Bulbapedia Pokemon Go data for wiki

therationalpi

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So, somebody managed to dump a huge file full of hard data about Pokemon Go pokemon and moves, which means that I think there's enough information there to add a section to the Side Game Data pages of the pokemon entries and in the "Other Games" section of the moves and items pages.

The file can be found on GitHub.

Here's an example pokemon entry:

Code:
Items {
  TemplateId: "V0109_POKEMON_KOFFING"
  Pokemon {
    UniqueId: V0109_POKEMON_KOFFING
    ModelScale: 1.2
    Type1: POKEMON_TYPE_POISON
    Camera {
      DiskRadiusM: 0.72
      CylRadiusM: 0.48
      CylHeightM: 0.72
      CylGroundM: 0.6
      ShoulderModeScale: 0.5
    }
    Encounter {
      BaseCaptureRate: 0.4
      BaseFleeRate: 0.1
      CollisionRadiusM: 0.36
      CollisionHeightM: 0.66
      CollisionHeadRadiusM: 0.6
      MovementType: POKEMON_ENC_MOVEMENT_FLYING
      MovementTimerS: 8
      JumpTimeS: 1
      AttackTimerS: 23
    }
    Stats {
      BaseStamina: 80
      BaseAttack: 136
      BaseDefense: 142
    }
    QuickMoves: "\341\001\335\001"
    CinematicMoves: "\022Z\020"
    AnimTime: "\223\251\252?\332\254*?\000\000\300?\332\254*?VU\325@\000\000\000@\000\000\000@\000\000\000\000"
    Evolution: "n"
    EvolutionPips: 1
    PokedexHeightM: 0.6
    PokedexWeightKg: 1
    HeightStdDev: 0.075
    WeightStdDev: 0.125
    FamilyId: 109
    CandyToEvolve: 50
  }
}

Some key information worth including on pokemon: Egg level (2 km, 5 km, or 10 km), CaptureRate, Stamina, Attack, Defense, Moveset (quickmoves and cinematic), Candy to Evolve, Height and Weight.

Here's an example for a move:

Code:
Items {
  TemplateId: "V0111_MOVE_ICY_WIND"
  Move {
    UniqueId: V0111_MOVE_ICY_WIND
    AnimationId: 5
    Type: POKEMON_TYPE_ICE
    Power: 15
    AccuracyChance: 1
    CriticalChance: 0.05
    StaminaLossScalar: 0.055
    TrainerLevelMin: 1
    TrainerLevelMax: 100
    VfxName: "icy_wind"
    DurationMs: 3800
    DamageWindowStartMs: 2000
    DamageWindowEndMs: 2700
    EnergyDelta: -20
  }
}

Some key information worth including on moves: Type, power, critical chance, Damage (stamina loss), Duration, Energy (negative values are energy cost for cinematic moves while positive values are energy gain for quick moves). AccuracyChance is not worth including at this point, because it's 1 for everything.
 
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