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Range and Target types in MD

kelvSYC

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As part of an effort to bring more MD info to Bulbapedia, I think there should be an article on range types and target types as they apply to MD (as opposed to a main series triple battle). The two together determine what text appears in the game itself. A few things first: I do have a summary, but not a title for this information.

For the record, the range types and relevant notes are:
* Front - unless the user has Ghost mobility, it cannot attack targets in walls.
* Front 2 (two spaces in front) - Typically given to what would be priority attacks in the main series. Allies (and non-foes in general, such as Kecleon shopkeepers, the Pokémon being rescued, etc) in front are never hit if trying to hit a foe on the second space. Can cut corners. Cannot target a foe that's separated from the user by a wall unless the user can move into a wall.
* Front 3 (the foe in front, as well as the foes immediately clockwise and counterclockwise around the user) - Targets are hit in counterclockwise order.
* Area (one space around the user) - Target are hit in counterclockwise order, starting with the target in front.
* Room - Despite the name, it includes the wall tiles on the edge. If used outside a room, it is the same as Area. Targets are hit in the following order wherever possible: allies, foes, and user.
* Line (up to 10 tiles away in a line) - Can cut corners. Walls always block an attack unless the user can move into walls. Does not affect non-foes (Kecleon shopkeepers, Pokémon awaiting rescue), but non-foes will stop attacks.
* Floor - Targets are always hit in the following order: allies, foes, and user.
* User - Some attacks that are labeled by the game as "Pokémon on floor" are in this category. Examples include Sandstorm and Mud Sport.
* Front + Corner - Same as "Front", but cuts corners". In MD1, not affected by Nontraitor if the Pokémon is Confused, Cowering, or Blinker.

Targets:
* Foes
* User and allies
* User
* User, then foe - two-turn attacks. The user inflicts a status on itself (such as Skull Bash or SolarBeam), then attacks the following turn.
* Everyone except user
* Allies only
* Anyone

It's to be noted that status conditions (Blinker, Cross-Eyed, Eyedrop) do not affect the ranges of moves, though Blinker (also Confused and Cowering) will treat allies as foes.
 
Please note: The thread is from 15 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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