Population in White Forest/Black City?

fishdavidson

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I've looked this up on a few different places, but can't seem to find a satisfactory explanation about the mechanics for determining who/how many people end up in said area.

For example, if I start with an empty city and connect with another player's white forest (making sure to talk to all available people there), how close would that put me to the maximum population in my game? Do the people that I encounter change every day? Or is there some queue system where the next person in the queue is inserted into the city once someone leaves? How can I get rid of select people (like Lynette) and replace them with individuals I want (like Ralph)? What is this "Leaving Value" listed for the inhabitants on Serebii?

I would like to better understand this part of the game, but it seems pretty opaque as far as getting specific things out of it. I really want to be able to farm for Evolutionary Stones, but it appears I have none of the trainers necessary for any of them in my game at the moment.
 
From Bulbapedia:

Black City is a metropolis which population changes with time. The appearance of Black City alters with the number of varying Trainers residing there. When the player enters the city for the very first time, the total number of varying Trainers is determined by the number of days it took the player to reach Black City, decreasing as time goes by. The number of overall residents can vary between 12 (minimum occupancy) and 45 (maximum occupancy), 12 of them being Trainers at the maximum.

The same thing is said for White Forest, except for the numbers obviously.
 
I've looked this up on a few different places, but can't seem to find a satisfactory explanation about the mechanics for determining who/how many people end up in said area.

For example, if I start with an empty city and connect with another player's white forest (making sure to talk to all available people there), how close would that put me to the maximum population in my game? Do the people that I encounter change every day? Or is there some queue system where the next person in the queue is inserted into the city once someone leaves? How can I get rid of select people (like Lynette) and replace them with individuals I want (like Ralph)? What is this "Leaving Value" listed for the inhabitants on Serebii?

I would like to better understand this part of the game, but it seems pretty opaque as far as getting specific things out of it. I really want to be able to farm for Evolutionary Stones, but it appears I have none of the trainers necessary for any of them in my game at the moment.

Since the other poster didn't really answer a lot of your questions, I'll give you the general idea because I'm not going to look up every value.

Basically, what you do in the Forest/City determines who stays and who leaves. Every person starts at a certain value, and you can up that value by visiting your city and talking to them. Each visit to the city in general adds a few points, talking to them adds more. If you want someone to leave, talk to everyone else except them and eventually they'll leave. I do know that the people you encounter in the other person's forest will be who THEY have, but I can't tell you how to tell which ones will come with you and which won't tbh.
 
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