Raves
No need for the disco
- Joined
- Jun 17, 2008
- Messages
- 1,226
- Reaction score
- 7
NOTE: Tough =/= Shit, as Shit =/= Tough.
We've all played those games where no matter what we do, we have a great deal of difficulty getting through somewhere. An example would be the infamous Water Temple of OoT fame.
Share your games you find an ass to get through, be it in terms of bosses, puzzles or sheer difficulty. Optional bosses count in a pseudonomic sense that certain optional bosses are a nightmare to defeat.
To start with, one of the tougher RPGs I've played puzzle-wise would be Alundra for the PS1, and indeed a few of these puzzles make the Water Temple look as complex as a corridor to the final boss. It doesn't help that the actual final boss punts you out his battle chamber the first time you enter, forcing you to find six keys in his castle before fighting him.
We've all played those games where no matter what we do, we have a great deal of difficulty getting through somewhere. An example would be the infamous Water Temple of OoT fame.
Share your games you find an ass to get through, be it in terms of bosses, puzzles or sheer difficulty. Optional bosses count in a pseudonomic sense that certain optional bosses are a nightmare to defeat.
To start with, one of the tougher RPGs I've played puzzle-wise would be Alundra for the PS1, and indeed a few of these puzzles make the Water Temple look as complex as a corridor to the final boss. It doesn't help that the actual final boss punts you out his battle chamber the first time you enter, forcing you to find six keys in his castle before fighting him.