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Poke.

WRRRYYYYYYYY
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Azelf @ Light Clay
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion
Now then, 'dis mon be my problem solver. It is a great lead. Perfect Dual Screens setup, except THIS TIME it has Taunt to get rid of those daring to use Taunt BEFORE me, and Explosion because Azelf is simply cool like that. And because it needs a damage option.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
This is pretty much a backup Azelf. However, its role is slightly different. It has Defog to get rid of Stealth Rocks, Toxic Spikes, etc. Softboiled is there for in case I get in that little danger zone, Will-O-Wisp for stalling, and Knock Off for obvious reasons.

Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Crunch
- Fire Fang
- Dragon Dance
- Iron Defense
This is pretty much a Tank Pokemon. It can take the damage, then deal it back. It can Mega Evolve, set up Sandstorm, and has two great moves for it: Crunch and Fire Fang. Crunch is for those extra-special STAB bonus, while Fire Fang is for coverage. Dragon Dance boosts its attack, meanwhile, and Iron Defense boosts its defense even more.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Mach Punch
- Rock Slide
- Sky Uppercut
With Breloom, however, I plan to switch things up. Yeah, it has a typical Physical sweep at first glance, but Poison Heal and Toxic Orb allow it more longevity, which is pretty standard for OU Breloom. Mach Punch for priority, Rock Slide for coverage, and Sky Uppercut for the annoying Lopunnys that dare decide to use Bounce.
Why don't you name him Brevon? After all, it shares my first few letters...
Out, now.

Alakazam (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
Thought this team was made of Physical Sweepers? Why, Alakazam is here to prove you wrong. Literally everything he does screams Special Sweeper, with all his coverage. 0 Atk. for countering the Foul Play users that dare cross my path, and Life Orb + Magic Guard = Broken AF.

Volcarona (F) @ Charti Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
Volcarona is here because I wanted her to. Why, you may ask? Because I love using her to annoy the shizz out of everyone! Quiver Dance for going fast, Fire Blast for beautiful STAB along with Bug Buzz, Giga Drain for Coverage and the heals, and it holds a Charti Berry for damage control in terms of Rock Type attacks.

So, what do you think? Any improvements I can make?
 
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Hi there! As an offensive-minded players like me, I'm always happy to see a team without walls; hi bro!
Azelf isn't a good status spreader, just run Reflect/Light Scree/Taunt/Explosion.
Just go 4HP/252Atk/252Spe Jolly on MTyranitar, with DD/SE/Ice Punch or Fire Punch/EQ or Crunch/
Id'e run Technician Breloom, itr fints uour team better and removes the need for SKy Uppercut/
Why noy run Bug Buzz on Volcarona?
Tell me if you need more help!
 
Hi there! As an offensive-minded players like me, I'm always happy to see a team without walls; hi bro!
Azelf isn't a good status spreader, just run Reflect/Light Scree/Taunt/Explosion.
Just go 4HP/252Atk/252Spe Jolly on MTyranitar, with DD/SE/Ice Punch or Fire Punch/EQ or Crunch/
Id'e run Technician Breloom, itr fints uour team better and removes the need for SKy Uppercut/
Why noy run Bug Buzz on Volcarona?
Tell me if you need more help!
Finally, someone who RESPONDED to my thread!
Anyways, there's one slight problem with your suggestion. You see, Breloom is supposed to run Toxic Orb. This way, its survivability drastically increases, while also giving it a passive way to restore health.
As for Tyranitar, he is supposed to be a small wall, I am going to consider Volcarona with Bug Buzz, considering I would have to remove one Coverage move, (either being Giga Drain or HP Ground, likely the latter.)
And as for Azelf, good idea.
 
Alright, I am going to consider maxing out the ATK while removing SpD and some HP EVs
EDIT: Fixed the team according to some of @Suicune Rider;'s suggestions.
 
You can try the EVs here, thought Ic'e personally prefer just an ordinary lead set.
 
After seeing that match, I suggest replacing Rock Slide with Seed Bomb on Breloom. While Rock offers excellent coverage, the types it covers can be handled by Breloom's other STAB (Ice) or types that have a strong matchup against Breloom (Fire, Flying). You can also try Drain Punch or Superpower over Sky Uppercut, depending on your preference. You can also try maximizing Breloom's Speed with a Jolly nature and max Speed EVs...the difference in HP recovery from Poison Heal between 0 and 252 HP EVs is quite small (about 8 HP per turn) so some investment in Speed can help you outspeed more Pokemon.

I'm iffy on Iron Defense on M-Tyranitar as its base Defense is already pretty high and the best opening to use it is when you're already winning. You can replace it with Stone Edge to help with coverage as a majority of the team is weak against opposing Volcarona.
 
After seeing that match, I suggest replacing Rock Slide with Seed Bomb on Breloom. While Rock offers excellent coverage, the types it covers can be handled by Breloom's other STAB (Ice) or types that have a strong matchup against Breloom (Fire, Flying). You can also try Drain Punch or Superpower over Sky Uppercut, depending on your preference. You can also try maximizing Breloom's Speed with a Jolly nature and max Speed EVs...the difference in HP recovery from Poison Heal between 0 and 252 HP EVs is quite small (about 8 HP per turn) so some investment in Speed can help you outspeed more Pokemon.

I'm iffy on Iron Defense on M-Tyranitar as its base Defense is already pretty high and the best opening to use it is when you're already winning. You can replace it with Stone Edge to help with coverage as a majority of the team is weak against opposing Volcarona.

Thank you!
EDIT: Wait, did you seriously see the entire thing?! OH GOD, that must've been painful to simply sit through 113 turns of mostly stalling!
In other news, I did a rematch with this guy, and won! OU replay: ApexAjax vs. PokefanShowdown - Pokémon Showdown
 
Thank you!
EDIT: Wait, did you seriously see the entire thing?! OH GOD, that must've been painful to simply sit through 113 turns of mostly stalling!
In other news, I did a rematch with this guy, and won! OU replay: ApexAjax vs. PokefanShowdown - Pokémon Showdown
I tuned out when the burned Mew and Chansey were stalling each other down :p

I notice the Heal Bell on Mew, what other changes did you make? No Seed Bomb on Breloom? I noticed that you were using Sky Uppercut against Quagsire when he also had M-Sableye and Cresselia left :/
 
Thank you!
EDIT: Wait, did you seriously see the entire thing?! OH GOD, that must've been painful to simply sit through 113 turns of mostly stalling!
In other news, I did a rematch with this guy, and won! OU replay: ApexAjax vs. PokefanShowdown - Pokémon Showdown
I tuned out when the burned Mew and Chansey were stalling each other down :p

I notice the Heal Bell on Mew, what other changes did you make? No Seed Bomb on Breloom? I noticed that you were using Sky Uppercut against Quagsire when he also had M-Sableye and Cresselia left :/

Several by now. Will update this thread with details.
 
i don't play this game competitively anymore but i'll give you a couple of things to think about, and i hope you'll consider them. i'm not saying any of this to be mean; these are just observations:

– using lead azelf and defog mew isn't a good idea since despite having reasonable bulk your team isn't going to stand up against many basic threats without screen support. defog mew is slow and weak and destroys your momentum but you're incredibly reliant on it since without defog volcarona becomes almost unusable. defog is an enormous convenience because it keeps volc viable but it also eliminates screens from the field. something as simple as your opponent setting up stealth rock ruins your entire strategy. given that your lead is likely going to die within five turns it's fairly simple for something to set up rocks on you without losing too much.
– so back to a previous point: your team is heavily reliant on screen support in order to avoid getting streamrolled by pretty much anything, but you need defog to keep volcarona a feasible win condition. without screens, something as simple as tail glow manaphy sets up on mew and after that, assuming manaphy comes out at 100%, it probably gets at bare minimum two kills. your team is honestly really free for water-types. you also really need a dragon resist

i think this team would need extensive changes and i can't look and tell you what you need right now, but i think a start is probably figuring out whether you want screens, defog, and/or volcarona. you should not use all three. i would also recommend putting stealth rock somewhere on the team. i think this team could be taken in an interesting direction with dual screens but i feel like you need to take it in a faster, more aggressive route. when you use reflect and light screen you need to make the absolute most of those turns to bust open your opponent's team—i think the build you're using doesn't let you do that as effectively as you should. i'd recommend looking at smogon for sets and ev spreads for a start, maybe replacing some members and seeing what works for you. gl
 
i don't play this game competitively anymore but i'll give you a couple of things to think about, and i hope you'll consider them. i'm not saying any of this to be mean; these are just observations:

– using lead azelf and defog mew isn't a good idea since despite having reasonable bulk your team isn't going to stand up against many basic threats without screen support. defog mew is slow and weak and destroys your momentum but you're incredibly reliant on it since without defog volcarona becomes almost unusable. defog is an enormous convenience because it keeps volc viable but it also eliminates screens from the field. something as simple as your opponent setting up stealth rock ruins your entire strategy. given that your lead is likely going to die within five turns it's fairly simple for something to set up rocks on you without losing too much.
– so back to a previous point: your team is heavily reliant on screen support in order to avoid getting streamrolled by pretty much anything, but you need defog to keep volcarona a feasible win condition. without screens, something as simple as tail glow manaphy sets up on mew and after that, assuming manaphy comes out at 100%, it probably gets at bare minimum two kills. your team is honestly really free for water-types. you also really need a dragon resist

i think this team would need extensive changes and i can't look and tell you what you need right now, but i think a start is probably figuring out whether you want screens, defog, and/or volcarona. you should not use all three. i would also recommend putting stealth rock somewhere on the team. i think this team could be taken in an interesting direction with dual screens but i feel like you need to take it in a faster, more aggressive route. when you use reflect and light screen you need to make the absolute most of those turns to bust open your opponent's team—i think the build you're using doesn't let you do that as effectively as you should. i'd recommend looking at smogon for sets and ev spreads for a start, maybe replacing some members and seeing what works for you. gl

It's true that this team has many, many problems, but the crux of your argument isn't one of them - you based your entire post around the assumption that Defog clears dual screens from BOTH sides of the field, like it does for hazards. In actuality, Defog only clears screens on the target's side - the user's screens are safe, as seen here: OU replay: samux66 vs. Stuffy cud - Pokémon Showdown. I am aware that bulbapedia claims otherwise, but it's wrong. This works ingame too.
 

It's true that this team has many, many problems, but the crux of your argument isn't one of them - you based your entire post around the assumption that Defog clears dual screens from BOTH sides of the field, like it does for hazards. In actuality, Defog only clears screens on the target's side - the user's screens are safe, as seen here: OU replay: samux66 vs. Stuffy cud - Pokémon Showdown. I am aware that bulbapedia claims otherwise, but it's wrong. This works ingame too.

hmm, interesting. wasn't aware of that, thanks for letting me know. really have to play this game more so i know what i'm talking about. but yeah, i think one of the difficulties that this team has is that it just doesn't take advantage of screens support as effectively as it probably should. ttar's evs aren't the best (should use at least some speed investment with stone edge over iron defense probably) and mew seems to kill any offensive momentum he could have, but it's so necessary to ensure that volc stays alive. i think the idea of dual screens + dd m-tar sounds interesting but the execution here isn't as good as it could be
 
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