Originaly planned to be used exclusively for battle facilities, I'm now trying to use this team against other players (in Showdown, I don't own a 3DS). I wanted to build a team that could work decently, while at the same time using Pokémon that I like. I didn't want to include Pokémon X because "it's better than Y" and etc...
I also tried my best to make it useable in more than one battle mode, instead of just Singles or just Doubles, for example.
So, that being said...
Rapidash ♀

Item: Leftovers
Nature: Adamant (+Atk|-Sp.A)
Ability: Flash Fire
EVs: 252 Atk / 252 Spe / 4 HP
Moveset
Magnezone

Item: Shell Bell
Nature: Modest (+Sp.A|-Atk)
Ability: Analytics
EVs: 252 HP / 252 Sp.A / 4 Sp.D
Moveset
Lapras ♀

Item: Damp Rock
Nature: Calm (+Sp.D|-Atk)
Ability: Hidration
EVs: 252 HP / 252 Sp.D / 4 Spe
Moveset
Scyther ♂

Item: Eviolite
Nature: Jolly (+Spe|-Sp.A)
Ability: Swarm
EVs: 252 HP / 252 Spe / 4 Atk
Moveset
is to increase the low defenses. Primarily used for Singles. Baton Passers won't work very well in other modes.
Dragonair ♀

Item: Zoom Lens
Nature: Modest (+Sp.A|-Atk)
Ability: Shed Skin
EVs: 252 HP / 252 Sp.A / 4 Spe
Moveset
Tropius ♂

Item: Sitrus Berry
Nature: Bold (+Def|-Atk)
Ability: Harvest
EVs: 252 HP / 252 Def / 4 Spe
Moveset
Now, the issues I'm having with this team:
1- I have to play this team that is mostly UU in an OU scenario, because of the Tiers Rule. Almost anyone experient enough with a full team of OU pokémon will have the upper hand, because their pokémon will be able to do the same and better due to the higher stats.
2- Guess I can't do anything about this one but, when using Lapras, people seem to predict exactly when I'm gonna use Rest, and use that to switch or either set up. Alternatively, it looks like most are already familiarized with Perish Trapping and simply switch out before I can trap them. Even worse when they bring a Spinner, but I'm also not expecting it to have no counters.
3- Vulnerable to entry hazards, especially Stealth Rock. It's super effective against four Pokémon on my team (Rapidash, Lapras, Scyther and tropius) and is resisted only by Magnezone.
Tell me your toughts about this, I accept criticism. Just have in mind that I'm still very green in competitives, especially my prediction skills (usually end up over-predicting, or simply forget about prediction)... :sweatlol:
I also tried my best to make it useable in more than one battle mode, instead of just Singles or just Doubles, for example.
So, that being said...
Rapidash ♀
Item: Leftovers
Nature: Adamant (+Atk|-Sp.A)
Ability: Flash Fire
EVs: 252 Atk / 252 Spe / 4 HP
Moveset
- Flare Blitz
- Bounce
- Mega-Horn
- Drill Run
Magnezone
Item: Shell Bell
Nature: Modest (+Sp.A|-Atk)
Ability: Analytics
EVs: 252 HP / 252 Sp.A / 4 Sp.D
Moveset
- Lock On
- Zap Cannon
- Flash Cannon
- Volt Switch
Lapras ♀
Item: Damp Rock
Nature: Calm (+Sp.D|-Atk)
Ability: Hidration
EVs: 252 HP / 252 Sp.D / 4 Spe
Moveset
- Rain Dance
- Whirlpool
- Perish Song
- Rest
Scyther ♂
Item: Eviolite
Nature: Jolly (+Spe|-Sp.A)
Ability: Swarm
EVs: 252 HP / 252 Spe / 4 Atk
Moveset
- X-Scissor
- Swords Dance
- Double Team
- Baton Pass
is to increase the low defenses. Primarily used for Singles. Baton Passers won't work very well in other modes.
Dragonair ♀
Item: Zoom Lens
Nature: Modest (+Sp.A|-Atk)
Ability: Shed Skin
EVs: 252 HP / 252 Sp.A / 4 Spe
Moveset
- Dragon Pulse
- Fire Blast
- Thunder
- Blizzard
Tropius ♂
Item: Sitrus Berry
Nature: Bold (+Def|-Atk)
Ability: Harvest
EVs: 252 HP / 252 Def / 4 Spe
Moveset
- Substitute
- Leech Seed
- Sunny Day
- Solar Beam
Now, the issues I'm having with this team:
1- I have to play this team that is mostly UU in an OU scenario, because of the Tiers Rule. Almost anyone experient enough with a full team of OU pokémon will have the upper hand, because their pokémon will be able to do the same and better due to the higher stats.
2- Guess I can't do anything about this one but, when using Lapras, people seem to predict exactly when I'm gonna use Rest, and use that to switch or either set up. Alternatively, it looks like most are already familiarized with Perish Trapping and simply switch out before I can trap them. Even worse when they bring a Spinner, but I'm also not expecting it to have no counters.
3- Vulnerable to entry hazards, especially Stealth Rock. It's super effective against four Pokémon on my team (Rapidash, Lapras, Scyther and tropius) and is resisted only by Magnezone.
Tell me your toughts about this, I accept criticism. Just have in mind that I'm still very green in competitives, especially my prediction skills (usually end up over-predicting, or simply forget about prediction)... :sweatlol: