometimes be handled by Magnezone, too. Tyranitar is a bit of a concern.
Nebriales - SALAMENCE (F) @Life Orb
Nature: Adamant (+A - SA)
Ability: Intimidate
EVs: 4 HP / 252 A / 252 S
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Roost
Notes: Basic DDmence and my first awesome breed. Normally I go for Jolly on sets like this since DD and LO are boosting attack anyways, but extra power is nice, too. I like to save mence for late-game sweeping when I've gotten rid of most of the likely counters. DD up and sweep, stopping to Roost off residual damage if I get the chance. I prefer Dragon Claw to Outrage for reliability and not being countered by steels that switch in while you're stuck on Outrage, and after a DD or two I find the power difference doesn't matter that much.
Synergy:
Dragon - DClaw it, or switch to zone, gross or zor.
Ice - Scizor. Maybe Metagross.
Rock - EQ, Metagross.
Qamaits - SCIZOR (F) @Choice Band
Nature: Adamant (+A -SA)
Ability: Technician
EVs: 32 HP / 252 A / 224 S
~ Bullet Punch
~ U-Turn
~ Pursuit
~ Superpower
Notes: I can't tell you how many times the extra speed has saved me against things I can't BP. Maximized attack and threw the rest in HP. BP decimates a lot of stuff, U-Turn is a great hit-and-run move, Pursuit hits things running from BP (like Gengar) and Superpower gives me something to use on other steels. I realize U-Turn works better with lower speed so you can switch to an un-hit counter, but the standard CBzor sets don't work well with me on this team. It's more preference.
Synergy:
Fire - Latias, Starmie or Salamence.
Shivik - STARMIE @Expert Belt
Nature: Timid (+S -A)
Ability: Natural Cure
EVs: 4 HP / 252 SA / 252 S
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Rapid Spin (/Psychic)
Notes: Holy crap, I love Starmie. Very fast and godly coverage. An Expert Belt-boosted Hydro Pump kicks so much ass it's not even funny. I used to run Surf but I wanted the extra power, and Psychic was replaced with Rapid Spin because hazards were starting to get the better of me. I'm probably not going to put Surf on it again, but I may replace this Starmie with a slightly bulkier one for spinning purposes. For now it works as a sweeper with a spinning role.
Synergy:
Electric - Latias, maybe Magnezone.
Grass - Ice Beam it, or switch to Scizor.
Dark, Ghost, Bug - Scizor. Magnezone can handle some things in a pinch.
That's my main team. For now.
Team:
Cruxxis - METAGROSS @Lum Berry
Nature: Adamant (+A -SA)
Ability: Clear Body
EVs: 200 HP / 232 A / 44 SD / 32 S
~ Stealth Rock
~ Earthquake
~ Bullet Punch
~ Explosion
Notes: My lead. Stealth Rock and switch, or attack if it suits me. EQ for coverage and general damage, BP for priority (and 2HKOs a lot of frail leads). Explosion is always nice to have in case you want something to die horribly. I chose Lum instead of Occa because I have enough switch-ins for fire and ground attacks, and I want to be able to set up rocks against status leads. The EVs ensure that Metagross survives Fire Blast from a standard Timid/Sash Azelf every time.
Synergy:
Fire - Latias, usually. Starmie can take a few hits and Salamence can manage as well if need be.
Ground - I don't think anything shy of CB STAB EQ will kill it, so I can stay in and attack if I want to. If not, switch to Latias or Salamence.
Torvolem - MAGNEZONE @Choice Scarf
Nature: Naïve (+S -SD)
Ability: Magnet Pull
EVs: 4 A, 252 SA, 252 S
~ Thunderbolt
~ Flash Cannon
~ Hidden Power (Fire 70)
~ Explosion
Notes: Typical steel trapper, mostly for killing Scizor. Switch in on a Bullet Punch and OHKO with HP Fire. Naïve nature maximizes speed without taking power away from Explosion, like Timid would do. Tbolt is for general damage and mayhem, and Flash Cannon makes for a decent second STAB. Scarf lets it outspeed a fair amount of things but I don't rely on it too heavily. I have a job for it and it does it well.
Synergy:
Fire - Latias or Starmie. Salamence in a pinch.
Ground - Latias or Salamence.
Fighting - Salamence or Latias, usually.
Latias - LATIAS (F) @Choice Specs
Nature: Timid (+S -SA)
Ability: Levitate
EVs: 4 HP / 252 SA / 252 S
~ Trick
~ Surf
~ Thunderbolt
~ Draco Meteor
Notes: Specs makes this thing a beast. Latias is here to take resisted attacks and spam Draco Meteor. Tbolt is for Gyarados and Surf is for coverage alongside Meteor. Trick is on the set to screw up walls and things, especially Blissey who seems to love switching into Latias. I hate those damn things. However, I generally like to hang onto Specs as long as I can so I can kill more stuff.
Synergy:
Dragon - hit it with DM.
Dark, Bug, Ghost, Ice - Scizor. Bug can sometimes be handled by Magnezone, too. Tyranitar is a bit of a concern.
Nebriales - SALAMENCE (F) @Life Orb
Nature: Adamant (+A - SA)
Ability: Intimidate
EVs: 4 HP / 252 A / 252 S
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Roost
Notes: Basic DDmence and my first awesome breed. Normally I go for Jolly on sets like this since DD and LO are boosting attack anyways, but extra power is nice, too. I like to save mence for late-game sweeping when I've gotten rid of most of the likely counters. DD up and sweep, stopping to Roost off residual damage if I get the chance. I prefer Dragon Claw to Outrage for reliability and not being countered by steels that switch in while you're stuck on Outrage, and after a DD or two I find the power difference doesn't matter that much.
Synergy:
Dragon - DClaw it, or switch to zone, gross or zor.
Ice - Scizor. Maybe Metagross.
Rock - EQ, Metagross.
Qamaits - SCIZOR (F) @Choice Band
Nature: Adamant (+A -SA)
Ability: Technician
EVs: 32 HP / 252 A / 224 S
~ Bullet Punch
~ U-Turn
~ Pursuit
~ Superpower
Notes: I can't tell you how many times the extra speed has saved me against things I can't BP. Maximized attack and threw the rest in HP. BP decimates a lot of stuff, U-Turn is a great hit-and-run move, Pursuit hits things running from BP (like Gengar) and Superpower gives me something to use on other steels. I realize U-Turn works better with lower speed so you can switch to an un-hit counter, but the standard CBzor sets don't work well with me on this team. It's more preference.
Synergy:
Fire - Latias, Starmie or Salamence.
Shivik - STARMIE @Expert Belt
Nature: Timid (+S -A)
Ability: Natural Cure
EVs: 4 HP / 252 SA / 252 S
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Rapid Spin (/Psychic)
Notes: Holy crap, I love Starmie. Very fast and godly coverage. An Expert Belt-boosted Hydro Pump kicks so much ass it's not even funny. I used to run Surf but I wanted the extra power, and Psychic was replaced with Rapid Spin because hazards were starting to get the better of me. I'm probably not going to put Surf on it again, but I may replace this Starmie with a slightly bulkier one for spinning purposes. For now it works as a sweeper with a spinning role.
Synergy:
Electric - Latias, maybe Magnezone.
Grass - Ice Beam it, or switch to Scizor.
Dark, Ghost, Bug - Scizor. Magnezone can handle some things in a pinch.
That's my main team. For now.
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