The Anonymour
In pain and Insane.
- Joined
- Feb 22, 2010
- Messages
- 2,519
- Reaction score
- 4
Plot: (Origonal plot by Grishnax)
For some reason, buildings, Pokemon, even people are disappearing daily. But the weird part is that you’re the only one who notices. If you asked someone who recently had someone close to them disappear, they will just be confused and ask, “Who are you talking about? I’ve never seen that person in my life.” But you can tell. You can tell that people are disappearing, and it won’t be long until everyone is gone. But one day, some mail arrives for you. It’s a strange letter; the envelope appears to be glowing. It reads:
Dear (insert your name here),
I know what’s happening. I know how you can stop it. Enclosed in this letter is a pack of cards. Should you choose to open that pack, you will instantly be transported into another realm. However, if you do not wish to take part, you merely have to place this letter back inside the envelope and then reseal it. You have one hour to decide. If you do not decide before the hour is up, it will count as a refusal to take part of this event. I sincerely hope that you will join. From, Xx
A chance to save the world? Will you accept, or will you reject it and stay in a world where nothing is for certain? A world where you could be there one day and gone to who-knows-where the next? The choice seems obvious. (depending on your character, it might take no thought whatsoever to say yes, or it might be a huge internal debate) You choose yes and open the pack of cards...
Suddenly, there is a bright flash of light, and it appears that you are in a strange temple. You find that you are not in clothes that you own, rather, you are in a pair of clothes that seem to be made for survival. A long sleeve gray shirt, durable beige pants, hiking boots, a black belt with a box attached, and a fairly large backpack. On the floor, you see a note...
Dear (insert your name here),
You have made the right choice. In your backpack you will find a guide to the Great Game, known as the Book. It will not be completely filled in yet, but it will fill itself in as you continue your journey. It will be mandatory to have this, or else you will most likely never survive. Inside the box on your belt is the pack of cards. Or rather, just the cards from the pack. You can learn more about the cards in the Book. Remember, cards are the key to the Great Game, and if you do not have any, you may as well be dead. From, Xx
Well, this is it. Your chance to save the world from it's slow, strange demise. But are you up for the challenge? Will you survive? Will you ever figure out exactly what is causing the disappearances? Only time will tell.
The Book:
This is the encyclopedia of the Great Game, and is probably your most useful resource.
Battling:
Other info:
Rules:
Brake any two of these rules, and you’re out.
Da Formz:
If you have any questions, feel free to ask me. Also, I’ll only be accepting six other people besides myself. Sorry for any inconvenience.
Also…. I CALL DIBZ ON WATER DECK AND BEACH. ^_^
For some reason, buildings, Pokemon, even people are disappearing daily. But the weird part is that you’re the only one who notices. If you asked someone who recently had someone close to them disappear, they will just be confused and ask, “Who are you talking about? I’ve never seen that person in my life.” But you can tell. You can tell that people are disappearing, and it won’t be long until everyone is gone. But one day, some mail arrives for you. It’s a strange letter; the envelope appears to be glowing. It reads:
Dear (insert your name here),
I know what’s happening. I know how you can stop it. Enclosed in this letter is a pack of cards. Should you choose to open that pack, you will instantly be transported into another realm. However, if you do not wish to take part, you merely have to place this letter back inside the envelope and then reseal it. You have one hour to decide. If you do not decide before the hour is up, it will count as a refusal to take part of this event. I sincerely hope that you will join. From, Xx
A chance to save the world? Will you accept, or will you reject it and stay in a world where nothing is for certain? A world where you could be there one day and gone to who-knows-where the next? The choice seems obvious. (depending on your character, it might take no thought whatsoever to say yes, or it might be a huge internal debate) You choose yes and open the pack of cards...
Suddenly, there is a bright flash of light, and it appears that you are in a strange temple. You find that you are not in clothes that you own, rather, you are in a pair of clothes that seem to be made for survival. A long sleeve gray shirt, durable beige pants, hiking boots, a black belt with a box attached, and a fairly large backpack. On the floor, you see a note...
Dear (insert your name here),
You have made the right choice. In your backpack you will find a guide to the Great Game, known as the Book. It will not be completely filled in yet, but it will fill itself in as you continue your journey. It will be mandatory to have this, or else you will most likely never survive. Inside the box on your belt is the pack of cards. Or rather, just the cards from the pack. You can learn more about the cards in the Book. Remember, cards are the key to the Great Game, and if you do not have any, you may as well be dead. From, Xx
Well, this is it. Your chance to save the world from it's slow, strange demise. But are you up for the challenge? Will you survive? Will you ever figure out exactly what is causing the disappearances? Only time will tell.
The Book:
This is the encyclopedia of the Great Game, and is probably your most useful resource.
Cards:
Cards: Cards are the basis of this game. They can be used for many things, such as healing items, weapons, and most importantly, Syncing. There are some cards that are useless until they are Spliced with other cards.
Pokemon Cards: These cards contain the tamed spirits of Pokemon. This is the only type of Card that can Sync.
Weapon Cards: These Cards will turn into weapons or armor that you can use in battle. Some examples are swords, helmets, guns, shields, bulletproof vests, etc.
Location Cards: These Cards allow you to teleport to different Locations when you are in a Warp Zone.
Splice Cards: This Card allows you to Splice together other Cards.
Item Cards: These Cards contain an item that you can use. Some examples are Potions, Repels, XAttacks, Pokeballs, etc.
Blank Cards: A Blank Card is just a plain white Card. Who knows what potential it might have...
Junk Cards: A Junk Card is the waste product of a Card that has already been used/destroyed. They are for the most part worthless, but they may have some uses...
Syncing:
Sync: You can Sync with your Pokemon Cards, meaning that you can gain some of their abilities and moves.
Sync Rate: This is how connected you are your Pokemon Cards. The lower the number for Sync Rate, the more powerful your abilities with that specific card will become. For example, a Sync Rate of 6 is better than a Sync Rate of 15. The most powerful Sync Rate is 0. When your reaches 0, you can perform a Perfect Sync. You can also Evolve your Pokemon Card if it is at level 0. However, if you evolve a Pokemon, it’s Sync Rate will go to the SSR of the new Pokemon. Every time your Pokemon’s Sync Rate is decreased by 5 points, your Pokemon Card will gain another move from it’s Moveset.
Perfect Sync: Perfect Sync is the ultimate attack. When used, it can destroy almost anything. However, it adds 5 points to your Sync Rate.
SSR: SSR stands for Starting Sync Rate. SSR is the Sync Rate that a Pokemon will have when you first get it or evolve it.
Splicing:
Splicing: Splicing is the act of fusing Cards together to create new Cards. This can only happen when you use a Splice Card. A Recipe can help you know which Card you will make when Splicing.
Recipes: A Recipe shows you which Cards you need to Splice together to make certain Cards.
Locations:
Location: An area of the Playing Field that you can teleport to from Warp Zones.
Warp Zone: When you are in a Warp Zone, you can use a Location Card to teleport to a Location.
Beach: A costal beach next to an ocean, near some high cliffs and west of the forest.
Forest: A huge forest west of the plains, east of the beach, and north of the desert.
Cave: A series of tunnels near the southeast border. You cannot go over it, because it is impossibly tall from the outside.
Snow Fields: A flat, snowy terrain that is relatively high up in the mountains. It is located in the southeast.
Plains: A flat, grassy plains, covering a huge amount of space on the Playing Field. It is east of the forest and north of the desert and snow fields.
Desert: A desert that is roughly in the center of the Playing Field.
Mountain: A mountain that is decently tall. It has the desert to the north, the caves to the east, and the ocean to the west.
Savannah: This is a small strip of land separating the desert from the forest and plains.
Islands: These islands have small beaches, and then have terrains much like the ones on the mainland. Unlike the caves on the mainland, the caves on the island are completely underground.
Miscellaneous:
Great Game: This is a contest, in which participants fight for their lives.
Playing Field: This is the area where the Great Game takes place.
Waystations: A Waystation is a place where you can rest and stock up on survival items. If you stay in a Waystation for to long though, bad things might happen...
Moveset: A Moveset is a selection of Moves that you can pick from when you decrease your Sync Rate by 5 points. There are 4 different Moveset groups. You can get a move from the first Moveset group when you first get the opportunity to get a new move. You can get a move from the second Moveset group when you get the opportunity to get a new move for the second time. The same concept goes for third and fourth. You can still pick from previous Movesets if you wish to get a move from them that you didn’t learn but wanted anyways. Once you learn a move, you can never forget it (excluding if you evolve your Pokemon Card).
Cards: Cards are the basis of this game. They can be used for many things, such as healing items, weapons, and most importantly, Syncing. There are some cards that are useless until they are Spliced with other cards.
Pokemon Cards: These cards contain the tamed spirits of Pokemon. This is the only type of Card that can Sync.
Weapon Cards: These Cards will turn into weapons or armor that you can use in battle. Some examples are swords, helmets, guns, shields, bulletproof vests, etc.
Location Cards: These Cards allow you to teleport to different Locations when you are in a Warp Zone.
Splice Cards: This Card allows you to Splice together other Cards.
Item Cards: These Cards contain an item that you can use. Some examples are Potions, Repels, XAttacks, Pokeballs, etc.
Blank Cards: A Blank Card is just a plain white Card. Who knows what potential it might have...
Junk Cards: A Junk Card is the waste product of a Card that has already been used/destroyed. They are for the most part worthless, but they may have some uses...
Syncing:
Sync: You can Sync with your Pokemon Cards, meaning that you can gain some of their abilities and moves.
Sync Rate: This is how connected you are your Pokemon Cards. The lower the number for Sync Rate, the more powerful your abilities with that specific card will become. For example, a Sync Rate of 6 is better than a Sync Rate of 15. The most powerful Sync Rate is 0. When your reaches 0, you can perform a Perfect Sync. You can also Evolve your Pokemon Card if it is at level 0. However, if you evolve a Pokemon, it’s Sync Rate will go to the SSR of the new Pokemon. Every time your Pokemon’s Sync Rate is decreased by 5 points, your Pokemon Card will gain another move from it’s Moveset.
Perfect Sync: Perfect Sync is the ultimate attack. When used, it can destroy almost anything. However, it adds 5 points to your Sync Rate.
SSR: SSR stands for Starting Sync Rate. SSR is the Sync Rate that a Pokemon will have when you first get it or evolve it.
Splicing:
Splicing: Splicing is the act of fusing Cards together to create new Cards. This can only happen when you use a Splice Card. A Recipe can help you know which Card you will make when Splicing.
Recipes: A Recipe shows you which Cards you need to Splice together to make certain Cards.
Locations:
Location: An area of the Playing Field that you can teleport to from Warp Zones.
Warp Zone: When you are in a Warp Zone, you can use a Location Card to teleport to a Location.
Beach: A costal beach next to an ocean, near some high cliffs and west of the forest.
Forest: A huge forest west of the plains, east of the beach, and north of the desert.
Cave: A series of tunnels near the southeast border. You cannot go over it, because it is impossibly tall from the outside.
Snow Fields: A flat, snowy terrain that is relatively high up in the mountains. It is located in the southeast.
Plains: A flat, grassy plains, covering a huge amount of space on the Playing Field. It is east of the forest and north of the desert and snow fields.
Desert: A desert that is roughly in the center of the Playing Field.
Mountain: A mountain that is decently tall. It has the desert to the north, the caves to the east, and the ocean to the west.
Savannah: This is a small strip of land separating the desert from the forest and plains.
Islands: These islands have small beaches, and then have terrains much like the ones on the mainland. Unlike the caves on the mainland, the caves on the island are completely underground.
Miscellaneous:
Great Game: This is a contest, in which participants fight for their lives.
Playing Field: This is the area where the Great Game takes place.
Waystations: A Waystation is a place where you can rest and stock up on survival items. If you stay in a Waystation for to long though, bad things might happen...
Moveset: A Moveset is a selection of Moves that you can pick from when you decrease your Sync Rate by 5 points. There are 4 different Moveset groups. You can get a move from the first Moveset group when you first get the opportunity to get a new move. You can get a move from the second Moveset group when you get the opportunity to get a new move for the second time. The same concept goes for third and fourth. You can still pick from previous Movesets if you wish to get a move from them that you didn’t learn but wanted anyways. Once you learn a move, you can never forget it (excluding if you evolve your Pokemon Card).
Battling:
To battle, you need to Sync with Pokemon Cards. Once you Sync, you will gain some of the moves and abilities of that specific Pokemon. The lower your Sync Rate, the stronger your attacks will be. You won't become the Pokemon, but you will take on some of it's attributes. Weapons can be used to help you fight, and be stronger or weaker depending on you and your opponent's type.
Other info:
1. In this RP, you don't catch and train Pokemon. You can still catch them, but they just turn into Cards if you do. If you don't like this, then this isn't the RP for you.
2. You will have missions delivered to you. The missions will come in many ways, I'll try to be creative about them. They could involve anything from finding a certain card to battling a fellow RPer to... Well, I've got to leave some surprises.
3. Your starting location can be in any of the following locations: Beach, Forest, Desert, Mountains, Snow Field, Cave, or Plains. One person per location, please.
4. You may pick from the following decks of cards: Fight, Fire, Flying, Ground, Mystery, Normal, or Water. I'm not going to tell you the contents of the deck until the RP starts, but they're all roughly equal. Again, one deck per person.
5. You will be using yourself to battle. This means that you will be the one fighting, instead of using Pokemon. I'll explain battling in the next section.
6. More information will be added to the Book as the RP goes on. Some of this will include, but not be limited to: Pokemon, items, weapons, etc.
2. You will have missions delivered to you. The missions will come in many ways, I'll try to be creative about them. They could involve anything from finding a certain card to battling a fellow RPer to... Well, I've got to leave some surprises.
3. Your starting location can be in any of the following locations: Beach, Forest, Desert, Mountains, Snow Field, Cave, or Plains. One person per location, please.
4. You may pick from the following decks of cards: Fight, Fire, Flying, Ground, Mystery, Normal, or Water. I'm not going to tell you the contents of the deck until the RP starts, but they're all roughly equal. Again, one deck per person.
5. You will be using yourself to battle. This means that you will be the one fighting, instead of using Pokemon. I'll explain battling in the next section.
6. More information will be added to the Book as the RP goes on. Some of this will include, but not be limited to: Pokemon, items, weapons, etc.
Rules:
Brake any two of these rules, and you’re out.
~ Follow the general rules of BG.
~ One character each.
~ A least a paragraph per post, please.
~ Gay/lesbian couples/individuals are accepted, but please, no sex scenes. Kissing and such (bleck) is accepted.
~ I'll determine whether you catch a Pokemon, find Cards, or any other major event.
~ Include anywhere in your sign up the phrase “Anon is sexy.” or any variation there off (Or, if you want, just my name in bold ¬_¬)
~ One character each.
~ A least a paragraph per post, please.
~ Gay/lesbian couples/individuals are accepted, but please, no sex scenes. Kissing and such (bleck) is accepted.
~ I'll determine whether you catch a Pokemon, find Cards, or any other major event.
~ Include anywhere in your sign up the phrase “Anon is sexy.” or any variation there off (Or, if you want, just my name in bold ¬_¬)
Da Formz:
Name: First and last
Age: Between 10 and 16.
Gender: Pretty self-explanatory…
Sexuality: Gay/Bi/Lesbian/Straight
Appearance: Since clothing is covered, one paragraph should suffice.
Personality: Between one and two paragraphs.
History: Two paragraphs minimum.
Starting Location: See “Other Info” for the list. If the one you want is taken, too bad.
Starting Deck: Again, se “Other Info” and, if it’s taken, pick something else.
Other: Anything else? Maybe about how attractive I am?
Age: Between 10 and 16.
Gender: Pretty self-explanatory…
Sexuality: Gay/Bi/Lesbian/Straight
Appearance: Since clothing is covered, one paragraph should suffice.
Personality: Between one and two paragraphs.
History: Two paragraphs minimum.
Starting Location: See “Other Info” for the list. If the one you want is taken, too bad.
Starting Deck: Again, se “Other Info” and, if it’s taken, pick something else.
Other: Anything else? Maybe about how attractive I am?
If you have any questions, feel free to ask me. Also, I’ll only be accepting six other people besides myself. Sorry for any inconvenience.
Also…. I CALL DIBZ ON WATER DECK AND BEACH. ^_^
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