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Aerodactyl @ Focus Sash
Moves:
~Stealth Rock
~Taunt
~Earthquake
~Stone Edge
Ability - Pressure
EVs - Speed and Attack
Nature - Jolly
Notes:
Suicide Lead. Taunt if it is an SR pokemon. If it's (Scarfed) Jirachi or Metagross (It's counters), use SR and use the sash to take a Iron Head from Jirachi. Then switch to Magnezone (my next pkmn) and trap it with Magnet Pull, it's ability. From there check Magnezone's notes.

Magnezone @ Leftovers
Moves:
~Substitute
~Thunderbolt
~Hidden Power (Grass)
~Magnet Rise
Ability - Magnet Pull
EVs - Special Attack and Speed
Nature - Naive
Notes:
Cont. from Aerodactyl. Set up a sub, then kill with Thunderbolt. Magnezone can really do this with any steel type. Since they can't switch out (because of Magnet Pull ability), they are TRAPPED and forced to use steel moves on Magnezone (which are Not Very Effective), whilst Magnezone sets up a sub and uses Thunderbolt.

Dragonite @ Life Orb
~Superpower
~Draco Meteor
~Flamethrower
~Roost
EVs - Special Attack and Attack
Nature - Rash
Notes:
Pretty simple MixNite, designed to kill Physical & Special walls.

Cresselia @ Light Clay
~Reflect
~Light Screen
~Lunar Dance
~Thunder Wave
EVs - HP and Defense
Nature - Bold
Notes:
This is a Cresselia made for setting up screens (Reflect and Light Screen)

Tyranitar @ Choice Band
~Stone Edge
~Crunch
~Earthquake
~Aqua Tail
EVs - Attack and HP
Notes:
Banded Tyranitar, aqua tail used to counter ground types.

Suicune @ Leftovers
~Surf
~Calm Mind
~Ice Beam
~Hidden Power (Electric)
EVs - Defense and HP
Notes:
Special Sweeper

Is my team good? Please comment
 
I'm guessing you have HP Grass for only Swampert?

And I could see ScarfTar and MixApe giving you some trouble. Also Weavile and Jolteon, MAYBE..depends on the play. Also how does Magnezone deal with Metagross?
 
Magnezone: I think insomniac means this. A lot of Metagross carry Earthquake, and practiacally all of them are faster than non-Scarfed Magnezone. Also, for better hurt on Steel-types, I recommend HP Fire. You know, for Scizor and Forretress, among others.
 
I've seen a good bit of Magnet Pulling lately, and it's popularity is the reason some things carry Shed Shell. It's great to keep, but don't rely on it to a fault. The other suggestions about HP Fire are great ones. In the event that Magnezone is used to trap Skarmory, Magnet Rise is usable, but otherwise, the other Steel Types carry either Earthquake or Superpower, or SOMETHING to handle Magnezone, so Magnet Rise won't really see much use.

I imagine Aerodactyl and Magnezone are very come and go. As in, after they're trick, which could work fabulously, they won't be seen too much more throughout the game (probably because of being KO'd by a counter brought in after their trick). Because of this, Tyranitar's appearance really changes the tide of battle a lot. The combination of Stealth Rock, Life Orb and Sandstorm damage on Dragonite could easily be the end of it, as Roost can't always save you. In fact, after using one of Dragonite's attacking moves (assuming there are Rocks out, and Sandstorm is up), Dragonite only has roughly 58% HP, assuming it took no damage from an opponent's attack. Basically, it's Ice Shard bait).

Suicune looks cool, but the aforementioned problem exists, being that Sandstorm takes (this) Suicune's only means of recovery away, which really opens the door for any kind of Toxistall (which already gives it problems to begin with).
 
I'm guessing you have HP Grass for only Swampert?
Mainly for swampert or for ground types if I have a Sub up or Magnet Rise or both.

And I could see ScarfTar and MixApe giving you some trouble. Also Weavile and Jolteon, MAYBE..depends on the play.
ScarfTar - Suicune with Surf
MixApe - Suicune with Surf or Aerodactyl with Stone Edge
Weavile - T-wave with Cresselia then Flamethrower with Dragonite.
Jolteon - Tyranitar/Aerodactyl with Earthquake

Also how does Magnezone deal with Metagross?
Magnet Rise to avoid Earthquake then Thunderbolt.

Magnezone: I think insomniac means this. A lot of Metagross carry Earthquake, and practiacally all of them are faster than non-Scarfed Magnezone.
That could be a problem but I could always use Dragonite with Flamethrower.

Also, for better hurt on Steel-types, I recommend HP Fire. You know, for Scizor and Forretress, among others.
But then what would I do about Swampert?? (Assuming you'd switch it for HP Grass)

The other suggestions about HP Fire are great ones. In the event that Magnezone is used to trap Skarmory, Magnet Rise is usable, but otherwise, the other Steel Types carry either Earthquake or Superpower, or SOMETHING to handle Magnezone, so Magnet Rise won't really see much use.
Magnet Rise is used to avoid earthquake and if they have superpower I can just switch to Dragonite and use Flamethrower.

I imagine Aerodactyl and Magnezone are very come and go. As in, after they're trick, which could work fabulously, they won't be seen too much more throughout the game (probably because of being KO'd by a counter brought in after their trick).
They could switch out to avoid KO.

Because of this, Tyranitar's appearance really changes the tide of battle a lot. The combination of Stealth Rock, Life Orb and Sandstorm damage on Dragonite could easily be the end of it, as Roost can't always save you. In fact, after using one of Dragonite's attacking moves (assuming there are Rocks out, and Sandstorm is up), Dragonite only has roughly 58% HP, assuming it took no damage from an opponent's attack. Basically, it's Ice Shard bait).
I suppose that could be a problem.


Suicune looks cool, but the aforementioned problem exists, being that Sandstorm takes (this) Suicune's only means of recovery away, which really opens the door for any kind of Toxistall (which already gives it problems to begin with).
That could be another problem.

Thanks to everyone who rated my team!
 
Magnet Rise to avoid Earthquake then Thunderbolt.
metagross outspeeds and Kos with earthquake

That could be a problem but I could always use Dragonite with Flamethrower.
too bad meteor mash always Ko's after SR damage. Dragonite cant KO it back even with SR unless you get some extra damage in, and after an agility it is only stopped by lettig cresselia t-wave or lunar dance it.
 
too bad meteor mash always Ko's after SR damage.
Well I do have Taunt on Aerodactyl to stop SR.

Dragonite cant KO it back even with SR unless you get some extra damage in, and after an agility it is only stopped by lettig cresselia t-wave or lunar dance it.
Well then I'll just do that.

Thanks for Rating!!;-)
 
regardless of taunt, if a person uses a lead not named Aerodactyl or azelf, they will have ample time to set it up later.

edit: also, since you dont seem too interested in replying to my vm, I have a tournament match against you
 
What are the natures of Tyranitar and Suicune? Also, you can swap out Magnezone's Magnet Rise for Explosion (and shift 40 EVs from Speed to Attack; Magnezone is Naive; what's the point of that nature if it doesn't use its Attack?). You can also leave Magnezone as is if you want.
 
Please note: The thread is from 16 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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