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Steel is weak to water as steel can rust
Dark is weak to psyschic as it blocks or messes up dark thoughts?Similar to how ghost is weak to psyschic moves too (only theory I have)
Rock moves smash up ground, so thats why rock moves are supereffective to ground types.
-Fire burns grass, melts ice and steel, and incinerates bugs.
-Water softens the ground into mud, erodes rock and puts out fires.
-Electricity is conducted by water, and lightning strikes birds out of the sky.
-Grass grows through the ground, absorbing water. Moss covers rocks.
-Ice freezes and kills plants, casts frost over the ground, makes weather too harsh to fly in. Ice even freezes dragons into myths of time.
-Fighting is the only tactic that hits simpletons not tuned with special forces. Raw strength breaks through ice, rock, steel, and their blind fury pierces even the deepest darkness.
-Poison makes toxic the plants and kills them
-Sand douses fire, can't conduct electricity, absorbs and shrugs off poison, crushes the stone that forms from it, and tears down even steel buildings with its quakes
-Flying types um, eat bugs. They make homes out of Grass, and stand little chance of being hit by Fighting type moves, which require close distance.
-Psychic stops fighting from even getting close to them, and purges poison.
-Bugs tear apart and eat grass, creep out psychics, disturbing their focus, and crawl dumbly into the darkness, surviving evil in R-strategies.
-Rock stops fire from burning, can smash through ice, knock birds out of the sky, and crush bugs.
-Ghosts, striking from the spirit world, one of energy are best at hitting themselves, but also use their special powers to affect those of psychics.
-Dragons, of course, are the only ones strong enough to stand up to their own kind.
-Darkness consumes spiritual energy, devouring both psychics and ghosts
-Steel tools can cut into Ice and Rock
-Normal types lack the mental development to even see ghosts
-And ghosts lack the physical presence to even affect normals
-Fighting again, lacks mental development for ghosts
-Ground can never conduct electricity. Lightning strikes it, and it doesn't care.
-Metal cannot be poisoned. In fact, that would be dumb.
-Ground cannot even think of reaching flying types in the sky
-Raw psychic energy is barred by the blinding darkness
Grass > Water, Ground, Rock : Water - I dunno. I think it was to complete the Fire > Grass > Water > Fire cycle in the starter Pokemon. Ground - Weeds, duh. Rock - Moss can cover rocks, but I'm not really so sure.
Rock > Bug, Fire, Flying, Ice : Bug - . . . Fire - I guess fire really doesn't do anything to rock. Maybe throwing pebbles on fire would put it out!? XD Flying - Don't you think a bird would get hurt if you threw rocks at it? Ice - I guess Ice really doesn't do anything to rock. I think the fact that rock can break ice so easily contributes.
Bug > Dark, Grass, Psychic : Dark - Hey, dark types need weaknesses, too! Grass - Some bugs eat grass. Psychic - . . .
Psychic > Fighting, Poison : Fighting - Shinx3000 is right, psychic may break Fighting-type's concentration. Besides, psychic attacks beat muscle-heads any day. Poison - . . .
Fighting > Dark, Ice, Normal, Rock, Steel : Dark - Dark-types need weaknesses, too! Ice - Karate Chopping ice would probably break it. Normal - See Dark. Rock - See Ice. Steel - Steel would definitely get detended by Fighting.
Steel > Ice, Rock : Ice - . . . Rock - . . .
Water > Fire, Ground, Rock : Fire - Water puts out fire. Ground - Water would turn ground types into mud? XD Rock - . . . I have no idea.
Ground > Electric, Fire, Poison, Rock, Steel : Electic > Trying shocking ground and see what happens. Really, though, I don't know why it's super effective against it. Fire - Throwing dirt on fire puts it out, so that's a contributor. Poison - Moving along. Rock - See Poison. Steel - See Rock.
Flying > Bug, Fighting, Grass : Bug - Duh? Birds eat bugs. Fighting - ??? Grass - Birds scratch up grass in real life when finding food.
Ghost > Ghost, Psychic : Ghost - ?? Psychic - Psychic energy just go right through ghosts in real life.
Dark > Ghost, Psychic : Ghost - ?? Psychic > I guess Psychic is supposed to be the equivalent of good, which holds no candle to evil. Is that the message the creators are trying to send to our impressionable viewers? XD
Ice > Flying, Dragon, Grass, Ground : Flying - Flying-types wouldn't be able to fly if they were struck with ice attacks. Dragon - See Flying, since most have wings. Those that don't? I dunno. Grass - Ice freezes grass, causing it to die in the winter. That would contribute. Ground - Ground-types would not be able to move, as the ground in winter is frozen solid.
Dragon > Dragon : Dragon - ???
I lol'd.Midori no Nebula said:Bad vs. Poison: Like you would punch a venomous snake in the chops.
I could go through every single type matchup and try and justify it. In fact, I've got nothing better to do so why not? =D
Normal:
Good vs. none: They don't have anything special about them. Ergo, no real strengths.
Bad vs. Rock/Steel: Tougher than the average, by quite a degree. Thus, less damage.
No effect vs. Ghost: Lack of ability to detect Ghosts. Once they can sense them, they can hit them (hence Foresight/Odor Sleuth/Scrappy ability)
Fire:
Good vs. Grass/Ice/Bug/Steel: Plants burn easily, Ice melts easily, Bug probably works on the ants + magnifying glass principle, metals (including iron and thus Steel) conducts heat easily.
Bad vs. Fire/Water/Rock/Dragon: How can you burn something already on fire? Or water? Or a stone? As for Dragon, it's dragons. They're magical.
Water:
Good vs. Fire/Ground/Rock: Water puts out fires, ground and rock are eroded by water.
Bad vs. Water/Grass/Dragon: Mixing water with water does nothing whatsoever, grass absorbs water, dragons are dragons. In canon, many of the Dragons have an access to a Water-type move of some kind (even Bagon).
Electric:
Good vs. Water/Flying: Water conducts electricity. As for flying, ask Benjamin Franklin.
Bad vs. Electric/Grass/Dragon: Many Electric-types power up on electricity - see "Volt Absorb" and "Motor Drive". Some feed on electricity (e.g. Magnemite, Electrode). Grass works on a similar principle to Ground's immunity - by being rooted to the earth, they can avoid a lot of damage - iirc a Bellsprout illustrated this beautifully in one of the Indigo League episodes. As for Dragons, magic.
No effect vs. Ground: Electricity is channeled to the earth, making Electric attacks useless.
Grass:
Good vs. Water/Ground/Rock: Plants absorb water and grow on earth. As for Rock, moss.
Bad vs. Fire/Grass/Poison/Flying/Bug/Dragon/Steel: Plants burn. They also compete with each other for sunlight, water and space, which can weaken them severely. As for Poison, blame pesticides. Plants have a limited reach, which limits their effectiveness against airborne opponents (see also Ash's Staravia vs. Gardenia's Cherubi). Bugs eat plants. Dragons are magic (don't worry, this is the last time you'll see that one!). Steel is just plain sturdy - I won't mention this one again since it goes without saying.
Ice:
Good vs. Grass/Ground/Flying/Dragon: Cold weather damages plants. Ice is frozen water and can do just as good a job at soil erosion as liquid water. Flying in a blizzard is suicide. Dragon seems kinda random, but probably just the achilles heel of Pokéverse dragons.
Bad vs. Fire/Water/Ice/Steel: I'd assume that because of the heat of Fire-type Pokémon, Ice attacks melt or vapourise before they hit their targets, reducing their effectiveness. Water-types can (usually) use Ice-type attacks so can probably counter them effectively. Also, have you ever tried banging two ice cubes together? Not a lot happens.
Fighting:
Good vs. Normal/Ice/Rock/Dark/Steel: Compared to Normal-types, they have more physical strength and/or skill, thus the advantage. They also use "honourable" strategies which work well against the underhanded tactics of Dark attacks. As for the rest, they're just that strong.
Bad vs. Poison/Psychic/Flying/Bug: Like you would punch a venomous snake in the chops. The Fighting type's reliance on their physical body makes them (mostly) lack mental training, making Psychic-types a strong counter. Flying-types counter the strength of Fighting-types with their agility and ability to avoid attack. As for Bug, I'd imagine that that their odd movements make them difficult to employ "Poké-kata" against.
No effect vs. Ghost: You can't punch or kick something that doesn't have a physical form.
Posion:
Good vs. Grass: Weed killer. 'Nuff said.
Bad vs. Poison/Ground/Rock/Ghost: I'd imagine poisoning any of those would be very difficult.
No effect vs. Steel: Not as difficult as poisoning metal, though.
Ground:
Good vs. Fire/Electric/Posion/Rock/Steel: Earth smothers fire and doesn't conduct electricity. Toxins don't work well against the earth. Rocks and metals come from the earth.
Bad vs. Grass/Bug: Plants are rooted into the planet whilst many insects can burrow easily.
No effect vs. Flying: Because moves that affect the ground are really useful against the sky. [/sarcasm]
Flying:
Good vs. Grass/Fighting/Bug: Earth vs. sky. 'Nuff said. As for Fighting, see what I said before.
Bad vs. Electric/Rock/Steel: Again, see what I said before.
Psychic:
Good vs. Fighting/Poison: Psychic powers, innit? =P
Bad vs. Psychic/Steel: Part of using psychic powers would be training to resist the psychic power of others.
No effect vs. Dark: Dark-types use very different tactics which allows them to elude Psychic-type attacks altogether. These tactics are uncounterable without special training, which led to the discovery of the Miracle Eye move.
Bug:
Good vs. Grass/Psychic/Dark: Bugs eat plants and many are nocturnal. As for Psychic, look up "Uri Gellar Bush Tucker Trial" on YouTube. =D
Bad vs. Fire/Fighting/Flying/Ghost/Steel: To be honest, these are all self-explanitory imo.
Ghost:
Good vs. Psychic/Ghost: Ghosts use different magic to Psychic-types, giving them an advantage in battle. Being comprised of ectoplasm, they also create their attacks from it, leading them to do more damage to each other.
Bad vs. Dark/Steel: Dark-types are just plain sneaker than Ghosts. Metals are reflective, leading them to deflect most attacks from Ghosts.
No effect vs. Normal: Normal-types can't detect Ghosts to such a degree, they can't be harmed by their attacks.
Dragon:
Good vs. Dragon: Noble creatures, those dragons. This leads them to fight with extra passion when using their attacks. This crosses over to other Pokémon when they use Dragon attacks.
Bad vs. Steel: Knights in shining armour. Enough said.
Dark:
Good vs. Psychic/Ghost: Their moves are made for countering magic. So yeah...
Bad vs. Fighting/Dark/Steel: Tactics used against magic-wielders aren't any good against practitioners of Poké-kata, or other Dark-types. Also, sneaky tactics don't help against armour.
Steel:
Good vs. Ice/Rock: Being sturdier, it just cuts through them.
Bad vs. Fire/Water/Electric/Steel: The laws of conduction apply for Fire and Electric. You can't harm water by hitting it with lumps of metal. Steel-types have bodies so sturdy, they just kinda knock on each other.
Note: Poké-kata is a generic name I came up with for the fighting styles of Fighting-types.
Fire:
How can you burn...a stone?
Grass:
Plants have a limited reach, which limits their effectiveness against airborne opponents (see also Ash's Staravia vs. Gardenia's Cherubi). Bugs eat plants.
Ice:
Also, have you ever tried banging two ice cubes together? Not a lot happens.
Fighting:
The Fighting type's reliance on their physical body makes them (mostly) lack mental training, making Psychic-types a strong counter.
Ground:
No effect vs. Flying: Because moves that affect the ground are really useful against the sky.
Poison:
I'd imagine poisoning [Ground] would be very difficult.
Psychic:
Good vs. Fighting/Poison: Psychic powers, innit? =P
Bug:
...many are nocturnal...
Bug:
As for Psychic, look up "Uri Gellar Bush Tucker Trial" on YouTube.
Dark:
Also, sneaky tactics don't help against armour.
Steel:
The laws of conduction apply for Fire and Electric.
Steel:
You can't harm water by hitting it with lumps of metal.
Ghosts are supposed to be body-less spirits, so there's no matter involved (that's why Ghastly and Haunter have almost no weight at all). When you use fire, water or a rock to hit them, these attacks are matter, but they have some special kind of energy, so the hits land; instead, normal and fighting attacks are just your bare body (except Hyper Beam, of course), so its pure matter, and as ghosts have no matter, the attacks which lack that special energy pass through the ghosts and don't hit them.
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