therationalpi
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So, somebody managed to dump a huge file full of hard data about Pokemon Go pokemon and moves, which means that I think there's enough information there to add a section to the Side Game Data pages of the pokemon entries and in the "Other Games" section of the moves and items pages.
The file can be found on GitHub.
Here's an example pokemon entry:
Some key information worth including on pokemon: Egg level (2 km, 5 km, or 10 km), CaptureRate, Stamina, Attack, Defense, Moveset (quickmoves and cinematic), Candy to Evolve, Height and Weight.
Here's an example for a move:
Some key information worth including on moves: Type, power, critical chance, Damage (stamina loss), Duration, Energy (negative values are energy cost for cinematic moves while positive values are energy gain for quick moves). AccuracyChance is not worth including at this point, because it's 1 for everything.
The file can be found on GitHub.
Here's an example pokemon entry:
Code:
Items {
TemplateId: "V0109_POKEMON_KOFFING"
Pokemon {
UniqueId: V0109_POKEMON_KOFFING
ModelScale: 1.2
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 0.72
CylGroundM: 0.6
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.36
CollisionHeightM: 0.66
CollisionHeadRadiusM: 0.6
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 80
BaseAttack: 136
BaseDefense: 142
}
QuickMoves: "\341\001\335\001"
CinematicMoves: "\022Z\020"
AnimTime: "\223\251\252?\332\254*?\000\000\300?\332\254*?VU\325@\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "n"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 1
HeightStdDev: 0.075
WeightStdDev: 0.125
FamilyId: 109
CandyToEvolve: 50
}
}
Some key information worth including on pokemon: Egg level (2 km, 5 km, or 10 km), CaptureRate, Stamina, Attack, Defense, Moveset (quickmoves and cinematic), Candy to Evolve, Height and Weight.
Here's an example for a move:
Code:
Items {
TemplateId: "V0111_MOVE_ICY_WIND"
Move {
UniqueId: V0111_MOVE_ICY_WIND
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.055
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "icy_wind"
DurationMs: 3800
DamageWindowStartMs: 2000
DamageWindowEndMs: 2700
EnergyDelta: -20
}
}
Some key information worth including on moves: Type, power, critical chance, Damage (stamina loss), Duration, Energy (negative values are energy cost for cinematic moves while positive values are energy gain for quick moves). AccuracyChance is not worth including at this point, because it's 1 for everything.