ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
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- Reaction score
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Since that whole 'theory team' thread of mine didn't work out, not to mention that the teams are no longer theories and I don't make teams a whole lot anyway, I figured I'd just post a new thread like everyone else. Now for my team:
Bronzong@Damp Rock
Ability: Levitate
Impish nature
252 HP/128 Def/128 SDef OR 252 HP/128 Atk/128 Def
-- Rain Dance
-- Hypnosis
-- Stealth Rock
-- Toxic/Explosion
Pretty self explanatory...lead comes in, sets up SR and Rain Dance, probably putting something to sleep in the process. Toxic helps spread status around, Explosion gives me an attack to Taunt can't wall me. Bronzong is sturdy enough to keep coming in and setting up Rain Dance for a while, so I won't necessarily Explode right away.
Electrode@Focus Sash/Damp Rock
Ability: ???
Hasty nature
4 HP/252 SAtk/252 Speed
-- Rain Dance
-- Thunder
-- Taunt
-- Screech/Mirror Coat/Explosion
Secondary Rain Dance support, and Thunder gets a nice 100% accuracy in the rain. Taunt stops things setting up on me. The last move is kinda up in the air...Screech and Mirror Coat go great with Focus Sash, while Explosion may net me an extra KO. Attack EVs can go from HP and a bit of special attack if I go for Explosion, while 252 in speed almost guarantees that I'm going first.
Floatzel@Choice Band/Life Orb
Jolly
4 HP/252 Atk/252 Speed
-- Brick Break
-- Ice Fang
-- Crunch
-- Waterfall
Standard Physical Sweeper, here. Not a lot to say, really.
Lanturn@Leftovers
Ability: Volt Absorb
Calm/Modest
176 SpA / 252 SpD / 80 Spe
-- Thunder
-- Surf
-- Ice Beam
-- Thunder Wave/Toxic
Toxic only goes in if I don't put it on Bronzong. Sort of a cross between a Special wall and a Special Sweeper.
Ludicolo@Leftovers
Ability: Rain Dish
Calm/Modest
204 HP / 76 SpA / 124 SpD / 104 Spe
-- Surf
-- Leech Seed
-- Grass Knot
-- Focus Blast
Between this guy and Lanturn, I've got all my special bases covered. Focus Blast is for Blissey, Surf and Grass Knot are for STAB, and Leech Seed is for recovery and to hopefully force a couple switches.
Empoleon@Life Orb
Adamant
252 HP / 252 Atk / 4 Def
-- Swords Dance
-- Aqua Jet
-- Drill Peck
-- Earthquake
Secondary physical backup, and bulky enough to come in as needed. Life Orb over Choice Band to ensure I don't loose by Swords Dance boosts, and over Leftovers because I can just bring this in on something that's been Leech Seeded to be healed up. Flying/Ground/Water gets decent enough coverage.
Bronzong@Damp Rock
Ability: Levitate
Impish nature
252 HP/128 Def/128 SDef OR 252 HP/128 Atk/128 Def
-- Rain Dance
-- Hypnosis
-- Stealth Rock
-- Toxic/Explosion
Pretty self explanatory...lead comes in, sets up SR and Rain Dance, probably putting something to sleep in the process. Toxic helps spread status around, Explosion gives me an attack to Taunt can't wall me. Bronzong is sturdy enough to keep coming in and setting up Rain Dance for a while, so I won't necessarily Explode right away.
Electrode@Focus Sash/Damp Rock
Ability: ???
Hasty nature
4 HP/252 SAtk/252 Speed
-- Rain Dance
-- Thunder
-- Taunt
-- Screech/Mirror Coat/Explosion
Secondary Rain Dance support, and Thunder gets a nice 100% accuracy in the rain. Taunt stops things setting up on me. The last move is kinda up in the air...Screech and Mirror Coat go great with Focus Sash, while Explosion may net me an extra KO. Attack EVs can go from HP and a bit of special attack if I go for Explosion, while 252 in speed almost guarantees that I'm going first.
Floatzel@Choice Band/Life Orb
Jolly
4 HP/252 Atk/252 Speed
-- Brick Break
-- Ice Fang
-- Crunch
-- Waterfall
Standard Physical Sweeper, here. Not a lot to say, really.
Lanturn@Leftovers
Ability: Volt Absorb
Calm/Modest
176 SpA / 252 SpD / 80 Spe
-- Thunder
-- Surf
-- Ice Beam
-- Thunder Wave/Toxic
Toxic only goes in if I don't put it on Bronzong. Sort of a cross between a Special wall and a Special Sweeper.
Ludicolo@Leftovers
Ability: Rain Dish
Calm/Modest
204 HP / 76 SpA / 124 SpD / 104 Spe
-- Surf
-- Leech Seed
-- Grass Knot
-- Focus Blast
Between this guy and Lanturn, I've got all my special bases covered. Focus Blast is for Blissey, Surf and Grass Knot are for STAB, and Leech Seed is for recovery and to hopefully force a couple switches.
Empoleon@Life Orb
Adamant
252 HP / 252 Atk / 4 Def
-- Swords Dance
-- Aqua Jet
-- Drill Peck
-- Earthquake
Secondary physical backup, and bulky enough to come in as needed. Life Orb over Choice Band to ensure I don't loose by Swords Dance boosts, and over Leftovers because I can just bring this in on something that's been Leech Seeded to be healed up. Flying/Ground/Water gets decent enough coverage.