Professor Jacel
I choose.... WarGreyMon
- Joined
- Dec 31, 2011
- Messages
- 650
- Reaction score
- 0
Salamence- Infernum
Moxie-Choice Band
Jolly 252, Speed, 252 Attack, 4 HP
Outrage, Zen Headbut, Fire Fang, Earthquake
Well I trained him in speed first because I did not want to use a Choice Scarf and I enjoy Outrage(Choice Band). Along with Moxie is for sure a Physical Sweeper. I can dish out some major with him as people often expect you to Dragon Dance or be slower than there Dragon Type.
Slowking-Diplomat
Regenerator- Leftovers
Calm 252 Spec D, 252 Spc Attack, 4 HP
Slack Off, Ice Beam, Psshock, Calm Mind
I am aware he can learn Nastyplot but with Calm Mind it makes him a Definate good attacking Special Attack Special D Wall. Slack Off is great for healing after setting up a Calm Mind. Ice Beam is for Pesky Grass Types who think they can walk up and Giga Drain him and it will all be ok. No Not happening. I have Pyschock in case of a Blissey Attack lol. They never see it coming. Regenerator I have found out is great for switching into a Special Attack and Slowking Living Drastically then switching out so he can reget back his HP and the oppenent will try and set something up or also switch out to a different pokemon.
Chandelure- Night Light
Flash Fire- Life Orb
Modest- 252 Special Attack and Speed,4 Spec D
Hidden Power Fighting, Flamethrower, Energy Ball, Shadow Ball,
Well everyone loves this guy and I give the Hidden Power Fighting props to SharKing who gave me the idea. He is wonderful Special Attack and it is always great to predict a water or Water/Ground switch in and drop an energy ball on them.
Forretress- The Wall
Sturdy- Leftovers
Impish- 252 Defense, 252 Attack, 4 HP
Stealth Rocks, Spikes, Rapid Spin, Gyro Ball
He is a great defensive wall and often my lead if not Slowking. I usually try for A Stealth Rock because then people switch into a Fire type and forget about Chandelure who is wating lol. If I can get more than teh Stealth Rocks I go for a Layer of Spikes and then Began to Gyro Ball unless the other guy is going for Ferrothorn and is setting up then I set up all teh way and Drop a Rapid Spin which makes people mad lol
Machamp- Hulkster
Guts- Flame Orb
Adamant- 252 Attack and Spec Defense, 4 HP
Bullet Punch, Close Combat, Bulk Up, Ice Punch
He is my heavy hitter. The Hulkster delivers a deadly blow to most steel or dark types and is great against Rock. I use Ice Punch for Grass,groud,Flying,Dragon. Bulk UP for more attack and defense and the bullet punch as priorty kill if I need to and do not want to lose him.
Herracross- Vengeance
Guts- Choice Scarf
Adamant-252 Attack and 252 Speed,4 HP
Close Combat, Mega Horn, Stone Edge, Pursuit
His name says it all he is my Revenge Killer!!!! He comes in and can quickly finish off an Oppenent and maybe more depending on what they switch into.
Open to all Suggestions on Pokemon that should stay or go. If you like it. Movesets and what not You know the Drill
lol
Moxie-Choice Band
Jolly 252, Speed, 252 Attack, 4 HP
Outrage, Zen Headbut, Fire Fang, Earthquake
Well I trained him in speed first because I did not want to use a Choice Scarf and I enjoy Outrage(Choice Band). Along with Moxie is for sure a Physical Sweeper. I can dish out some major with him as people often expect you to Dragon Dance or be slower than there Dragon Type.
Slowking-Diplomat
Regenerator- Leftovers
Calm 252 Spec D, 252 Spc Attack, 4 HP
Slack Off, Ice Beam, Psshock, Calm Mind
I am aware he can learn Nastyplot but with Calm Mind it makes him a Definate good attacking Special Attack Special D Wall. Slack Off is great for healing after setting up a Calm Mind. Ice Beam is for Pesky Grass Types who think they can walk up and Giga Drain him and it will all be ok. No Not happening. I have Pyschock in case of a Blissey Attack lol. They never see it coming. Regenerator I have found out is great for switching into a Special Attack and Slowking Living Drastically then switching out so he can reget back his HP and the oppenent will try and set something up or also switch out to a different pokemon.
Chandelure- Night Light
Flash Fire- Life Orb
Modest- 252 Special Attack and Speed,4 Spec D
Hidden Power Fighting, Flamethrower, Energy Ball, Shadow Ball,
Well everyone loves this guy and I give the Hidden Power Fighting props to SharKing who gave me the idea. He is wonderful Special Attack and it is always great to predict a water or Water/Ground switch in and drop an energy ball on them.
Forretress- The Wall
Sturdy- Leftovers
Impish- 252 Defense, 252 Attack, 4 HP
Stealth Rocks, Spikes, Rapid Spin, Gyro Ball
He is a great defensive wall and often my lead if not Slowking. I usually try for A Stealth Rock because then people switch into a Fire type and forget about Chandelure who is wating lol. If I can get more than teh Stealth Rocks I go for a Layer of Spikes and then Began to Gyro Ball unless the other guy is going for Ferrothorn and is setting up then I set up all teh way and Drop a Rapid Spin which makes people mad lol
Machamp- Hulkster
Guts- Flame Orb
Adamant- 252 Attack and Spec Defense, 4 HP
Bullet Punch, Close Combat, Bulk Up, Ice Punch
He is my heavy hitter. The Hulkster delivers a deadly blow to most steel or dark types and is great against Rock. I use Ice Punch for Grass,groud,Flying,Dragon. Bulk UP for more attack and defense and the bullet punch as priorty kill if I need to and do not want to lose him.
Herracross- Vengeance
Guts- Choice Scarf
Adamant-252 Attack and 252 Speed,4 HP
Close Combat, Mega Horn, Stone Edge, Pursuit
His name says it all he is my Revenge Killer!!!! He comes in and can quickly finish off an Oppenent and maybe more depending on what they switch into.
Open to all Suggestions on Pokemon that should stay or go. If you like it. Movesets and what not You know the Drill