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Perfect Type Combination?

Cornbread

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I haven't seen this anywhere before so I might as well give it a shot here.

After making a small program in Visual Basic which shows the type advantages of your Pokemon, I quickly discovered a combination of 6 types that are offensively advantageous against all 17 types in the game.

Now I'm definitely no master at Pokemon - I've been playing the games for a long time but I've never really immersed myself in all the complex intricacies of the battles. I have most of the type advantages committed to memory, and that's about it. So, for all I know, this information is totally useless. Just thought I'd say that first.

Anyway, here is the list:

  • Grass/Electric
  • Ice
  • Fighting
  • Ground
  • Flying
  • Dark

Did anyone already know of this? If not, what do you think of it?

Also, my programs, if you care:
Version 1: http://www.mediafire.com/file/2jdvyyy2jtr/PokemonTypes.exe

Version 2 (doesn't work on my laptop for some reason, but try it, it's better):http://www.mediafire.com/file/zdjgeijzymg/PokemonTypes2.0.exe
 
Awesome, I needed this program. Now, if only you listed their weaknesses as well.
 
Unfortunately, this does not translate into actual battling other than moves of these types are often used (with the exception of flying). The primary offensive Types of Pokemon are things that include Dragon, Steel, and/or Water (this makes up nearly 50% of pokemon in the OU tier). Other types like Fire, Fighting, and Ghost are also prominent but are not included on your list.

So I guess the bottom line is, yes, some of those attack types are common and useful, but they don't really have anything to do with the Pokemon that are commonly seen in battling.
 
Water/Ground. Seriously go look at Marshtomp that thing is literally strong against anything with barely no weaknesses.
 
Unfortunately, this does not translate into actual battling other than moves of these types are often used (with the exception of flying). The primary offensive Types of Pokemon are things that include Dragon, Steel, and/or Water (this makes up nearly 50% of pokemon in the OU tier). Other types like Fire, Fighting, and Ghost are also prominent but are not included on your list.

So I guess the bottom line is, yes, some of those attack types are common and useful, but they don't really have anything to do with the Pokemon that are commonly seen in battling.

What you would want to do is weight each of the types based on what is commonly seen in the present metagame. Then you'd get something closer to reality. Or better yet, find which types are best at defense and which types are better at offense, then let them balance each other out. If offensive types become too good, types that defend well against them would come in. It would work in reverse too.

This wouldn't actually tell you anything useful. It would just tell you what the metagame would look like if all Pokemon were single type and had equivalent stats and movepools. And even if you could simulate more complicated things, you would theoretically just end up with the current metagame, which you could get through observation. But whatever, it'd be interesting to see.
 
I quickly discovered a combination of 6 types that are offensively advantageous against all 17 types in the game.

Obviously that a combination of types would eventually hit all 17, Electivire already hits 13 types with its standard set.

Who cares of 6 types hit all 17 types, not like there are room for six moves :/
 
Unfortunately, this does not translate into actual battling other than moves of these types are often used (with the exception of flying). The primary offensive Types of Pokemon are things that include Dragon, Steel, and/or Water (this makes up nearly 50% of pokemon in the OU tier). Other types like Fire, Fighting, and Ghost are also prominent but are not included on your list.

So I guess the bottom line is, yes, some of those attack types are common and useful, but they don't really have anything to do with the Pokemon that are commonly seen in battling.

Theory vs. reality. Reality wins again.

Water/Ground. Seriously go look at Marshtomp that thing is literally strong against anything with barely no weaknesses.

He's talking about attacking types, moves. Not the defending pokémon, or his/her types.
 
Obviously that a combination of types would eventually hit all 17, Electivire already hits 13 types with its standard set.

Who cares of 6 types hit all 17 types, not like there are room for six moves :/

Room for 6 Pokemon, maybe? That was the original idea.

So is this actually a useful find, or just an interesting novelty? Could this possibly be used to build a powerful battling team, or are there other, more important factors?
 
I think this is useful for the main story,wich this guide,you could build up a team faster and have take even less time with the poor- predictable-PC-trainers.
 
Although, quite a lot of Pokémon are dual typed; Spiritomb and Sabeleye can't be hit for supereffective by anything (bar Scrappy/Odour Sleuth/Foresight Fighting.)
 
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