Indomitable Spirit - Update Patch
This update brings Shop and Event updates, along with changes to some Pokémon stats and moves to adjust the balance of Unite Battles. Specifically, this update provides buffs (⇧) for Garchomp, Ceruledge, Tinkaton, Trevenant, Darkrai, Psyduck, Charizard, Galarian Rapidash, and Comfey; while bringing nerfs (⇩) for Zacian, Blaziken, Mega Gyarados, Mega Charizard Y, Mewtwo (X), Glaceon, Scizor, Vaporeon, and Latias.
The full patch notes can be read below:
Indomitable Spirit - Patch Notes said:Update Details
- Shop Updates
- Event Updates
- Bug Fixes
- Text Fixes
Changes have been made to some Pokémon stats and moves to adjust the balance of Unite Battles.
Garchomp
Stats
There were many situations where Garchomp would have its HP whittled down and be knocked out by long-range attacks before it could reach opposing Pokémon. Its durability and critical-hit rate after leveling up have been increased to make it easier to close the distance and pose a greater threat once close.
- HP: 3050–7750 → 3300–8150
- Defense: 90–472 → 98–520
- Sp. Def: 67–367 → 86–410
- Critical-Hit Rate (at Lv. 5): 5% → 7.5%
- Critical-Hit Rate (at Lv. 9): 10% → 15%
Ceruledge
Ability: Weak Armor
Phantom Force
- Continuous damage: 33% increase
Bitter Blade
- Cooldown: 10s → 9s
- Damage: 8% increase
Although Ceruledge could handle sustained combat as an All-Rounder, its lack of damage output often made it difficult to finish off opponents, limiting its effectiveness. Its overall damage capabilities have been strengthened.
- Damage: 10% increase
Tinkaton
Boosted Attack
Ice Hammer
- Recovery amount: 20% increase
Smack Down
- Damage: 25% increase
- Slow effect on opponent: Changed from 50% flat to 70%, decaying by 10% every 0.5s.
Unite Move: Kiss Bliss Kaboom
- Movement speed decrease on self: 50% → 30%
- Cooldown: 6.5s → 6s
Even after forging its hammer, Tinkaton remained difficult to hit opponents with moves, making it hard to perform well in the late game. The usability of its moves has been improved overall, and the damage of Ice Hammer and its Unite Move has been increased. Tinkaton should now be able to perform well from the mid-game onwards if played skillfully.
- Damage: 8% increase
Trevenant
Wood Hammer
By reducing the cooldown and increasing the damage of Wood Hammer, Trevenant's ability as a Defender to protect allies from enemy attacks has been strengthened.
- Cooldown: 9s → 8s
- Damage: 10% increase
Darkrai
Dark Void
Nasty Plot
- Cooldown: 6s → 5s
Shadow Claw
- Damage: 15% increase
Unite Move: Worst Nightmare
- Damage during Dark Pulse: 10% increase
Following the previous balance adjustment, including the difficulty of putting opponents to sleep, Darkrai became hard to use for anyone other than expert players. Adjustments have been made to make it easier for trainers other than experts to deal damage.
- Required energy: 100,000 → 90,000 (10% decrease)
Psyduck
Disable
Psychic
- Damage: 15% increase
- Number of times it spreads to the same opponent: 1 time → 2 times
Unite Move: Full-Power Psy-ay-ay!
- Cooldown: 7.5s → 6.5s
Psyduck's hindrance capability against opponents was weak in the current environment, leading to continued underperformance. Its hindrance capabilities against opponents have been strengthened overall.
- Damage reduction effect: 25% → 30%
Charizard
Flamethrower
Unite Move: Seismic Slam
- Damage: 12% increase
To emphasize Charizard's characteristic sustained combat capability, its ability to deal damage from a distance and the duration of the buff effect after its Unite Move have been strengthened.
- Flight duration: 8s → 10s
Galarian Rapidash
Dazzling Gleam
Agility
- Damage: 7.5% increase
As a Speedster, Galarian Rapidash's damage output was insufficient, and the long vulnerability window before reaching maximum speed made it difficult to perform well. The initial movement speed boost immediately after using Agility and its damage capabilities have been increased.
- Movement speed increase: 5%–80% → 20%–80%
Comfey
Floral Healing
Magical Leaf
- Recovery amount: 6%–14% increase
Comfey’s healing for allies and hindrance capability against opponents were weak in the current environment. To better assist allies who excel at sustained combat and allow Comfey to perform better, Floral Healing's recovery has been increased and Magical Leaf's cooldown has been reduced.
- Cooldown: 10s → 9s
Zacian
Unite Move: Sovereign Sword
The ability to time its Unite Move from a safe, Unstoppable state to deal massive damage and secure important wild Pokémon was too strong. The Unstoppable effect during its Unite Move has been changed to Hindrance Resistance.
- Effect changed: Unstoppable → Hindrance Resistant
Blaziken
Overheat
The ability to time Overheat from a safe, Unstoppable state to deal massive damage and secure important wild Pokémon was too strong. The Unstoppable effect during Overheat has been changed to Hindrance Resistance.
- Effect changed: Unstoppable → Hindrance Resistant
Mega Gyarados
Ability: Mold Breaker
Waterfall (Mega)
- Attack increase on self: 25% → 10%
- Defense/Sp. Def increase on self: 30% → 10%
It was strengthened in both offense and durability after Mega Evolving, often leading to situations where it could wipe out the opposing team one-sidedly with no counterplay. The stat boosts after Mega Evolving have been lowered so that it can be taken down if opponents focus their attacks. Additionally, since it could use Waterfall repeatedly after Mega Evolving, gaining high mobility and shields that made it difficult to counter, the cooldown reduction effect upon hitting Waterfall has been reduced.
- Cooldown reduction on hit: 30% → 10%
Mega Charizard Y
Flamethrower
Unite Move: Seismic Slam
- Damage: 12% increase
After using its Unite Move and Mega Evolving, Mega Charizard Y gained Hindrance Resistance, allowing it to attack while ignoring obstacles. Combined with the shield and movement speed boost, it was difficult for the opposing team to counter by focusing attacks. The buff effects upon activating the Unite Move have been reduced to make it possible to counter with focused attacks.
- Shield amount on activation: 20% of max HP → 10% of max HP
- Movement speed increase on activation: 50% → 30%
Mewtwo X
Stats
Teleport
- Attack: 210–540 → 190–520
Teleport+
- Damage increase effect: 20% → 10%
Future Sight
- Damage increase effect: 30% → 20%
Future Sight+
- Damage taken increase: 20% → 10%
- Cooldown: 9s → 10s
Mewtwo’s ability to deal burst damage had become higher than its sustained combat capability. Its overall damage capabilities have been reduced to allow it to function better as a balanced All-Rounder.
- Damage taken increase: 30% → 20%
Glaceon
Icicle Spear
Unite Move: Glacial Stage
- Cooldown: 5s → 6s
- Damage: 8% decrease
Glaceon’s damage output was a cut above other Attackers, and due to previous durability buffs, it could deal damage one-sidedly without being knocked out. To balance it with other Attackers, Icicle Spear's damage has been reduced, and the energy required for its Unite Move has been slightly increased.
- Required energy: 90,000 → 100,000 (11% increase)
Scizor
Basic Attack
Swords Dance
- Defense increase from boosted attacks: 50% → 40%
The Defense increase when hitting multiple boosted attacks was high, making it too strong against Pokémon that rely on physical damage. The Defense increase from boosted attacks and the Attack increase from Swords Dance have been reduced.
- Attack increase on self: 20% → 15%
Vaporeon
Muddy Water
Flip Turn
- Cooldown: 8.5s → 9s
- Damage: 15% decrease
Possessing powerful hindrance capability, damage output, and durability, Vaporeon’s win rate has remained extremely high. While maintaining its hindrance capability as a Defender, its damage against opponents and self-shielding effects have been reduced to balance it with other Defenders.
- Damage: 15% decrease
- Shield amount: 15% decrease
Latias
Dragon Pulse
Its ability to deal consistent damage due to high recovery and infinitely scaling damage was too strong. The cooldown and recovery amount of Dragon Pulse have been reduced.
- Cooldown: 6s → 6.5s
- Recovery amount: 10% decrease
Bug Fixes
The following bugs have been fixed.
- Fixed a bug where Vaporeon's stats would increase significantly at Lv. 5 instead of upon evolving at Lv. 4.
- Fixed a bug where Mega Lucario's Close Combat could still be used by Lucario even after Mega Evolution ended.
- Fixed a bug where the second hit of Darkrai's Shadow Claw would not activate if Dark Pulse was used immediately after using Shadow Claw.
- Fixed a bug where Darkrai would warp to the Legend Pit in the center of the map when using Dark Pulse.
- Fixed a bug where Darkrai could attack 3 times with Dark Pulse.
- Sources
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