I've been DMing (or 'Hosting', which is what I've come to call it) for a very long time (15+ yrs), but I've never tried anything like a Pokemon / Monster Trainer game because, frankly, the logistics of keeping track of 150+ NPCs is terrifying. However, I've still always wanted to do one, and after ending my latest Sci-Fantasy game, everyone in my core group (including my wife) is once again begging me to do one.
So you know, I use a system that I invented back in high school, and have been tweaking and fine-tuning it for a very long time. I'd liken it to... a cross between 2nd ed. D&D and Silhouette (D-20 based stats, including attacking and dodging), with a magic system that's sorta like Channeling (a'la WoT) or Bending (from Avatar). I have rules for Summoned creatures, but 'Pet Monsters' seem like they'd function differently, especially the ones the party will be using the most. I've run Familiars before, too, but at no time has a mage-type in one of my games ever had more than one; in a situation like this, the party could have multiple 'Pets', and have more stocked (like in PCs) that they could switch with; technology-wise the world is limited, but Gnomes make steam-powered and magi-tek stuff all the time, so a capsule-system is not remotely impossible. (Many of my game worlds are kinda like 'Ella Enchanted' in that regard, with medieval escalators and whatnot.)
I want to have a 'regional Pokedex' containing around 150 'new' Pokemon (which seems to be appropriate) and I draw that kind of stuff so often that coming up with the monsters itself won't be hard (plus there's always Fakemon to fill in any gaps). Balance is what I'm concerned about - the balance of monster types. My magic system (which is pivotal in a lot of ways to the worlds I make) is divided into six 'elemental spheres' (Light/Dark/Earth/Air/Fire/Water), each with 5 'stages' (which represent various states of the sphere they're part of). All characters (player and NPC) have 'innate spheres', essentially making them a certain type, and I have a 'Type Matchup Chart' based on that, but it's only based on the main six spheres, and only having six Types in a Pokemon-style game seems kinda lame. I would just expand my own type chart, but it'd be really strange to have Monsters that are (for example) Sonic- or Void-Type. I want to use Pokemon's type chart (especially since my group is familiar with it), but then the issue becomes balance. How many fire types are there in a given generation? how many ice types? In Gen V, there seem to be between 10-15 of each type (except Dragon and Ice) if you include dual-type Pokemon, but I actually can't find a chart for the other generations online, and I did the numbers for Gen V by hand.
Has anyone ever ran a game like this? Any tips or suggestions would be appreciated. The only resource I know of for games like this is BESM's 'Seizure Monsters', which, after reading it, didn't tell me anything I hadn't already thought of. (It was funny, though, and I'lll probably end up using P.O.E.M. in this game if I ever get it going.)
Thanx in advance to anyone who helps out, or even comments that it sounds interesting.
Mods: If I've posted this in the wrong area, please move it; I couldn't figure out where to put it. Thanx.
So you know, I use a system that I invented back in high school, and have been tweaking and fine-tuning it for a very long time. I'd liken it to... a cross between 2nd ed. D&D and Silhouette (D-20 based stats, including attacking and dodging), with a magic system that's sorta like Channeling (a'la WoT) or Bending (from Avatar). I have rules for Summoned creatures, but 'Pet Monsters' seem like they'd function differently, especially the ones the party will be using the most. I've run Familiars before, too, but at no time has a mage-type in one of my games ever had more than one; in a situation like this, the party could have multiple 'Pets', and have more stocked (like in PCs) that they could switch with; technology-wise the world is limited, but Gnomes make steam-powered and magi-tek stuff all the time, so a capsule-system is not remotely impossible. (Many of my game worlds are kinda like 'Ella Enchanted' in that regard, with medieval escalators and whatnot.)
I want to have a 'regional Pokedex' containing around 150 'new' Pokemon (which seems to be appropriate) and I draw that kind of stuff so often that coming up with the monsters itself won't be hard (plus there's always Fakemon to fill in any gaps). Balance is what I'm concerned about - the balance of monster types. My magic system (which is pivotal in a lot of ways to the worlds I make) is divided into six 'elemental spheres' (Light/Dark/Earth/Air/Fire/Water), each with 5 'stages' (which represent various states of the sphere they're part of). All characters (player and NPC) have 'innate spheres', essentially making them a certain type, and I have a 'Type Matchup Chart' based on that, but it's only based on the main six spheres, and only having six Types in a Pokemon-style game seems kinda lame. I would just expand my own type chart, but it'd be really strange to have Monsters that are (for example) Sonic- or Void-Type. I want to use Pokemon's type chart (especially since my group is familiar with it), but then the issue becomes balance. How many fire types are there in a given generation? how many ice types? In Gen V, there seem to be between 10-15 of each type (except Dragon and Ice) if you include dual-type Pokemon, but I actually can't find a chart for the other generations online, and I did the numbers for Gen V by hand.
Has anyone ever ran a game like this? Any tips or suggestions would be appreciated. The only resource I know of for games like this is BESM's 'Seizure Monsters', which, after reading it, didn't tell me anything I hadn't already thought of. (It was funny, though, and I'lll probably end up using P.O.E.M. in this game if I ever get it going.)
Thanx in advance to anyone who helps out, or even comments that it sounds interesting.
Mods: If I've posted this in the wrong area, please move it; I couldn't figure out where to put it. Thanx.