Rate my OU team(1840!)

AnybodyAgrees

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This team takes some of the biggest threats to stall and shoves them together, with several supporters. The end result was a team that, while decent, lacks the ability to stay in high ladder for prolonged amounts of time. Almost all my time laddering is spent in the mid to high 1500s. For this reason, I'm encouraging help on selecting better move choices and team members.


Let's move on to the teambuilding process.

This team started as an attempt to make an acceptable team for unreleased OU. I'd been long waiting to use Volcanion, and this was my chance to do so.

While Volcanion was a supporter, I needed a way to do large damage. For this reason, I chose Landorus-I for his speed tier and power.

I needed a strong physical attacker to complement Landorus, and Azumarill immediately came to mind. The banded set could lay waste to common walls, and can OHKO Ferrothorn and Chansey with Superpower, two big threats to my team.

My team didn't have any rock resists at the time, so I chose Latias for the defog support she provides while fitting well on an offensive team.

I also didn't have a hazard setter, so I chose a mon that I thought was very underrated at the time: Diancie. It also provided a hard counter to Talonflame, who could tear through my team if weakened.

I still needed a mega, so I chose Medicham. Its raw power tears apart stall, and its priority makes it not completely useless on offense either. At this point the team was nearly complete. There was just one little problem before playing on the ladder with it...

Volcanion is unreleased! To replace it, I chose a mon that has often been compared with it in discussions revolving around Volcanion: Heatran. It provided a way to stop Latias from cleaning through my team once Azu and Diancie were gone, and could lure in Landorus-T and burn him on the switch.

The team worked really well, but I lacked a win condition, and Azu's choice lock proved incredibly detrimental at times. To solve both of these problems, I replaced Azumarill with Kyurem-Black and replaced Medicham with DD Gyarados.

DD Gyarados sadly wasn't working well for me, so I replaced it with X-Zard, which has been working well for me.

Diancie was the weakest link in the team, so I replaced it with Sash Mamoswine, who can reliably set SR, and will almost always take another poke out with him. He also serves as a great panic button against Quick Pass.

However, with Diancie gone, I was having some major problems with Tornadus-T. To solve this, I replaced Heatran with CB Talonflame, who can OHKO Tornadus-T after Rocks, while also being able to switch in safely.


Now, the team:



talonflame.gif
Smog Burd (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn

Talonflame is my revenge killer should something like Gyarados or X-Zard get boosted too far for the rest of my team to handle. It makes a good pivot should I outspeed, and also is able to pick off the Lati Twins with U-Turn to prevent them from defogging away my hazards. Tailwind is complete filler, and will probably be ever used only once a month.


landorus.gif

Landorus-Mustache (Landorus) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Sludge Wave

Landorus is the first member of this team that I knew would be on it for a while. In addition to wallbreaking, it hits a trolly base 101 speed tier. Often I'll get annoyed and curse at the screen because of Focus Miss, but it's necessary for OHKOing certain key mons. Note to those using this team: If an unevolved Charizard comes in on you after Talonflame is out of the way, it is best to assume that is an X-Zard and use Earth Power unless there is any evidence to the contrary. This is because you can never OHKO Y-Zard without rocks, and if X-Zard gets a Dragon Dance up with Talonflame gone, there is nothing stopping it from sweeping the rest of the team.


kyurem-black.gif

Get rekt son (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 248 Atk / 56 SpA / 204 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Dragon Claw
- Hidden Power [Fire](Works well on lower ladder) / Earth Power (Better for high ladder)

This is one of the scariest things for Stall to face. With BoltBeam coverage off of 170/120 attacking stats, it's hard to avoid losing something to this monster. HP Fire is a middle finger to Ferrothorn and Scizor that switch in on you and try to force you out. (While this team deals with Scizor well enough already, Ferrothorn is a problem if it manages to get rocks up) The EVs are to outspeed Jolly Excadrill outside of sand.

latias.gif

... (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Trick
- Draco Meteor
- Psyshock

Latias is here to defog. Scarf trick cripples stall, on offense there are some scarfers my team can't deal with. Everything else is self explanatory.


charizard-mega-x.gif

The bane of you (Charizard) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

I'm really torn on this guy. I have a feeling that I miss out on crucial KOs with a Jolly nature, but I can't outspeed Scarf Lando-T even at +1 with an Adamant nature. I've decided to run a Jolly nature for now because of how ridiculously common Scarf Lando-T is in the middle ladder, but will probably change it back to Adamant if I get to high ladder.


(5 attatchment limit)

WOT??? (Mamoswine) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavor

Mamoswine gets rocks up. Beyond that, he is extremely useful in allowing me to sac him to take something out. Often using Mamoswine to eliminate a key threat is the way to victory. Despite the fact that he can only do this once against offensive teams, he performs really well against stall, as being able to deal blows of 500 HP to Chansey is devastating to the opponent's team. In fact, if Stall uses an offensive move to get him down to 1 HP and there's nothing that can outspeed him, then he is able to take out two of the opponent's pokes.​


Comments and suggestions are welcome and encouraged.
 
Last edited:
Re: Rate my OU team(1600+)

Before I start, I totally got lost reading the 1st part of the RMT.
I like the team, but I can see major weakness' just by viewing it alone. Azumarill, an opposing Talonflame, Chansey to an extent, and any Dragon Dancer just cleans up the team. Also I think you shouldn't really have 2 pKmN that's quad effective against stealth rocks.

I would suggest replacing Kyurem w/ a Physical Thundurus-T,
replacing 'Think Fat' w/ 'Oblivious' on Mamoswine because rocks is a must when using an Offensive Teams,
and replacing Zard-X for M-Pinsir or M-Medicham for priority and wall breaking capabilities.
 
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