Krash
I aim to misbehave
- Joined
- Feb 18, 2014
- Messages
- 495
- Reaction score
- 41
This is my VCG Doubles team. So far I've had pretty decent luck with this team, winning quite a few matches with friends and people online. My only real Hum-And-Haw in this lineup is my Smeargle, who quite frankly, I've been switching around as a supporter/trickster.
Kingdra
Item: Scope LensNature: Modest
Ability: Sniper
EVs: 60/HP 252/Sp.ATK 192/Speed
Moveset:
Kingdra is my glass canon that usually only goes out when I have Togekiss on the field, so if the opportunity presents itself, I usually make them my leads. Togekiss uses Follow Me to ensure Kingdra gets a free Focus Energy setup. That paired with Scope Lens, ensures a 100% critical hit every time. Seeing as Crit hits bypass status changes, I can Draco Meteor again and again and not have to worry about the stat drop. Sniper also increases my critical hit damage, dealing 2.25 times the damage. With my maxed Sp.ATK, this deals some serious hurt. Muddy Water is used as a coverage move. I had used Surf before, but I got tired of dealing damage to my other Pokemon. Outrage is sort of an "Only If" move, meaning if I'm facing an especially bulky Sp.DEF pokemon, I can chip away with Outrage and deal Physical damage.
Togekiss
Item: LeftoversNature: Calm
Ability: Serene Grace
EVs: 252/HP 4/DEF 252/Sp.DEFMoveset:
This Togekiss was made strictly as a support tank for my Kingdra. Thunder Wave gets the paralysis and slow down on the competition, where Follow Me (aided by this things huge bulk) allows Kingdra to set up a Focus Energy, letting it go untouched (save for coverage moves), thus setting up the 100% crit chance.
Mega Pidgeot
Item: Pidgeotite
Nature: Timid
Ability: No Guard
EVs: 4/ATK 252/Sp.ATK 252/SpeedMoveset:
Ferrothorn
Item: Rocky Helmet
Nature: Impish
Ability: Iron Barbs
EVs: 4/HP 252/DEF 252/Sp.DEFMoveset:
Smeargle
Item: Red Card
Nature: Timid
Ability: Moody
EVs: 4/HP 252/DEF 252/SpeedMoveset:
Like I said above, this particular Smeargle has the habit of changing tasks on me. I opted for the famous Dark Void Smeargle because it's a pretty alright move to put on something that can learn anything. With the maxed Speed EVs, it can usually fire one of these off before the opponent gets a chance to attack or set up. King's Shield works just like Protect, but has the added effect of lowering the attack stat of the thing that tries to hit it. Where Smeargles are mostly suicide pokemon anyway (crappy defenses) I thought this would be a nifty way to mess with people trying to take it out. Shadow Force works as a turn staller. For one, it allows Smearle to hold on for one more turn (albeit, it doesnt do very much). Secondly, it's one of the only attacks I would want to give Smeargle should I decide to do any damage with him. I had Judgement there before for STAB, but I liked the idea of messing with my opponent. That turn buffer before the actual strike accomplishes one of two things: The opponent either focuses all of its next attacks on Smeargle knowing I can't King's Shield, earning me a free turn with its partner, or they retreat and go into something that can take a base 120 Ghost move. Seeing as Smeargle is a throw-away choice, I opt to mess with minds. Lastly, I chose Guard Split as a way of lowering a bulky opponent's Def and Sp.DEF. Even with the invested EVs in these two stats, Smeargle still sucks bigtime when it comes to bulk. With this move, I can lower an opponents base defenses, making them easier for my heavy hitters to take out.
So there's my team. I know that it's flawed, but all teams are to a degree. My biggest wildcard, as I said, is the last pal on my list. I'm thinking of scrapping him completely if I can find something else to piss off my opponents with. I'm up for suggestions, for sure.
Also, keep in mind that this team is VGC Doubles, and NOT Smogon.
Kingdra
Item: Scope LensNature: Modest
Ability: Sniper
EVs: 60/HP 252/Sp.ATK 192/Speed
Moveset:
- Focus Energy
- Draco Meteor
- Muddy Water
- Outrage
Kingdra is my glass canon that usually only goes out when I have Togekiss on the field, so if the opportunity presents itself, I usually make them my leads. Togekiss uses Follow Me to ensure Kingdra gets a free Focus Energy setup. That paired with Scope Lens, ensures a 100% critical hit every time. Seeing as Crit hits bypass status changes, I can Draco Meteor again and again and not have to worry about the stat drop. Sniper also increases my critical hit damage, dealing 2.25 times the damage. With my maxed Sp.ATK, this deals some serious hurt. Muddy Water is used as a coverage move. I had used Surf before, but I got tired of dealing damage to my other Pokemon. Outrage is sort of an "Only If" move, meaning if I'm facing an especially bulky Sp.DEF pokemon, I can chip away with Outrage and deal Physical damage.
Togekiss
Item: LeftoversNature: Calm
Ability: Serene Grace
EVs: 252/HP 4/DEF 252/Sp.DEFMoveset:
- Follow Me
- Thunder Wave
- Dazzling Gleam
- Fire Blast
This Togekiss was made strictly as a support tank for my Kingdra. Thunder Wave gets the paralysis and slow down on the competition, where Follow Me (aided by this things huge bulk) allows Kingdra to set up a Focus Energy, letting it go untouched (save for coverage moves), thus setting up the 100% crit chance.
Mega Pidgeot
Item: Pidgeotite
Nature: Timid
Ability: No Guard
EVs: 4/ATK 252/Sp.ATK 252/SpeedMoveset:
- Hurricane
- Roost
- Hidden Power Ground
- Hyper Beam
Ferrothorn
Item: Rocky Helmet
Nature: Impish
Ability: Iron Barbs
EVs: 4/HP 252/DEF 252/Sp.DEFMoveset:
- Toxic
- Gyro Ball
- Leech Seed
- Iron Defense
Smeargle
Item: Red Card
Nature: Timid
Ability: Moody
EVs: 4/HP 252/DEF 252/SpeedMoveset:
- Dark Void
- King's Shield
- Shadow Force
- Guard Split
Like I said above, this particular Smeargle has the habit of changing tasks on me. I opted for the famous Dark Void Smeargle because it's a pretty alright move to put on something that can learn anything. With the maxed Speed EVs, it can usually fire one of these off before the opponent gets a chance to attack or set up. King's Shield works just like Protect, but has the added effect of lowering the attack stat of the thing that tries to hit it. Where Smeargles are mostly suicide pokemon anyway (crappy defenses) I thought this would be a nifty way to mess with people trying to take it out. Shadow Force works as a turn staller. For one, it allows Smearle to hold on for one more turn (albeit, it doesnt do very much). Secondly, it's one of the only attacks I would want to give Smeargle should I decide to do any damage with him. I had Judgement there before for STAB, but I liked the idea of messing with my opponent. That turn buffer before the actual strike accomplishes one of two things: The opponent either focuses all of its next attacks on Smeargle knowing I can't King's Shield, earning me a free turn with its partner, or they retreat and go into something that can take a base 120 Ghost move. Seeing as Smeargle is a throw-away choice, I opt to mess with minds. Lastly, I chose Guard Split as a way of lowering a bulky opponent's Def and Sp.DEF. Even with the invested EVs in these two stats, Smeargle still sucks bigtime when it comes to bulk. With this move, I can lower an opponents base defenses, making them easier for my heavy hitters to take out.
So there's my team. I know that it's flawed, but all teams are to a degree. My biggest wildcard, as I said, is the last pal on my list. I'm thinking of scrapping him completely if I can find something else to piss off my opponents with. I'm up for suggestions, for sure.
Also, keep in mind that this team is VGC Doubles, and NOT Smogon.
