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- Sep 22, 2013
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Um, hello. I've read a fair few things about competitive battling, but I don't have much experience actually battling people, and stuff. One of the things I do know from my experience is that I'm really quite bad at putting teams together in the first place. Which is partly why I haven't done much battling. Yes. Anyway, I came up with a team to try out in XY, so advice and stuff would be nice.
Jolteon (M)
Item: Choice specs
Nature: Timid
Ability: Volt absorb
EVs: 252 Spe, 252 SpA, 4 Def
Moves:
Thunderbolt,
Shadow ball,
Signal beam,
Volt switch
Jolteon's here for scouting purposes with volt switch, hopefully doing some damage at the same time. The rest of his moveset is just meant for coverage, for revenge killing and, if necessary, help sweeping later on.
Haxorus (F)
Item: Life orb
Nature: Jolly
Ability: Mold breaker
EVs: 252 Spe, 252 Atk, 4 SpD
Moves:
Dragon claw,
Earthquake,
Poison jab,
Dragon dance
Haxorus is meant to be able to put pressure on the opponent throughout a battle, and then set up to sweep late game. I'm using dragon claw over outrage to avoid getting locked in, which could potentially save her life. Otherwise, earthquake is good for coverage, and poison jab hits fairies, which is important.
Mandibuzz (F)
Item: Leftovers
Nature: Careful
Ability: Overcoat
EVs: 168 Hp, 168 Def, 172 SpD
Moves:
Knock off,
Roost,
Defog,
Toxic
Mandibuzz is here for support with defog and, more importantly, to annoy the opponent. Knock off is a lovely move, which suits me perfectly, since I could stop sweeps by removing life orbs or choice items, or help toxic to rack up faster against a wall by getting rid of lefties. I balanced her defences because I want to be able to use her whenever I need to, and not be hindered as much by whether my enemy is using physical or special attacks. She's not intended to stall for a long time - that job can be handled by my other walls.
Sylveon (F)
Item: Leftovers
Nature: Calm
Ability: Cute charm
EVs: 252 HP, 252 SpD, 4 SpA
Moves:
Draining kiss,
Heal bell,
Protect,
Wish
Syvleon is here as a dedicated special wall, and to provide my team with important healing. She's basically trained for as much durability as possible, as I imagined would be suitable for a wall.
Gliscor (F)
Item: Toxic orb
Nature: Impish
Ability: Poison heal
EVs: 252 HP, 252 Def, 4 SpD
Moves:
Earthquake,
Protect,
Toxic,
Taunt
Gliscor is my physical wall. Protect saves a turn for toxic orb recovery (or activation), while taunt prevents the opponent from setting up while I do this. Earthquake should hopefully provide some damage. Admittedly poison heal clashes with Sylveon's heal bell, but I figured it was the lesser of two evils, compared to having Haxorus crippled by a burn or paralysis.
Gyarados (M)
Item: Gyaradosite
Nature: Brave
Ability: Intimidate (mold breaker once mega evolved)
EVs: 252 HP, 252 Atk, 4 Def
Moves:
Waterfall,
Earthquake,
Avalanche,
Payback
Gyarados is a bulky attacker, using minimum speed to take advantage of the damage boosts for payback and avalanche. He should hopefully be able to keep pressure on the opponent thoughout most of the game, by hitting hard with STAB waterfall and payback. Earthquake's a tad regrettable since Haxorus uses the same move, but I figured it gave me the best coverage I could get, without resorting to stone edge (*cough* miss *cough*). He doesn't need his own recovery as such, as Sylveon should be able to keep him in good condition.
So that's the team. It's more than a little flawed, I know, but I'm not sure what to do next exactly. So, yes, thoughts, help, anything constructive would be appreciated. Thanks.
Jolteon (M)
Item: Choice specs
Nature: Timid
Ability: Volt absorb
EVs: 252 Spe, 252 SpA, 4 Def
Moves:
Thunderbolt,
Shadow ball,
Signal beam,
Volt switch
Jolteon's here for scouting purposes with volt switch, hopefully doing some damage at the same time. The rest of his moveset is just meant for coverage, for revenge killing and, if necessary, help sweeping later on.
Haxorus (F)
Item: Life orb
Nature: Jolly
Ability: Mold breaker
EVs: 252 Spe, 252 Atk, 4 SpD
Moves:
Dragon claw,
Earthquake,
Poison jab,
Dragon dance
Haxorus is meant to be able to put pressure on the opponent throughout a battle, and then set up to sweep late game. I'm using dragon claw over outrage to avoid getting locked in, which could potentially save her life. Otherwise, earthquake is good for coverage, and poison jab hits fairies, which is important.
Mandibuzz (F)
Item: Leftovers
Nature: Careful
Ability: Overcoat
EVs: 168 Hp, 168 Def, 172 SpD
Moves:
Knock off,
Roost,
Defog,
Toxic
Mandibuzz is here for support with defog and, more importantly, to annoy the opponent. Knock off is a lovely move, which suits me perfectly, since I could stop sweeps by removing life orbs or choice items, or help toxic to rack up faster against a wall by getting rid of lefties. I balanced her defences because I want to be able to use her whenever I need to, and not be hindered as much by whether my enemy is using physical or special attacks. She's not intended to stall for a long time - that job can be handled by my other walls.
Sylveon (F)
Item: Leftovers
Nature: Calm
Ability: Cute charm
EVs: 252 HP, 252 SpD, 4 SpA
Moves:
Draining kiss,
Heal bell,
Protect,
Wish
Syvleon is here as a dedicated special wall, and to provide my team with important healing. She's basically trained for as much durability as possible, as I imagined would be suitable for a wall.
Gliscor (F)
Item: Toxic orb
Nature: Impish
Ability: Poison heal
EVs: 252 HP, 252 Def, 4 SpD
Moves:
Earthquake,
Protect,
Toxic,
Taunt
Gliscor is my physical wall. Protect saves a turn for toxic orb recovery (or activation), while taunt prevents the opponent from setting up while I do this. Earthquake should hopefully provide some damage. Admittedly poison heal clashes with Sylveon's heal bell, but I figured it was the lesser of two evils, compared to having Haxorus crippled by a burn or paralysis.
Gyarados (M)
Item: Gyaradosite
Nature: Brave
Ability: Intimidate (mold breaker once mega evolved)
EVs: 252 HP, 252 Atk, 4 Def
Moves:
Waterfall,
Earthquake,
Avalanche,
Payback
Gyarados is a bulky attacker, using minimum speed to take advantage of the damage boosts for payback and avalanche. He should hopefully be able to keep pressure on the opponent thoughout most of the game, by hitting hard with STAB waterfall and payback. Earthquake's a tad regrettable since Haxorus uses the same move, but I figured it gave me the best coverage I could get, without resorting to stone edge (*cough* miss *cough*). He doesn't need his own recovery as such, as Sylveon should be able to keep him in good condition.
So that's the team. It's more than a little flawed, I know, but I'm not sure what to do next exactly. So, yes, thoughts, help, anything constructive would be appreciated. Thanks.