Pint Power!(Little Cup RMT)

AnybodyAgrees

Good Skill Have Fun!
Joined
Oct 24, 2013
Messages
270
Reaction score
7
So I did some LC matches with this team and won them all.


Fletchling @ Berry Juice
Ability: Gale Wings
Happiness: 0
EVs: 196 Atk / 132 SDef / 180 Spd
Jolly Nature
- Acrobatics
- Frustration
- Swords Dance
- Flame Charge

Deadly sweeper once Zigzagoon has been removed. I call this the "Acro-berry" set.


Chinchou @ Eviolite
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 148 SAtk / 60 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Ice Beam
- Thunder Wave
- Hydro Pump

Part of a VoltTurn core with Mienfoo. Pretty good synergy with Murkrow as well.


Ponyta @ Eviolite
Ability: Flame Body
EVs: 236 Atk / 76 Def / 196 Spd
Jolly Nature
- Flare Blitz
- Sunny Day
- Morning Sun
- Wild Charge

Fun fact: Ponyta has the highest BST of all LC mons. Sets up sunny day, and can attempt to sweep by its own. Morning Sun somewhat mitigates recoil.


Mienfoo @ Eviolite
Ability: Regenerator
EVs: 76 HP / 76 Atk / 116 Def / 232 Spd
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Poison Jab

Pretty much your standard Mienfoo set.


Murkrow @ Life Orb
Ability: Insomnia
EVs: 236 Atk / 76 SAtk / 188 Spd
Naive Nature
- Brave Bird
- Sucker Punch
- Heat Wave
- Roost

I could go for Defog over Roost, but Murkrow really lacks recovery.


Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 84 HP / 36 Atk / 188 Def / 148 SDef / 36 Spd
Careful Nature
- Bullet Seed
- Leech Seed
- Stealth Rock
- Thunder Wave

I lead with this thing unless I see a fire-type on the opponent's team. Sets up hazards, and can annoy.


So, what do ya think?
Unfortunately, my team has no way of removing Stealth Rock, which 3 members of my team are weak to. But this team has more than made up for that, and I think it has amazing potential.
 
Just a few questions. Does this follow Smogon's ruleset? If so you're running a Berry Juice which is illegal if we're transferring 5th Gen rulesets to 6th Gen. Also I believe you're running too many Eviolites. I believe Smogon rulesets only allow a maximum of 3. One good thing is that you're currently running 6 legal Pokemon. I should be able to help you out further if you can clarify what rulesets you're running.
 
Berry Juice is allowed, and there's no Item Clause in smogon's current ruleset.

The rule is, if you can run it on Showdown!, it's legal.
 
Berry Juice is allowed, and there's no Item Clause in smogon's current ruleset.

The rule is, if you can run it on Showdown!, it's legal.

If you can run it on Showdown that means they haven't gotten to that tier yet. The first 6-9 months is always a focus on balancing OU. It would be best to follow the Gen 5 Ruleset for now in which Berry Juice is banned. Here's a link to their 5th gen LC page. Plus Eviolite would not be recommended on something like Meinfoo. I'd go Life Orb and make sure that all of your Life Orb Pokemon Max out at 19 HP for maximum usage.
 
Mienfoo is supposed to function as a bulky pivot with regenerator, not a LO attacker.

And as this team went 8-1 on showdown and my only loss was caused by HJK missing twice in a row, I think this team is very good.
 
Mienfoo is supposed to function as a bulky pivot with regenerator, not a LO attacker.

And as this team went 8-1 on showdown and my only loss was caused by HJK missing twice in a row, I think this team is very good.

If the team went 8-1 then there is no problem with the team. I would say to test is about 20 more times before you truly know how it is, that is if you're laddering with the team and early laddering tends to be pretty bad. If your record after the next 20 battles is about 20-10 then your team should be fine.
 
My record after 27 battles on Showdown! is 20-7. So I think I'm ready to start breeding.
 
Please note: The thread is from 12 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom