by first team i really just mean the first team that i've planned out and would use for competitive battling. so... yeah, here it is:
any changes i've madea are in bold.
1.Relaxed Swampert w/ leftovers
252 HP / 4 atk / 252 def
-earthquake
-stealth rock
-ice beam
-roar
2. Adamant Kingdra w/ lum berry
24 HP / 252 Att/ 232 Spd
-dragon dance
-outrage
-waterfall
-draco meteor
dragon dance will power up an already powerful outrage, whose confusion is removed by the lum berry. waterfall is another good STAB attack (and i'm not sure what other move to put, but hydro pump seems like it would work)
3. Relaxed Forretress w/ leftovers
252 HP / 80 Att /172 Def
-earthquake
-rapid spin
-spikes
-explosion
this one's supposed to add defensive support with both rapid spin, and spikes or stealth rock. explosion is for emergencys, while gyro ball provides a STAB attack.
4. Careful Spiritomb w/ leftovers (i don't know where i'll get all these leftovers lol)
252 Hp / 64 SDef / 172 ATk
-Will-o-wisp
-Sucker punch
-Pain Split
-Taunt
I'd like this one to be an annoyer with will- o- wisp. Taunt prevents those non- attacknig moves, and garauntees sucker punch will work. Pain split is just in case Spiritomb's plan is failing
5. timid Togekiss w/ leftovers
-encore
-wish
-air slash
-body slam
6. Timid Porygon-Z w/ silk scarf
4 HP / 252 Spd / 252 Sp.Att
-tri attack
-nasty plot
-dark pulse
-ice beam / thunderbolt
this is my special sweeper. tri attack is the basic STAB move, with dark pulse to cover ghost types. nasty plot can be used if espeon didn't suceed in baton passing, while ice beam or thunderbolt adds more type coverage.
any changes i've madea are in bold.
1.Relaxed Swampert w/ leftovers
252 HP / 4 atk / 252 def
-earthquake
-stealth rock
-ice beam
-roar
2. Adamant Kingdra w/ lum berry
24 HP / 252 Att/ 232 Spd
-dragon dance
-outrage
-waterfall
-draco meteor
dragon dance will power up an already powerful outrage, whose confusion is removed by the lum berry. waterfall is another good STAB attack (and i'm not sure what other move to put, but hydro pump seems like it would work)
3. Relaxed Forretress w/ leftovers
252 HP / 80 Att /172 Def
-earthquake
-rapid spin
-spikes
-explosion
this one's supposed to add defensive support with both rapid spin, and spikes or stealth rock. explosion is for emergencys, while gyro ball provides a STAB attack.
4. Careful Spiritomb w/ leftovers (i don't know where i'll get all these leftovers lol)
252 Hp / 64 SDef / 172 ATk
-Will-o-wisp
-Sucker punch
-Pain Split
-Taunt
I'd like this one to be an annoyer with will- o- wisp. Taunt prevents those non- attacknig moves, and garauntees sucker punch will work. Pain split is just in case Spiritomb's plan is failing
5. timid Togekiss w/ leftovers
-encore
-wish
-air slash
-body slam
6. Timid Porygon-Z w/ silk scarf
4 HP / 252 Spd / 252 Sp.Att
-tri attack
-nasty plot
-dark pulse
-ice beam / thunderbolt
this is my special sweeper. tri attack is the basic STAB move, with dark pulse to cover ghost types. nasty plot can be used if espeon didn't suceed in baton passing, while ice beam or thunderbolt adds more type coverage.
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