• Like dressing up your trainer in the games? Join us for the upcoming Bulbagala from November 24th - December 1st, a contest to fashion up your trainer in a way that matches a variety of themes that have been set up! To sign up, refer to this link. Sign-ups end November 24th, 12:59 PM UTC.

PMD Series Ability/Move Adaptation

Gryphon Turboclaw

New Member
Joined
Aug 15, 2007
Messages
201
Reaction score
0
I know this spin-off series has been out for a while now, so I'll get right to it. What abilities and/or moves would you say benefited from the transition from the regular Pokemon RPGs to the Mystery Dungeon series? Likewise, what pokemon abilities/moves would you consider to have had the screws taken to them in the transition?
 
I think immunities should have carried over. As it is now, no types have any complete immunities, such as Ground against Electric.
 
Confusion doesn't make you attack yourself.
It is good for obvious reasons, but also bad becouse it affects movement instead, and walking in random circles until it wears off can be annoying.

Also you not being able to open the menu while you are sleeping is bad, as it cancels every turn that could be used to tell your partners to attack instead or even wake up with a berry or whatever.

In fact most of status conditions are kinda broken in my oppinion.
 
Also you not being able to open the menu while you are sleeping is bad, as it cancels every turn that could be used to tell your partners to attack instead
But isn't that a non-issue if they're already set to Go After Foes?
 
Please note: The thread is from 18 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom