Poke.
WRRRYYYYYYYY
- Joined
- Mar 18, 2015
- Messages
- 165
- Reaction score
- 31
Azelf @ Light Clay
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion
Now then, 'dis mon be my problem solver. It is a great lead. Perfect Dual Screens setup, except THIS TIME it has Taunt to get rid of those daring to use Taunt BEFORE me, and Explosion because Azelf is simply cool like that. And because it needs a damage option.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
This is pretty much a backup Azelf. However, its role is slightly different. It has Defog to get rid of Stealth Rocks, Toxic Spikes, etc. Softboiled is there for in case I get in that little danger zone, Will-O-Wisp for stalling, and Knock Off for obvious reasons.
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Crunch
- Fire Fang
- Dragon Dance
- Iron Defense
This is pretty much a Tank Pokemon. It can take the damage, then deal it back. It can Mega Evolve, set up Sandstorm, and has two great moves for it: Crunch and Fire Fang. Crunch is for those extra-special STAB bonus, while Fire Fang is for coverage. Dragon Dance boosts its attack, meanwhile, and Iron Defense boosts its defense even more.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Mach Punch
- Rock Slide
- Sky Uppercut
With Breloom, however, I plan to switch things up. Yeah, it has a typical Physical sweep at first glance, but Poison Heal and Toxic Orb allow it more longevity, which is pretty standard for OU Breloom. Mach Punch for priority, Rock Slide for coverage, and Sky Uppercut for the annoying Lopunnys that dare decide to use Bounce.
Alakazam (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
Thought this team was made of Physical Sweepers? Why, Alakazam is here to prove you wrong. Literally everything he does screams Special Sweeper, with all his coverage. 0 Atk. for countering the Foul Play users that dare cross my path, and Life Orb + Magic Guard = Broken AF.
Volcarona (F) @ Charti Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
Volcarona is here because I wanted her to. Why, you may ask? Because I love using her to annoy the shizz out of everyone! Quiver Dance for going fast, Fire Blast for beautiful STAB along with Bug Buzz, Giga Drain for Coverage and the heals, and it holds a Charti Berry for damage control in terms of Rock Type attacks.
So, what do you think? Any improvements I can make?
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion
Now then, 'dis mon be my problem solver. It is a great lead. Perfect Dual Screens setup, except THIS TIME it has Taunt to get rid of those daring to use Taunt BEFORE me, and Explosion because Azelf is simply cool like that. And because it needs a damage option.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
This is pretty much a backup Azelf. However, its role is slightly different. It has Defog to get rid of Stealth Rocks, Toxic Spikes, etc. Softboiled is there for in case I get in that little danger zone, Will-O-Wisp for stalling, and Knock Off for obvious reasons.
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Crunch
- Fire Fang
- Dragon Dance
- Iron Defense
This is pretty much a Tank Pokemon. It can take the damage, then deal it back. It can Mega Evolve, set up Sandstorm, and has two great moves for it: Crunch and Fire Fang. Crunch is for those extra-special STAB bonus, while Fire Fang is for coverage. Dragon Dance boosts its attack, meanwhile, and Iron Defense boosts its defense even more.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Mach Punch
- Rock Slide
- Sky Uppercut
With Breloom, however, I plan to switch things up. Yeah, it has a typical Physical sweep at first glance, but Poison Heal and Toxic Orb allow it more longevity, which is pretty standard for OU Breloom. Mach Punch for priority, Rock Slide for coverage, and Sky Uppercut for the annoying Lopunnys that dare decide to use Bounce.
Why don't you name him Brevon? After all, it shares my first few letters...
Out, now.
Out, now.
Alakazam (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
Thought this team was made of Physical Sweepers? Why, Alakazam is here to prove you wrong. Literally everything he does screams Special Sweeper, with all his coverage. 0 Atk. for countering the Foul Play users that dare cross my path, and Life Orb + Magic Guard = Broken AF.
Volcarona (F) @ Charti Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
Volcarona is here because I wanted her to. Why, you may ask? Because I love using her to annoy the shizz out of everyone! Quiver Dance for going fast, Fire Blast for beautiful STAB along with Bug Buzz, Giga Drain for Coverage and the heals, and it holds a Charti Berry for damage control in terms of Rock Type attacks.
So, what do you think? Any improvements I can make?
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